mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
2a05fbdd50
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/*
|
|
* IBattleInfoCallback.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GameConstants.h"
|
|
#include "BattleHex.h"
|
|
|
|
#include <vcmi/Entity.h>
|
|
|
|
#define RETURN_IF_NOT_BATTLE(...) do { if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return __VA_ARGS__; } } while (false)
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct CObstacleInstance;
|
|
class BattleField;
|
|
class IBattleInfo;
|
|
|
|
namespace battle
|
|
{
|
|
class IUnitInfo;
|
|
class Unit;
|
|
using Units = std::vector<const Unit *>;
|
|
using UnitFilter = std::function<bool(const Unit *)>;
|
|
}
|
|
|
|
struct DamageRange
|
|
{
|
|
int64_t min = 0;
|
|
int64_t max = 0;
|
|
};
|
|
|
|
struct DamageEstimation
|
|
{
|
|
DamageRange damage;
|
|
DamageRange kills;
|
|
};
|
|
|
|
#if SCRIPTING_ENABLED
|
|
namespace scripting
|
|
{
|
|
class Pool;
|
|
}
|
|
#endif
|
|
|
|
class DLL_LINKAGE IBattleInfoCallback : public IConstBonusProvider
|
|
{
|
|
public:
|
|
#if SCRIPTING_ENABLED
|
|
virtual scripting::Pool * getContextPool() const = 0;
|
|
#endif
|
|
virtual ~IBattleInfoCallback() = default;
|
|
|
|
virtual const IBattleInfo * getBattle() const = 0;
|
|
virtual std::optional<PlayerColor> getPlayerID() const = 0;
|
|
|
|
virtual TerrainId battleTerrainType() const = 0;
|
|
virtual BattleField battleGetBattlefieldType() const = 0;
|
|
|
|
///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
|
|
virtual std::optional<BattleSide> battleIsFinished() const = 0;
|
|
|
|
virtual si8 battleTacticDist() const = 0; //returns tactic distance in current tactics phase; 0 if not in tactics phase
|
|
virtual BattleSide battleGetTacticsSide() const = 0; //returns which side is in tactics phase, undefined if none (?)
|
|
|
|
virtual uint32_t battleNextUnitId() const = 0;
|
|
|
|
virtual battle::Units battleGetUnitsIf(const battle::UnitFilter & predicate) const = 0;
|
|
|
|
virtual const battle::Unit * battleGetUnitByID(uint32_t ID) const = 0;
|
|
virtual const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const = 0;
|
|
|
|
virtual const battle::Unit * battleActiveUnit() const = 0;
|
|
|
|
//blocking obstacles makes tile inaccessible, others cause special effects (like Land Mines, Moat, Quicksands)
|
|
virtual std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const = 0;
|
|
virtual std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit, const std::set<BattleHex> & passed) const = 0;
|
|
};
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|