mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
1039 lines
27 KiB
C++
1039 lines
27 KiB
C++
/*
|
|
* CArtifactHolder.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CArtifactHolder.h"
|
|
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/CursorHandler.h"
|
|
|
|
#include "Buttons.h"
|
|
#include "CComponent.h"
|
|
|
|
#include "../windows/CHeroWindow.h"
|
|
#include "../windows/CSpellWindow.h"
|
|
#include "../windows/GUIClasses.h"
|
|
#include "../renderSDL/SDL_Extensions.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../CGameInfo.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../../lib/CArtHandler.h"
|
|
#include "../../lib/CGeneralTextHandler.h"
|
|
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
|
|
CHeroArtPlace::CHeroArtPlace(Point position, const CArtifactInstance * Art)
|
|
: CArtPlace(position, Art),
|
|
locked(false),
|
|
picked(false),
|
|
marked(false),
|
|
ourOwner(nullptr)
|
|
{
|
|
createImage();
|
|
}
|
|
|
|
void CHeroArtPlace::createImage()
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
si32 imageIndex = 0;
|
|
|
|
if(locked)
|
|
imageIndex = ArtifactID::ART_LOCK;
|
|
else if(ourArt)
|
|
imageIndex = ourArt->artType->getIconIndex();
|
|
|
|
image = std::make_shared<CAnimImage>("artifact", imageIndex);
|
|
if(!ourArt)
|
|
image->disable();
|
|
|
|
selection = std::make_shared<CAnimImage>("artifact", ArtifactID::ART_SELECTION);
|
|
selection->disable();
|
|
}
|
|
|
|
void CHeroArtPlace::lockSlot(bool on)
|
|
{
|
|
if (locked == on)
|
|
return;
|
|
|
|
locked = on;
|
|
|
|
if (on)
|
|
image->setFrame(ArtifactID::ART_LOCK);
|
|
else if (ourArt)
|
|
image->setFrame(ourArt->artType->getIconIndex());
|
|
else
|
|
image->setFrame(0);
|
|
}
|
|
|
|
void CHeroArtPlace::pickSlot(bool on)
|
|
{
|
|
if (picked == on)
|
|
return;
|
|
|
|
picked = on;
|
|
if (on)
|
|
image->disable();
|
|
else
|
|
image->enable();
|
|
}
|
|
|
|
void CHeroArtPlace::selectSlot(bool on)
|
|
{
|
|
if (marked == on)
|
|
return;
|
|
|
|
marked = on;
|
|
if (on)
|
|
selection->enable();
|
|
else
|
|
selection->disable();
|
|
}
|
|
|
|
void CHeroArtPlace::clickLeft(tribool down, bool previousState)
|
|
{
|
|
//LRClickableAreaWTextComp::clickLeft(down);
|
|
bool inBackpack = slotID >= GameConstants::BACKPACK_START,
|
|
srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
|
|
srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
|
|
|
|
if(ourOwner->highlightModeCallback && ourArt)
|
|
{
|
|
if(down)
|
|
{
|
|
if(!ourArt->artType->isTradable()) //War Machine or Spellbook
|
|
{
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
|
|
}
|
|
else
|
|
{
|
|
ourOwner->unmarkSlots(false);
|
|
selectSlot(true);
|
|
ourOwner->highlightModeCallback(this);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// If clicked on spellbook, open it only if no artifact is held at the moment.
|
|
if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
|
|
{
|
|
if(ourArt->artType->getId() == ArtifactID::SPELLBOOK)
|
|
GH.pushIntT<CSpellWindow>(ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt.get());
|
|
}
|
|
|
|
if (!down && previousState)
|
|
{
|
|
if(ourArt && ourArt->artType->getId() == ArtifactID::SPELLBOOK)
|
|
return; //this is handled separately
|
|
|
|
if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
|
|
{
|
|
if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
|
|
&& ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
|
|
{
|
|
if(ourArt->artType->getId() == ArtifactID::CATAPULT) //catapult cannot be highlighted
|
|
{
|
|
std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
|
|
return;
|
|
}
|
|
select();
|
|
}
|
|
}
|
|
// Perform artifact transition
|
|
else if(ourArt != ourOwner->commonInfo->src.art)
|
|
{
|
|
if(inBackpack) // Backpack destination.
