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vcmi/mapeditor/inspector/townbuildingswidget.cpp
Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00

364 lines
11 KiB
C++

/*
* townbuildingswidget.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "townbuildingswidget.h"
#include "ui_townbuildingswidget.h"
#include "mapeditorroles.h"
#include "../lib/entities/building/CBuilding.h"
#include "../lib/entities/faction/CTownHandler.h"
#include "../lib/texts/CGeneralTextHandler.h"
std::string defaultBuildingIdConversion(BuildingID bId)
{
switch(bId)
{
case BuildingID::DEFAULT: return "DEFAULT";
case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1";
case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2";
case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3";
case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4";
case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5";
case BuildingID::TAVERN: return "TAVERN";
case BuildingID::SHIPYARD: return "SHIPYARD";
case BuildingID::FORT: return "FORT";
case BuildingID::CITADEL: return "CITADEL";
case BuildingID::CASTLE: return "CASTLE";
case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL";
case BuildingID::TOWN_HALL: return "TOWN_HALL";
case BuildingID::CITY_HALL: return "CITY_HALL";
case BuildingID::CAPITOL: return "CAPITOL";
case BuildingID::MARKETPLACE: return "MARKETPLACE";
case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO";
case BuildingID::BLACKSMITH: return "BLACKSMITH";
case BuildingID::SPECIAL_1: return "SPECIAL_1";
case BuildingID::SPECIAL_2: return "SPECIAL_2";
case BuildingID::SPECIAL_3: return "SPECIAL_3";
case BuildingID::SPECIAL_4: return "SPECIAL_4";
case BuildingID::HORDE_1: return "HORDE_1";
case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR";
case BuildingID::HORDE_2: return "HORDE_2";
case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR";
case BuildingID::SHIP: return "SHIP";
case BuildingID::GRAIL: return "GRAIL";
case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL";
case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL";
case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL";
case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1";
case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2";
case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3";
case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4";
case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5";
case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6";
case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7";
case BuildingID::DWELL_LVL_8: return "DWELL_LVL_8";
case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP";
case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP";
case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP";
case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP";
case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP";
case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP";
case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP";
case BuildingID::DWELL_LVL_8_UP: return "DWELL_LVL_8_UP";
default:
return "UNKNOWN";
}
}
QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, const QStandardItemModel & model)
{
QStandardItem * parent = nullptr;
std::vector<QModelIndex> stack(1);
do
{
auto pindex = stack.back();
stack.pop_back();
auto rowCount = model.rowCount(pindex);
for (int i = 0; i < rowCount; ++i)
{
QModelIndex index = model.index(i, 0, pindex);
if (building->upgrade.getNum() == model.itemFromIndex(index)->data(MapEditorRoles::BuildingIDRole).toInt())
{
parent = model.itemFromIndex(index);
break;
}
if (model.hasChildren(index))
stack.push_back(index);
}
} while(!parent && !stack.empty());
return parent;
}
QVariantList getBuildingVariantsFromModel(const QStandardItemModel & model, int modelColumn, Qt::CheckState checkState)
{
QVariantList result;
std::vector<QModelIndex> stack(1);
do
{
auto pindex = stack.back();
stack.pop_back();
auto rowCount = model.rowCount(pindex);
for (int i = 0; i < rowCount; ++i)
{
QModelIndex index = model.index(i, modelColumn, pindex);
auto * item = model.itemFromIndex(index);
if(item && item->checkState() == checkState)
result.push_back(item->data(MapEditorRoles::BuildingIDRole));
index = model.index(i, 0, pindex);
if (model.hasChildren(index))
stack.push_back(index);
}
} while(!stack.empty());
return result;
}
TownBuildingsWidget::TownBuildingsWidget(CGTownInstance & t, QWidget *parent) :
town(t),
QDialog(parent),
ui(new Ui::TownBuildingsWidget)
{
ui->setupUi(this);
ui->treeView->setModel(&model);
//ui->treeView->setColumnCount(3);
model.setHorizontalHeaderLabels(QStringList() << tr("Type") << tr("Enabled") << tr("Built"));
connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
//setAttribute(Qt::WA_DeleteOnClose);
}
TownBuildingsWidget::~TownBuildingsWidget()
{
delete ui;
}
QStandardItem * TownBuildingsWidget::addBuilding(const CTown & ctown, int bId, std::set<si32> & remaining)
{
BuildingID buildingId(bId);
const CBuilding * building = ctown.buildings.at(buildingId);
if(!building)
{
remaining.erase(bId);
return nullptr;
}
QString name = QString::fromStdString(building->getNameTranslated());
