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vcmi/CAdvmapInterface.cpp
2007-12-23 16:46:33 +00:00

1572 lines
42 KiB
C++

#include "stdafx.h"
#include "CAdvmapInterface.h"
#include "hch\CLodHandler.h"
#include "CPlayerInterface.h"
#include "hch\CPreGameTextHandler.h"
#include "hch\CGeneralTextHandler.h"
#include "hch\CTownHandler.h"
#include "CPathfinder.h"
#include "CGameInfo.h"
#include "SDL_Extensions.h"
#include "CCallback.h"
#include <boost/assign/std/vector.hpp>
#include "mapHandler.h"
#include "CMessage.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "CLua.h"
#include "hch/CHeroHandler.h"
#include <sstream>
extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
using namespace boost::logic;
using namespace boost::assign;
using namespace CSDL_Ext;
CAdvMapInt::~CAdvMapInt()
{
SDL_FreeSurface(bg);
}
AdventureMapButton::AdventureMapButton ()
{
type=2;
abs=true;
active=false;
ourObj=NULL;
state=0;
}
AdventureMapButton::AdventureMapButton
( std::string Name, std::string HelpBox, void(CAdvMapInt::*Function)(), int x, int y, std::string defName, bool activ, std::vector<std::string> * add )
{
type=2;
abs=true;
active=false;
ourObj=NULL;
state=0;
name=Name;
helpBox=HelpBox;
int est = LOCPLINT->playerID;
CDefHandler * temp = CGI->spriteh->giveDef(defName); //todo: moze cieknac
for (int i=0;i<temp->ourImages.size();i++)
{
imgs.resize(1);
imgs[0].push_back(temp->ourImages[i].bitmap);
blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
}
if (add)
{
imgs.resize(imgs.size()+add->size());
for (int i=0; i<add->size();i++)
{
temp = CGI->spriteh->giveDef((*add)[i]);
for (int j=0;j<temp->ourImages.size();j++)
{
imgs[i+1].push_back(temp->ourImages[j].bitmap);
blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
}
}
delete add;
}
function = Function;
pos.x=x;
pos.y=y;
pos.w = imgs[curimg][0]->w;
pos.h = imgs[curimg][0]->h -1;
if (activ)
activate();
}
void AdventureMapButton::clickLeft (tribool down)
{
if (down)
{
state=1;
}
else
{
state=0;
}
show();
if (pressedL && (down==false))
(LOCPLINT->adventureInt->*function)();
pressedL=state;
}
void AdventureMapButton::clickRight (tribool down)
{
LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
}
void AdventureMapButton::hover (bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->adventureInt->statusbar.print(name);
else if (LOCPLINT->adventureInt->statusbar.current==name)
LOCPLINT->adventureInt->statusbar.clear();
}
void AdventureMapButton::activate()
{
if (active) return;
active=true;
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
}
void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
{
//TODO: check if it's shortcut
}
void AdventureMapButton::deactivate()
{
if (!active) return;
active=false;
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
}
void CList::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
MotionInterested::activate();
};
void CList::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
MotionInterested::deactivate();
};
void CList::clickLeft(tribool down)
{
};
CHeroList::CHeroList()
{
pos = genRect(192,64,609,196);
arrupp = genRect(16,64,609,196);
arrdop = genRect(16,64,609,372);
//32px per hero
posmobx = 610;
posmoby = 213;
posporx = 617;
pospory = 212;
posmanx = 666;
posmany = 213;
arrup = CGI->spriteh->giveDef("IAM012.DEF");
arrdo = CGI->spriteh->giveDef("IAM013.DEF");
mobile = CGI->spriteh->giveDef("IMOBIL.DEF");
mana = CGI->spriteh->giveDef("IMANA.DEF");
empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");
selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
from = 0;
pressed = indeterminate;
}
void CHeroList::init()
{
bg = CSDL_Ext::newSurface(68,193,ekran);
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
}
void CHeroList::genList()
{
int howMany = LOCPLINT->cb->howManyHeroes();
for (int i=0;i<howMany;i++)
{
items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));
}
}
void CHeroList::select(int which)
{
selected = which;
if (which>=items.size())
return;
LOCPLINT->adventureInt->centerOn(items[which].first->pos);
LOCPLINT->adventureInt->selection.type = HEROI_TYPE;
LOCPLINT->adventureInt->selection.selected = items[which].first;
LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
draw();
LOCPLINT->adventureInt->townList.draw();
LOCPLINT->adventureInt->infoBar.draw(NULL);
}
void CHeroList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************HEROES*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if (ny>5 || ny<0)
return;
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListUp.first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > 5)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListDown.first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