|
|
{
|
|
if(!srcInBackpack || slotID != ourOwner->commonInfo->src.slotID + 1)
|
|
{
|
|
const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
|
|
|
|
if(cur->getId() == ArtifactID::CATAPULT)
|
|
{
|
|
//should not happen, catapult cannot be selected
|
|
logGlobal->error("Attempt to move Catapult");
|
|
}
|
|
else if(cur->isBig())
|
|
{
|
|
//war machines cannot go to backpack
|
|
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->getNameTranslated()));
|
|
}
|
|
else
|
|
{
|
|
setMeAsDest();
|
|
vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
|
|
(si32)ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
|
|
if(srcInBackpack && srcInSameHero)
|
|
{
|
|
if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
|
|
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
|
|
vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
|
|
}
|
|
if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
|
|
ourOwner->realizeCurrentTransaction();
|
|
}
|
|
}
|
|
}
|
|
//check if swap is possible
|
|
else if (fitsHere(ourOwner->commonInfo->src.art) &&
|
|
(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
|
|
{
|
|
setMeAsDest();
|
|
ourOwner->realizeCurrentTransaction();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
|
|
const CGHeroInstance *hero)
|
|
{
|
|
assert(art);
|
|
assert(hero);
|
|
bool assembleEqipped = !ArtifactUtils::isSlotBackpack(slot);
|
|
auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
|
|
|
|
// If the artifact can be assembled, display dialog.
|
|
for(const auto * combination : assemblyPossibilities)
|
|
{
|
|
LOCPLINT->showArtifactAssemblyDialog(
|
|
art->artType,
|
|
combination,
|
|
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combination->getId()));
|
|
|
|
if(assemblyPossibilities.size() > 2)
|
|
logGlobal->warn("More than one possibility of assembling on %s... taking only first", art->artType->getNameTranslated());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CHeroArtPlace::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(ourArt && down && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
|
|
{
|
|
if(ourOwner->allowedAssembling)
|
|
{
|
|
// If the artifact can be assembled, display dialog.
|
|
if(askToAssemble(ourArt, slotID, ourOwner->curHero))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Otherwise if the artifact can be diasassembled, display dialog.
|
|
if(ourArt->canBeDisassembled())
|
|
{
|
|
LOCPLINT->showArtifactAssemblyDialog(
|
|
ourArt->artType,
|
|
nullptr,
|
|
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Lastly just show the artifact description.
|
|
LRClickableAreaWTextComp::clickRight(down, previousState);
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::activate()
|
|
{
|
|
if (commonInfo->src.AOH == this && commonInfo->src.art)
|
|
CCS->curh->dragAndDropCursor("artifact", commonInfo->src.art->artType->getIconIndex());
|
|
|
|
CIntObject::activate();
|
|
}
|
|
|
|
void CArtifactsOfHero::deactivate()
|
|
{
|
|
if (commonInfo->src.AOH == this && commonInfo->src.art)
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
|
|
CIntObject::deactivate();
|
|
}
|
|
|
|
/**
|
|
* Selects artifact slot so that the containing artifact looks like it's picked up.
|
|
*/
|
|
void CHeroArtPlace::select()
|
|
{
|
|
if(locked)
|
|
return;
|
|
|
|
pickSlot(true);
|
|
if(ourArt->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slotID)) //worn combined artifact -> locks have to disappear
|
|
{
|
|
for(auto slot : ArtifactUtils::constituentWornSlots())
|
|
{
|
|
auto ap = ourOwner->getArtPlace(slot);
|
|
if(ap)//getArtPlace may return null
|
|
ap->pickSlot(ourArt->isPart(ap->ourArt));
|
|
}
|
|
}
|
|
|
|
CCS->curh->dragAndDropCursor("artifact", ourArt->artType->getIconIndex());
|
|
ourOwner->commonInfo->src.setTo(this, false);
|
|
ourOwner->commonInfo->src.slotID = ArtifactPosition::TRANSITION_POS;
|
|
|
|
LOCPLINT->cb->swapArtifacts(ArtifactLocation(ourOwner->curHero, slotID),
|
|
ArtifactLocation(ourOwner->curHero, ArtifactPosition::TRANSITION_POS));
|
|
}
|
|
|
|
void CHeroArtPlace::showAll(SDL_Surface * to)
|
|
{
|
|
if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
|
|
{
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
if(marked && active)
|
|
{
|
|
// Draw vertical bars.