if(name.isEmpty())
name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
QList<QStandardItem *> checks;
checks << new QStandardItem(name);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
checks << new QStandardItem;
checks.back()->setCheckable(true);
checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
checks << new QStandardItem;
checks.back()->setCheckable(true);
checks.back()->setCheckState(town.hasBuilt(buildingId) ? Qt::Checked : Qt::Unchecked);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
if(building->getBase() == buildingId)
{
model.appendRow(checks);
}
else
{
QStandardItem * parent = getBuildingParentFromTreeModel(building, model);
if(!parent)
parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
if(!parent)
{
remaining.erase(bId);
return nullptr;
}
parent->appendRow(checks);
}
remaining.erase(bId);
return checks.front();
}
void TownBuildingsWidget::addBuildings(const CTown & ctown)
{
auto buildings = ctown.getAllBuildings();
while(!buildings.empty())
{
addBuilding(ctown, *buildings.begin(), buildings);
}
ui->treeView->resizeColumnToContents(0);
ui->treeView->resizeColumnToContents(1);
ui->treeView->resizeColumnToContents(2);
}
std::set<BuildingID> TownBuildingsWidget::getBuildingsFromModel(int modelColumn, Qt::CheckState checkState)
{
auto buildingVariants = getBuildingVariantsFromModel(model, modelColumn, checkState);
std::set<BuildingID> result;
for (const auto & buildingId : buildingVariants)
{
result.insert(buildingId.toInt());
}
return result;
}
std::set<BuildingID> TownBuildingsWidget::getForbiddenBuildings()
{
return getBuildingsFromModel(Column::ENABLED, Qt::Unchecked);
}
std::set<BuildingID> TownBuildingsWidget::getBuiltBuildings()
{
return getBuildingsFromModel(Column::BUILT, Qt::Checked);
}
void TownBuildingsWidget::on_treeView_expanded(const QModelIndex &index)
{
ui->treeView->resizeColumnToContents(0);
}
void TownBuildingsWidget::on_treeView_collapsed(const QModelIndex &index)
{
ui->treeView->resizeColumnToContents(0);
}
void TownBuildingsWidget::on_buildAll_clicked()
{
setAllRowsColumnCheckState(Column::BUILT, Qt::Checked);
}
void TownBuildingsWidget::on_demolishAll_clicked()
{
setAllRowsColumnCheckState(Column::BUILT, Qt::Unchecked);
}
void TownBuildingsWidget::on_enableAll_clicked()
{
setAllRowsColumnCheckState(Column::ENABLED, Qt::Checked);
}
void TownBuildingsWidget::on_disableAll_clicked()
{
setAllRowsColumnCheckState(Column::ENABLED, Qt::Unchecked);
}
void TownBuildingsWidget::setRowColumnCheckState(const QStandardItem * item, Column column, Qt::CheckState checkState) {
auto sibling = item->model()->sibling(item->row(), column, item->index());
model.itemFromIndex(sibling)->setCheckState(checkState);
}
void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckState checkState)
{
std::vector<QModelIndex> stack(1);
do
{
auto parentIndex = stack.back();
stack.pop_back();
auto rowCount = model.rowCount(parentIndex);
for (int i = 0; i < rowCount; ++i)
{
QModelIndex index = model.index(i, column, parentIndex);
if (auto* item = model.itemFromIndex(index))
item->setCheckState(checkState);
index = model.index(i, 0, parentIndex);
if (model.hasChildren(index))
stack.push_back(index);
}
} while(!stack.empty());
}
void TownBuildingsWidget::onItemChanged(const QStandardItem * item) {
disconnect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
auto rowFirstColumnIndex = item->model()->sibling(item->row(), Column::TYPE, item->index());
QStandardItem * nextRow = model.itemFromIndex(rowFirstColumnIndex);
if (item->checkState() == Qt::Checked) {
while (nextRow) {
setRowColumnCheckState(nextRow, Column(item->column()), Qt::Checked);
if (item->column() == Column::BUILT) {
setRowColumnCheckState(nextRow, Column::ENABLED, Qt::Checked);
}
nextRow = nextRow->parent();
}
}
else if (item->checkState() == Qt::Unchecked) {
std::vector<QStandardItem*> stack;
stack.push_back(nextRow);
do
{
nextRow = stack.back();
stack.pop_back();
setRowColumnCheckState(nextRow, Column(item->column()), Qt::Unchecked);
if (item->column() == Column::ENABLED) {
setRowColumnCheckState(nextRow, Column::BUILT, Qt::Unchecked);
}
if (nextRow->hasChildren()) {
for (int i = 0; i < nextRow->rowCount(); ++i) {
stack.push_back(nextRow->child(i, Column::TYPE));
}
}
} while(!stack.empty());
}
connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
}
TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate()
{
}
QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return new TownBuildingsWidget(town, parent);
}
void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
{
if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
{
auto * ctown = town.getTown();
if(!ctown)
ctown = VLC->townh->randomTown;
if(!ctown)
throw std::runtime_error("No Town defined for type selected");
ed->addBuildings(*ctown);
}
else
{
QStyledItemDelegate::setEditorData(editor, index);
}
}
void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
{
if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
{
town.forbiddenBuildings = ed->getForbiddenBuildings();
town.removeAllBuildings();
for(const auto & building : ed->getBuiltBuildings())
town.addBuilding(building);
}
else
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}