return;
}
std::vector<std::string> temp;
temp+=(items[from+ny].first->name),(items[from+ny].first->type->heroClass->name);
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
//select(ny+from);
}
void CHeroList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
}
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
}
}
void CHeroList::hover (bool on)
{
}
void CHeroList::keyPressed (SDL_KeyboardEvent & key)
{
}
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
{
int ser = LOCPLINT->cb->getHeroSerial(which);
ser -= from;
int pom = (which->movement)/100;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
}
void CHeroList::draw()
{
for (int iT=0+from;iT<5+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
blitAt(empty,posporx,pospory+i*32);
continue;
}
int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
blitAt(temp,posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
{
blitAt(selection,posporx,pospory+i*32);
}
//TODO: support for custom portraits
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>5)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
CTownList::CTownList()
{
pos = genRect(192,48,747,196);
arrup = CGI->spriteh->giveDef("IAM014.DEF");
arrdo = CGI->spriteh->giveDef("IAM015.DEF");
arrupp.x=747;
arrupp.y=196;
arrupp.w=arrup->ourImages[0].bitmap->w;
arrupp.h=arrup->ourImages[0].bitmap->h;
arrdop.x=747;
arrdop.y=372;
arrdop.w=arrdo->ourImages[0].bitmap->w;
arrdop.h=arrdo->ourImages[0].bitmap->h;
posporx = 747;
pospory = 212;
pressed = indeterminate;
from = 0;
}
void CTownList::genList()
{
int howMany = LOCPLINT->cb->howManyTowns();
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
}
}
void CTownList::select(int which)
{
selected = which;
if (which>=items.size())
return;
LOCPLINT->adventureInt->centerOn(items[which]->pos);
LOCPLINT->adventureInt->selection.type = TOWNI_TYPE;
LOCPLINT->adventureInt->selection.selected = items[which];
LOCPLINT->adventureInt->terrain.currentPath = NULL;
draw();
LOCPLINT->adventureInt->heroList.draw();
}
void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > 5)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if ((ny>5 || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
return;
};
//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
}
void CTownList::clickLeft(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
return;
}
/***************************TOWNS*****************************************/
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if (ny>5 || ny<0)
return;
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw();
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw();
}
}
else
throw 0;
}
}
void CTownList::clickRight(tribool down)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
}
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
}
}
void CTownList::hover (bool on)
{
}
void CTownList::keyPressed (SDL_KeyboardEvent & key)
{
}
void CTownList::draw()
{
for (int iT=0+from;iT<5+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(CGI->townh->getPic(-1),posporx,pospory+i*32);
continue;
}
blitAt(CGI->townh->getPic(items[i]->town->typeID),posporx,pospory+i*32);
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
{
blitAt(CGI->townh->getPic(-2),posporx,pospory+i*32);
}
//TODO: dodac oznaczanie zbudowania w danej turze i posiadania fortu
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
if (items.size()-from>5)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
}
CStatusBar::CStatusBar(int x, int y)
{
bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
pos.x=x;
pos.y=y;
pos.w=bg->w;
pos.h=bg->h;
middlex=(bg->w/2)+x;
middley=(bg->h/2)+y;
}
CStatusBar::~CStatusBar()
{
SDL_FreeSurface(bg);
}
void CStatusBar::clear()
{
current="";
blitAt(bg,pos.x,pos.y);
}
void CStatusBar::print(std::string text)
{
current=text;
blitAt(bg,pos.x,pos.y);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
}
void CStatusBar::show()
{
blitAt(bg,pos.x,pos.y);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
}
CMinimap::CMinimap(bool draw)
{
statusbarTxt = CGI->preth->advWorldMap.first;
rcText = CGI->preth->advWorldMap.second;
pos.x=630;
pos.y=26;
pos.h=pos.w=144;
int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),
ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);
radar = newSurface(rx,ry);
temps = newSurface(144,144);
SDL_FillRect(radar,NULL,0x00FFFF);
for (int i=0; i<radar->w; i++)
{
if (i%4 || (i==0))
{
SDL_PutPixel(radar,i,0,255,75,125);
SDL_PutPixel(radar,i,radar->h-1,255,75,125);
}
}
for (int i=0; i<radar->h; i++)
{
if ((i%4) || (i==0))
{
SDL_PutPixel(radar,0,i,255,75,125);
SDL_PutPixel(radar,radar->w-1,i,255,75,125);
}