|
|
for (int i = 0; i < pos.h; ++i)
|
|
{
|
|
CSDL_Ext::putPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
|
|
CSDL_Ext::putPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
|
|
}
|
|
|
|
// Draw horizontal bars.
|
|
for (int i = 0; i < pos.w; ++i)
|
|
{
|
|
CSDL_Ext::putPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
|
|
CSDL_Ext::putPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHeroArtPlace::fitsHere(const CArtifactInstance * art) const
|
|
{
|
|
// You can place 'no artifact' anywhere.
|
|
if(!art)
|
|
return true;
|
|
|
|
// Anything but War Machines can be placed in backpack.
|
|
if (slotID >= GameConstants::BACKPACK_START)
|
|
return !art->artType->isBig();
|
|
|
|
return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
|
|
}
|
|
|
|
void CHeroArtPlace::setMeAsDest(bool backpackAsVoid)
|
|
{
|
|
ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
|
|
}
|
|
|
|
void CHeroArtPlace::setArtifact(const CArtifactInstance *art)
|
|
{
|
|
baseType = -1; //by default we don't store any component
|
|
ourArt = art;
|
|
if(!art)
|
|
{
|
|
image->disable();
|
|
text.clear();
|
|
hoverText = CGI->generaltexth->allTexts[507];
|
|
return;
|
|
}
|
|
|
|
image->enable();
|
|
image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->getIconIndex());
|
|
|
|
text = art->getEffectiveDescription(ourOwner->curHero);
|
|
|
|
if(art->artType->getId() == ArtifactID::SPELL_SCROLL)
|
|
{
|
|
int spellID = art->getGivenSpellID();
|
|
if(spellID >= 0)
|
|
{
|
|
//add spell component info (used to provide a pic in r-click popup)
|
|
baseType = CComponent::spell;
|
|
type = spellID;
|
|
bonusValue = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
baseType = CComponent::artifact;
|
|
type = art->artType->getId();
|
|
bonusValue = 0;
|
|
}
|
|
|
|
if (locked) // Locks should appear as empty.
|
|
hoverText = CGI->generaltexth->allTexts[507];
|
|
else
|
|
hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->getNameTranslated());
|
|
}
|
|
|
|
void CArtifactsOfHero::SCommonPart::reset()
|
|
{
|
|
src.clear();
|
|
dst.clear();
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
}
|
|
|
|
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
|
|
{
|
|
curHero = hero;
|
|
if (curHero->artifactsInBackpack.size() > 0)
|
|
backpackPos %= curHero->artifactsInBackpack.size();
|
|
else
|
|
backpackPos = 0;
|
|
|
|
// Fill the slots for worn artifacts and backpack.
|
|
|
|
for(auto p : artWorn)
|
|
{
|
|
setSlotData(p.second, p.first);
|
|
}
|
|
|
|
scrollBackpack(0);
|
|
}
|
|
|
|
void CArtifactsOfHero::dispose()
|
|
{
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
}
|
|
|
|
void CArtifactsOfHero::scrollBackpack(int dir)
|
|
{
|
|
int artsInBackpack = static_cast<int>(curHero->artifactsInBackpack.size());
|
|
backpackPos += dir;
|
|
if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
|
|
backpackPos += artsInBackpack;
|
|
|
|
if(artsInBackpack)
|
|
backpackPos %= artsInBackpack;
|
|
|
|
std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
|
|
if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
|
|
toOmit.insert(commonInfo->src.art);
|
|
|
|
int omitedSoFar = 0;
|
|
|
|
//set new data
|
|
size_t s = 0;
|
|
for( ; s < artsInBackpack; ++s)
|
|
{
|
|
|
|
if (s < artsInBackpack)
|
|
{
|
|
auto slotID = ArtifactPosition(GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack);
|
|
const CArtifactInstance *art = curHero->getArt(slotID);
|
|
assert(art);
|
|
if(!vstd::contains(toOmit, art))
|
|
{
|
|
if(s - omitedSoFar < backpack.size())
|
|
setSlotData(backpack[s-omitedSoFar], slotID);
|
|
}
|
|
else
|
|
{
|
|
toOmit -= art;
|
|
omitedSoFar++;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
for( ; s - omitedSoFar < backpack.size(); s++)
|
|
eraseSlotData(backpack[s-omitedSoFar], ArtifactPosition(GameConstants::BACKPACK_START + (si32)s));
|
|
|
|
//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
|
|
if(highlightModeCallback)
|
|
{
|
|
for(auto & elem : backpack)
|
|
{
|
|
if(elem->marked)
|
|
{
|
|
highlightModeCallback(elem.get());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//blocking scrolling if there is not enough artifacts to scroll
|
|
bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
|
|
leftArtRoll->block(!scrollingPossible);
|
|
rightArtRoll->block(!scrollingPossible);
|
|
|
|
safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Marks possible slots where a given artifact can be placed, except backpack.
|
|
*
|
|
* @param art Artifact checked against.
|
|
*/
|
|
void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art, bool withRedraw)
|
|
{
|
|
for(CArtifactsOfHero *aoh : commonInfo->participants)
|
|
for(auto p : aoh->artWorn)
|
|
p.second->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, p.second->slotID), true));
|
|
|
|
if(withRedraw)
|
|
safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Unamarks all slots.
|
|
*/
|
|
void CArtifactsOfHero::unmarkSlots(bool withRedraw)
|
|
{
|
|
if(commonInfo)
|
|
for(CArtifactsOfHero *aoh : commonInfo->participants)
|
|
aoh->unmarkLocalSlots(false);
|
|
else
|
|
unmarkLocalSlots(false);
|
|
|
|
if(withRedraw)
|
|
safeRedraw();
|
|
}
|
|
|
|
void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw)
|
|
{
|
|
for(auto & p : artWorn)
|
|
p.second->selectSlot(false);
|
|
|
|
for(auto & place : backpack)
|
|
place->selectSlot(false);
|
|
|
|
if(withRedraw)
|
|
safeRedraw();
|
|
}
|
|
|
|
/**
|
|
* Assigns an artifacts to an artifact place depending on it's new slot ID.
|
|
*/
|
|
void CArtifactsOfHero::setSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID)
|
|
{
|
|
if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
|
|
{
|
|
return;
|
|
}
|
|
|
|
artPlace->pickSlot(false);
|
|
artPlace->slotID = slotID;
|
|
|
|
if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
|
|
{
|
|
artPlace->lockSlot(asi->locked);
|
|
artPlace->setArtifact(asi->artifact);
|
|
}
|
|
else
|
|
artPlace->setArtifact(nullptr);
|
|
}
|
|
|
|
/**
|
|
* Makes given artifact slot appear as empty with a certain slot ID.
|
|
*/
|
|
void CArtifactsOfHero::eraseSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID)
|
|
{
|
|
artPlace->pickSlot(false);
|
|
artPlace->slotID = slotID;
|
|
artPlace->setArtifact(nullptr);
|
|
}
|
|
|
|
CArtifactsOfHero::CArtifactsOfHero(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
|
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll, bool createCommonPart)
|
|
: curHero(nullptr),
|
|
artWorn(ArtWorn),
|
|
backpack(Backpack),
|
|
backpackPos(0),
|
|
commonInfo(nullptr),
|
|
leftArtRoll(leftScroll),
|
|
rightArtRoll(rightScroll),
|
|
allowedAssembling(true),
|
|
highlightModeCallback(nullptr)
|
|
{
|
|
if(createCommonPart)
|
|
{
|
|
commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
|
|
commonInfo->participants.insert(this);
|
|
}
|
|
|
|
// Init slots for worn artifacts.
|
|
for(auto p : artWorn)
|
|
{
|
|
p.second->ourOwner = this;
|
|
eraseSlotData(p.second, p.first);
|
|
}
|
|
|
|
// Init slots for the backpack.