}
SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
//radar = CGI->spriteh->giveDef("RADAR.DEF");
std::ifstream is("config/minimap.txt",std::ifstream::in);
for (int i=0;i<TERRAIN_TYPES;i++)
{
std::pair<int,SDL_Color> vinya;
std::pair<int,SDL_Color> vinya2;
int pom;
is >> pom;
vinya2.first=vinya.first=pom;
is >> pom;
vinya.second.r=pom;
is >> pom;
vinya.second.g=pom;
is >> pom;
vinya.second.b=pom;
is >> pom;
vinya2.second.r=pom;
is >> pom;
vinya2.second.g=pom;
is >> pom;
vinya2.second.b=pom;
vinya.second.unused=vinya2.second.unused=255;
colors.insert(vinya);
colorsBlocked.insert(vinya2);
}
is.close();
if (draw)
redraw();
}
void CMinimap::draw()
{
//draw terrain
blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
//draw heroes
std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
int mw = map[0]->w, mh = map[0]->h,
wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
for (int i=0; i<hh.size();i++)
{
int3 hpos = hh[i]->getPosition(false);
if(hpos.z!=LOCPLINT->adventureInt->position.z)
continue;
//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z );
for (int ii=0; ii<wo; ii++)
{
for (int jj=0; jj<ho; jj++)
{
SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,CGI->playerColors[hh[i]->getOwner()].r,CGI->playerColors[hh[i]->getOwner()].g,CGI->playerColors[hh[i]->getOwner()].b);
}
}
}
blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
//draw radar
int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w,
by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;
blitAt(radar,bx,by,temps);
blitAt(temps,pos.x,pos.y);
//SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
}
void CMinimap::redraw(int level)// (level==-1) => redraw all levels
{
(CGameInfo::mainObj);
for (int i=0; i<CGI->mh->sizes.z; i++)
{
SDL_Surface * pom ;
if ((level>=0) && (i!=level))
continue;
if (map.size()<i+1)
pom = CSDL_Ext::newSurface(pos.w,pos.h,ekran);
else pom = map[i];
for (int x=0;x<pos.w;x++)
{
for (int y=0;y<pos.h;y++)
{
int mx=(CGI->mh->sizes.x*x)/pos.w;
int my=(CGI->mh->sizes.y*y)/pos.h;
if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable))
SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b);
else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b);
}
}
map.push_back(pom);
}
}
void CMinimap::updateRadar()
{}
void CMinimap::clickRight (tribool down)
{
LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
}
void CMinimap::clickLeft (tribool down)
{
if (down && (!pressedL))
MotionInterested::activate();
else if (!down)
{
if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
MotionInterested::deactivate();
}
ClickableL::clickLeft(down);
if (!((bool)down))
return;
float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
int3 newCPos;
newCPos.x = (CGI->mh->sizes.x*dx);
newCPos.y = (CGI->mh->sizes.y*dy);
newCPos.z = LOCPLINT->adventureInt->position.z;
LOCPLINT->adventureInt->centerOn(newCPos);
}
void CMinimap::hover (bool on)
{
Hoverable::hover(on);
if (on)
LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
LOCPLINT->adventureInt->statusbar.clear();
}
void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
if (pressedL)
{
clickLeft(true);
}
}
void CMinimap::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
if (pressedL)
MotionInterested::activate();
}
void CMinimap::deactivate()
{
if (pressedL)
MotionInterested::deactivate();
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
void CMinimap::showTile(int3 pos)
{
int mw = map[0]->w, mh = map[0]->h,
wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
for (int ii=0; ii<wo; ii++)
{
for (int jj=0; jj<ho; jj++)
{
if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0);
}
}
}
void CMinimap::hideTile(int3 pos)
{
}
CTerrainRect::CTerrainRect():currentPath(NULL)
{
tilesw=19;
tilesh=18;
pos.x=7;
pos.y=6;
pos.w=593;
pos.h=547;
arrows = CGI->spriteh->giveDef("ADAG.DEF");
for(int y=0; y<arrows->ourImages.size(); ++y)
{
CSDL_Ext::fullAlphaTransform(arrows->ourImages[y].bitmap);
}
}
void CTerrainRect::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
MotionInterested::activate();
};
void CTerrainRect::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
MotionInterested::deactivate();
};
void CTerrainRect::clickLeft(tribool down)
{
LOGE("Left mouse button down2");
if ((down==false) || indeterminate(down))
return;
if (LOCPLINT->adventureInt->selection.type != HEROI_TYPE)
{
if (currentPath)
{
delete currentPath;
currentPath = NULL;
}
return;
}
int3 mp = whichTileIsIt();
if ((mp.x<0) || (mp.y<0))
return;
bool mres =true;
if (currentPath)
{
if ( (currentPath->endPos()) == mp)
{ //move
CPath sended(*currentPath); //temporary path - engine will operate on it
mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