|
|
for(size_t s=0; s<backpack.size(); ++s)
|
|
{
|
|
backpack[s]->ourOwner = this;
|
|
eraseSlotData(backpack[s], ArtifactPosition(GameConstants::BACKPACK_START + (si32)s));
|
|
}
|
|
|
|
leftArtRoll->addCallback(std::bind(&CArtifactsOfHero::scrollBackpack, this,-1));
|
|
rightArtRoll->addCallback(std::bind(&CArtifactsOfHero::scrollBackpack, this,+1));
|
|
}
|
|
|
|
CArtifactsOfHero::CArtifactsOfHero(const Point & position, bool createCommonPart)
|
|
: curHero(nullptr),
|
|
backpackPos(0),
|
|
commonInfo(nullptr),
|
|
allowedAssembling(true),
|
|
highlightModeCallback(nullptr)
|
|
{
|
|
if(createCommonPart)
|
|
{
|
|
commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
|
|
commonInfo->participants.insert(this);
|
|
}
|
|
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos += position;
|
|
|
|
std::vector<Point> slotPos =
|
|
{
|
|
Point(509,30), Point(567,240), Point(509,80), //0-2
|
|
Point(383,68), Point(564,183), Point(509,130), //3-5
|
|
Point(431,68), Point(610,183), Point(515,295), //6-8
|
|
Point(383,143), Point(399,194), Point(415,245), //9-11
|
|
Point(431,296), Point(564,30), Point(610,30), //12-14
|
|
Point(610,76), Point(610,122), Point(610,310), //15-17
|
|
Point(381,296) //18
|
|
};
|
|
|
|
// Create slots for worn artifacts.
|
|
for(si32 g = 0; g < GameConstants::BACKPACK_START; g++)
|
|
{
|
|
artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
|
|
artWorn[ArtifactPosition(g)]->ourOwner = this;
|
|
eraseSlotData(artWorn[ArtifactPosition(g)], ArtifactPosition(g));
|
|
}
|
|
|
|
// Create slots for the backpack.
|
|
for(int s=0; s<5; ++s)
|
|
{
|
|
auto add = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
|
|
|
|
add->ourOwner = this;
|
|
eraseSlotData(add, ArtifactPosition(GameConstants::BACKPACK_START + s));
|
|
|
|
backpack.push_back(add);
|
|
}
|
|
|
|
leftArtRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [&](){ scrollBackpack(-1);}, SDLK_LEFT);
|
|
rightArtRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [&](){ scrollBackpack(+1);}, SDLK_RIGHT);
|
|
}
|
|
|
|
CArtifactsOfHero::~CArtifactsOfHero()
|
|
{
|
|
dispose();
|
|
// Artifact located in artifactsTransitionPos should be returned
|
|
if(!curHero->artifactsTransitionPos.empty())
|
|
{
|
|
auto artPlace = getArtPlace(
|
|
ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact, curHero, curHero->bearerType()));
|
|
assert(artPlace);
|
|
assert(artPlace->ourOwner);
|
|
artPlace->setMeAsDest();
|
|
artPlace->ourOwner->realizeCurrentTransaction();
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::updateParentWindow()
|
|
{
|
|
if(CHeroWindow * chw = dynamic_cast<CHeroWindow*>(GH.topInt().get()))
|
|
{
|
|
chw->update(curHero, true);
|
|
}
|
|
else if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(GH.topInt().get()))
|
|
{
|
|
cew->updateWidgets();
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::safeRedraw()
|
|
{
|
|
if (active)
|
|
{
|
|
if(parent)
|
|
parent->redraw();
|
|
else
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::realizeCurrentTransaction()
|
|
{
|
|
assert(commonInfo->src.AOH);
|
|
assert(commonInfo->dst.AOH);
|
|
LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
|
|
ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
|
|
}
|
|
|
|
void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const ArtifactLocation & dst, bool withUIUpdate)
|
|
{
|
|
bool isCurHeroSrc = src.isHolder(curHero),
|
|
isCurHeroDst = dst.isHolder(curHero);
|
|
if(isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
|
|
updateSlot(src.slot);
|
|
if(isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot))
|
|
updateSlot(dst.slot);
|
|
// We need to update all slots, artifact might be combined and affect more slots
|
|
if(isCurHeroSrc || isCurHeroDst)
|
|
updateWornSlots(false);
|
|
|
|
if(!isCurHeroSrc && !isCurHeroDst)
|
|
return;
|
|
|
|
// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
|
|
// however after first movement we pick the art from TRANSITION_POS and the second movement coming when
|
|
// we have a different artifact may look surprising... but it's valid.
|
|
|
|
// Used when doing dragAndDrop and artifact swap multiple times
|
|
if(src.slot == ArtifactPosition::TRANSITION_POS &&
|
|
commonInfo->src.slotID == ArtifactPosition::TRANSITION_POS &&
|
|
commonInfo->dst.slotID == ArtifactPosition::PRE_FIRST &&
|
|
isCurHeroDst)
|
|
{
|
|
auto art = curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
|
assert(art);
|
|
CCS->curh->dragAndDropCursor("artifact", art->artType->getIconIndex());
|
|
if(withUIUpdate)
|
|
markPossibleSlots(art);
|
|
|
|
commonInfo->src.art = art;
|
|
commonInfo->src.slotID = src.slot;
|
|
}
|
|
// Artifact was taken from us
|
|
else if(commonInfo->src == src && dst.slot != ArtifactPosition::TRANSITION_POS)
|
|
{
|
|
// Expected movement from slot ot slot
|
|
assert(commonInfo->dst == dst
|
|
// Artifact moved back to backpack (eg. to make place for art we are moving)
|
|
|| dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START
|
|
|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
|
|
commonInfo->reset();
|
|
unmarkSlots();
|
|
}
|
|
else
|
|
{
|
|
// The dest artifact was moved after the swap -> we are picking it
|
|
if(commonInfo->dst == src)
|
|
{
|
|
assert(dst.slot == ArtifactPosition::TRANSITION_POS);
|
|
commonInfo->reset();
|
|
|
|
for(CArtifactsOfHero * aoh : commonInfo->participants)
|
|
{
|
|
if(dst.isHolder(aoh->curHero))
|
|
{
|
|
commonInfo->src.AOH = aoh;
|
|
break;
|
|
}
|
|
}
|
|
|
|
commonInfo->src.art = dst.getArt();
|
|
commonInfo->src.slotID = dst.slot;
|
|
assert(commonInfo->src.AOH);
|
|
CCS->curh->dragAndDropCursor("artifact", dst.getArt()->artType->getIconIndex());
|
|
}
|
|
if(!curHero->artifactsTransitionPos.empty() && withUIUpdate)
|
|
{
|
|
markPossibleSlots(curHero->getArt(ArtifactPosition::TRANSITION_POS));
|
|
}
|
|
}
|
|
|
|
if(withUIUpdate)
|
|
{
|
|
updateParentWindow();
|
|
// If backpack is changed, update it
|
|
if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
|
|
|| (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
|
|
scrollBackpack(0);
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
|
|
{
|
|
if(al.isHolder(curHero))
|
|
{
|
|
if(al.slot < GameConstants::BACKPACK_START)
|
|
updateWornSlots(0);
|
|
else
|
|
scrollBackpack(0); //update backpack slots
|
|
}
|
|
}
|
|
|
|
CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
|
|
{
|
|
if(slot == ArtifactPosition::TRANSITION_POS)
|
|
{
|
|
return nullptr;
|
|
}
|
|
if(slot < GameConstants::BACKPACK_START)
|
|
{
|
|
if(artWorn.find(slot) == artWorn.end())
|
|
{
|
|
logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
|
|
return nullptr;
|
|
}
|
|
|
|
return artWorn[ArtifactPosition(slot)];
|
|
}
|
|
else
|
|
{
|
|
for(ArtPlacePtr ap : backpack)
|
|
if(ap->slotID == slot)
|
|
return ap;
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)
|
|
{
|
|
if(al.isHolder(curHero))
|
|
{
|
|
if(ArtifactUtils::isSlotBackpack(al.slot))
|
|
updateBackpackSlots(true);
|
|
else
|
|
updateWornSlots(true);
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::updateWornSlots(bool redrawParent)
|
|
{
|
|
for(auto p : artWorn)
|
|
updateSlot(p.first);
|
|
|
|
if(redrawParent)
|
|
updateParentWindow();
|
|
}
|
|
|
|
void CArtifactsOfHero::updateBackpackSlots(bool redrawParent)
|
|
{
|
|
for(auto artPlace : backpack)
|
|
updateSlot(artPlace->slotID);
|
|
scrollBackpack(0);
|
|
|
|
if(redrawParent)
|
|
updateParentWindow();
|
|
}
|
|
|
|
const CGHeroInstance * CArtifactsOfHero::getHero() const
|
|
{
|
|
return curHero;
|
|
}
|
|
|
|
void CArtifactsOfHero::updateSlot(ArtifactPosition slotID)
|
|
{
|
|
setSlotData(getArtPlace(slotID), slotID);
|
|
}
|
|
|
|
CArtifactHolder::CArtifactHolder()
|
|
{
|
|
}
|
|
|
|