}
else
{
delete currentPath;
currentPath=NULL;
}
}
const CGHeroInstance * currentHero = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first;
int3 bufpos = currentHero->getPosition(false);
//bufpos.x-=1;
if (mres)
currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->getPath(bufpos,mp,currentHero,1);
}
void CTerrainRect::clickRight(tribool down)
{
}
void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
{
int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
if (pom!=curHoveredTile)
curHoveredTile=pom;
else
return;
std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
if (temp.size())
{
LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
}
else
{
LOCPLINT->adventureInt->statusbar.clear();
}
}
void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
void CTerrainRect::hover(bool on)
{
if (!on)
LOCPLINT->adventureInt->statusbar.clear();
}
void CTerrainRect::showPath()
{
for (int i=0;i<currentPath->nodes.size()-1;i++)
{
int pn=-1;//number of picture
if (i==0) //last tile
{
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
if (x<0 || y<0 || x>pos.w || y>pos.h)
continue;
pn=0;
}
else
{
std::vector<CPathNode> & cv = currentPath->nodes;
if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)
{
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 3;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 12;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 21;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 22;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 2;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)
{
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 4;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 13;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 22;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)
{
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 5;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 14;
}
else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 23;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 24;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 4;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)
{
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 6;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 15;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 24;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)
{
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 7;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 16;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 17;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 6;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 18;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)
{
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 8;
}
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 9;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 18;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)
{
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 1;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 10;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 19;
}
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 8;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 20;
}
}
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)
{
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
{
pn = 2;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
{
pn = 11;
}
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
{
pn = 20;
}
}
}
if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection.selected))->movement)
pn+=25;
if (pn>=0)
{
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
if (x<0 || y<0 || x>pos.w || y>pos.h)
continue;
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
if (hvx<0 && hvy<0)
blitAt(arrows->ourImages[pn].bitmap,x,y);
else if(hvx<0)
SDL_BlitSurface
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
else if (hvy<0)
{
SDL_BlitSurface
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
}
else
SDL_BlitSurface
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
}
} //for (int i=0;i<currentPath->nodes.size()-1;i++)
}
void CTerrainRect::show()
{
SDL_Surface * teren = CGI->mh->terrainRect
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim, LOCPLINT->cb->getVisibilityMap());
SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
SDL_FreeSurface(teren);
if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
{
showPath();
}
}
int3 CTerrainRect::whichTileIsIt(int x, int y)
{
int3 ret;
ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
ret.z = LOCPLINT->adventureInt->position.z;
return ret;
}
int3 CTerrainRect::whichTileIsIt()
{
return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
}
void CResDataBar::clickRight (tribool down)
{
}
void CResDataBar::activate()
{
ClickableR::activate();
}
void CResDataBar::deactivate()
{
ClickableR::deactivate();
}
CResDataBar::CResDataBar()
{
bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
//std::vector<SDL_Color> kolory;
//SDL_Color p1={40,65,139,255}, p2={36,59,125,255}, p3={35,56,121,255};
//kolory+=p1,p2,p3;
//blueToPlayersAdv(bg,LOCPLINT->playerID,2,&kolory);
blueToPlayersAdv(bg,LOCPLINT->playerID,2);
pos = genRect(bg->h,bg->w,3,575);
txtpos += (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
(std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
(std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
CGI->generaltexth->allTexts[64] + ": %s";
}
CResDataBar::~CResDataBar()
{
SDL_FreeSurface(bg);
}
void CResDataBar::draw()
{
blitAt(bg,pos.x,pos.y);
char * buf = new char[15];
for (int i=0;i<7;i++)
{
itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
}
std::vector<std::string> temp;
itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
temp.clear();
//updateRect(&pos,ekran);
delete[] buf;
}
CInfoBar::CInfoBar()
{
toNextTick = mode = pom = -1;
pos.x=605;
pos.y=389;
pos.w=194;
pos.h=186;
day = CGI->spriteh->giveDef("NEWDAY.DEF");
week1 = CGI->spriteh->giveDef("NEWWEEK1.DEF");
week2 = CGI->spriteh->giveDef("NEWWEEK2.DEF");
week3 = CGI->spriteh->giveDef("NEWWEEK3.DEF");
week4 = CGI->spriteh->giveDef("NEWWEEK4.DEF");
}
CInfoBar::~CInfoBar()
{
delete day;
delete week1;
delete week2;
delete week3;
delete week4;
}
void CInfoBar::draw(const CGObjectInstance * specific)
{
if ((mode>=0) && mode<5)
{
blitAnim(mode);
return;
}
else if (mode==5)
{
mode = -1;
if(!LOCPLINT->adventureInt->selection.selected)
{
if (LOCPLINT->adventureInt->heroList.items.size())
{
LOCPLINT->adventureInt->heroList.select(0);
}
}
draw((const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected);
}
if (!specific)
specific = (const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected;
//TODO: to rzutowanie wyglada groznie, ale dziala. Ale nie powinno wygladac groznie.
if(!specific)
return;
if(specific->ID == 34) //hero
{
if(LOCPLINT->heroWins.find(specific->subID)!=LOCPLINT->heroWins.end())
blitAt(LOCPLINT->heroWins[specific->subID],pos.x,pos.y);
}
//SDL_Surface * todr = LOCPLINT->infoWin(specific);
//if (!todr)
// return;
//blitAt(todr,pos.x,pos.y);
//SDL_FreeSurface(todr);
}
CDefHandler * CInfoBar::getAnim(int mode)
{
switch(mode)
{
case 0:
return day;
break;
case 1:
return week1;
break;
case 2:
return week2;
break;
case 3:
return week3;
break;
case 4:
return week4;
break;
default:
return NULL;
break;
}
}
void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
{
CDefHandler * anim = NULL;
std::stringstream txt;
anim = getAnim(mode);
if(mode) //new week animation
{
txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
}
else //new day
{
txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
}
blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
printAtMiddle(txt.str(),700,420,TNRB16,zwykly);
if (pom == anim->ourImages.size()-1)
toNextTick+=750;
}
void CInfoBar::newDay(int Day)
{
if(LOCPLINT->cb->getDate(1) != 1)
{
mode = 0; //showing day
}
else
{
switch(LOCPLINT->cb->getDate(2))
{
case 1:
mode = 1;
break;
case 2:
mode = 2;
break;
case 3:
mode = 3;
break;
case 4:
mode = 4;
break;
default:
mode = -1;
break;
}
}
pom = 0;
TimeInterested::activate();
toNextTick = 500;
blitAnim(mode);
//blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
}
void CInfoBar::showComp(SComponent * comp, int time)
{
SDL_Surface * b = CGI->bitmaph->loadBitmap("ADSTATOT.bmp");
blitAt(b,pos.x+8,pos.y+11);
blitAt(comp->getImg(),pos.x+52,pos.y+54);
printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
SDL_FreeSurface(b);
TimeInterested::activate();
mode = 6;
toNextTick = time;
}
void CInfoBar::tick()
{
if((mode >= 0) && (mode < 5))
{
pom++;
if (pom >= getAnim(mode)->ourImages.size())
{
TimeInterested::deactivate();
toNextTick = -1;
mode = 5;
draw();
return;
}
toNextTick = 150;
blitAnim(mode);
}
else if (mode == 6)
{
TimeInterested::deactivate();
toNextTick = -1;
mode = 5;
draw();
}
}
CAdvMapInt::CAdvMapInt(int Player)
:player(Player),
statusbar(7,556),
kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second,
&CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF"),
underground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second,
&CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF"))),
questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second,
&CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF"),
sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second,
&CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF"),
moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second,
&CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF"),
spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second,
&CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF"),
advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second,
&CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF"),
sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second,
&CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF"),
nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,
&CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF"),
endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
&CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF")
{
LOCPLINT->adventureInt=this;
bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
blueToPlayersAdv(bg,player);
scrollingLeft = false;
scrollingRight = false;
scrollingUp = false ;
scrollingDown = false ;
updateScreen = false;
anim=0;
animValHitCount=0; //animation frame
heroList.init();
heroList.genList();
//townList.init();
townList.genList();
gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
gems.push_back(CGI->spriteh->giveDef("agemUL.def"));
gems.push_back(CGI->spriteh->giveDef("agemUR.def"));
}
void CAdvMapInt::fshowOverview()
{
}
void CAdvMapInt::fswitchLevel()
{
if(!CGI->ac->map.twoLevel)
return;
if (position.z)
{
position.z--;
underground.curimg=0;
underground.show();
}
else
{
underground.curimg=1;
position.z++;
underground.show();
}
updateScreen = true;
minimap.draw();
}
void CAdvMapInt::fshowQuestlog()
{
}
void CAdvMapInt::fsleepWake()
{
}
void CAdvMapInt::fmoveHero()
{
if (selection.type!=HEROI_TYPE)
return;
if (!terrain.currentPath)
return;
CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
}
void CAdvMapInt::fshowSpellbok()
{
}
void CAdvMapInt::fadventureOPtions()
{
}
void CAdvMapInt::fsystemOptions()
{
}
void CAdvMapInt::fnextHero()
{
}
void CAdvMapInt::fendTurn()
{
LOCPLINT->makingTurn = false;
}
void CAdvMapInt::show()
{
blitAt(bg,0,0);
kingOverview.show();
kingOverview.activate();
underground.show();
underground.activate();
questlog.show();
questlog.activate();
sleepWake.show();
sleepWake.activate();
moveHero.show();
moveHero.activate();
spellbook.show();
spellbook.activate();
advOptions.show();
advOptions.activate();
sysOptions.show();
sysOptions.activate();
nextHero.show();
nextHero.activate();
endTurn.show();
endTurn.activate();
minimap.activate();
minimap.draw();
heroList.activate();
heroList.draw();
townList.activate();
townList.draw();
terrain.activate();
update();
resdatabar.draw();
statusbar.show();
infoBar.draw();
CSDL_Ext::update(ekran);
}
void CAdvMapInt::hide()
{
kingOverview.deactivate();
underground.deactivate();
questlog.deactivate();
sleepWake.deactivate();
moveHero.deactivate();
spellbook.deactivate();
advOptions.deactivate();
sysOptions.deactivate();
nextHero.deactivate();
endTurn.deactivate();
minimap.deactivate();
heroList.deactivate();
townList.deactivate();
terrain.deactivate();
if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
infoBar.mode=-1;
}
void CAdvMapInt::update()
{
terrain.show();
blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
//updateRect(&genRect(550,600,6,6));
}
void CAdvMapInt::centerOn(int3 on)
{
on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
if (on.x<0)
on.x=-(Woff/2);
else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
if (on.y<0)
on.y = -(Hoff/2);
else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
LOCPLINT->adventureInt->position.x=on.x;
LOCPLINT->adventureInt->position.y=on.y;
LOCPLINT->adventureInt->position.z=on.z;
LOCPLINT->adventureInt->updateScreen=true;
updateMinimap=true;
}
CAdvMapInt::CurrentSelection::CurrentSelection()
{
type=-1;
selected=NULL;
}
void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
{
if (down)
{
boost::algorithm::erase_all(text,"\"");
CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
temp->pos.x=300-(temp->pos.w/2);
temp->pos.y=300-(temp->pos.h/2);
temp->owner = client;
LOCPLINT->objsToBlit.push_back(temp);
}
else
{
for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
{
//TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
if (!pom)
continue;
if (pom->owner==client)
{
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
}
}
}
}
int3 CAdvMapInt::verifyPos(int3 ver)
{
if (ver.x<0)
ver.x=0;
if (ver.y<0)
ver.y=0;
if (ver.z<0)
ver.z=0;
if (ver.x>=CGI->mh->sizes.x)
ver.x=CGI->mh->sizes.x-1;
if (ver.y>=CGI->mh->sizes.y)
ver.y=CGI->mh->sizes.y-1;
if (ver.z>=CGI->mh->sizes.z)
ver.z=CGI->mh->sizes.z-1;
return ver;
}