void CWindowWithArtifacts::addSet(std::shared_ptr<CArtifactsOfHero> artSet)
|
|
{
|
|
artSets.emplace_back(artSet);
|
|
}
|
|
|
|
std::shared_ptr<CArtifactsOfHero::SCommonPart> CWindowWithArtifacts::getCommonPart()
|
|
{
|
|
for(auto artSetWeak : artSets)
|
|
{
|
|
std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
|
|
if(realPtr)
|
|
return realPtr->commonInfo;
|
|
}
|
|
|
|
return std::shared_ptr<CArtifactsOfHero::SCommonPart>();
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
|
|
{
|
|
for(auto artSetWeak : artSets)
|
|
{
|
|
std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
|
|
if(realPtr)
|
|
realPtr->artifactRemoved(artLoc);
|
|
}
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)
|
|
{
|
|
CArtifactsOfHero * destaoh = nullptr;
|
|
|
|
for(auto artSetWeak : artSets)
|
|
{
|
|
std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
|
|
if(realPtr)
|
|
{
|
|
realPtr->artifactMoved(artLoc, destLoc, withRedraw);
|
|
if(destLoc.isHolder(realPtr->getHero()))
|
|
destaoh = realPtr.get();
|
|
}
|
|
}
|
|
|
|
//Make sure the status bar is updated so it does not display old text
|
|
if(destaoh != nullptr && destaoh->getArtPlace(destLoc.slot) != nullptr)
|
|
{
|
|
destaoh->getArtPlace(destLoc.slot)->hover(true);
|
|
}
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
|
|
{
|
|
for(auto artSetWeak : artSets)
|
|
{
|
|
std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
|
|
if(realPtr)
|
|
realPtr->artifactUpdateSlots(artLoc);
|
|
}
|
|
}
|
|
|
|
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
|
|
{
|
|
for(auto artSetWeak : artSets)
|
|
{
|
|
std::shared_ptr<CArtifactsOfHero> realPtr = artSetWeak.lock();
|
|
if(realPtr)
|
|
realPtr->artifactUpdateSlots(artLoc);
|
|
}
|
|
}
|
|
|
|
void CArtifactsOfHero::SCommonPart::Artpos::clear()
|
|
{
|
|
slotID = ArtifactPosition::PRE_FIRST;
|
|
AOH = nullptr;
|
|
art = nullptr;
|
|
}
|
|
|
|
void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CHeroArtPlace *place, bool dontTakeBackpack)
|
|
{
|
|
slotID = place->slotID;
|
|
AOH = place->ourOwner;
|
|
|
|
if(ArtifactUtils::isSlotBackpack(slotID) && dontTakeBackpack)
|
|
art = nullptr;
|
|
else
|
|
art = place->ourArt;
|
|
}
|
|
|
|
bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
|
|
{
|
|
if(!AOH)
|
|
return false;
|
|
bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
|
|
|
|
//assert(al.getArt() == art);
|
|
return ret;
|
|
}
|
|
|
|
bool CArtifactsOfHero::SCommonPart::Artpos::valid()
|
|
{
|
|
assert(AOH && art);
|
|
return art == AOH->curHero->getArt(slotID);
|
|
}
|
|
|
|
CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art) : ourArt(Art)
|
|
{
|
|
image = nullptr;
|
|
pos += position;
|
|
pos.w = pos.h = 44;
|
|
}
|
|
|
|
void CArtPlace::clickLeft(tribool down, bool previousState)
|
|
{
|
|
LRClickableAreaWTextComp::clickLeft(down, previousState);
|
|
}
|
|
|
|
void CArtPlace::clickRight(tribool down, bool previousState)
|
|
{
|
|
LRClickableAreaWTextComp::clickRight(down, previousState);
|
|
}
|
|
|
|
CCommanderArtPlace::CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art) : CArtPlace(position, Art), commanderOwner(commanderOwner), commanderSlotID(artSlot.num)
|
|
{
|
|
createImage();
|
|
setArtifact(Art);
|
|
}
|
|
|
|
void CCommanderArtPlace::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if (ourArt && text.size() && down)
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.commanderWindow.artifactMessage"), [this](){ returnArtToHeroCallback(); }, [](){});
|
|
}
|
|
|
|
void CCommanderArtPlace::clickRight(tribool down, bool previousState)
|
|
{
|
|
if (ourArt && text.size() && down)
|
|
CArtPlace::clickRight(down, previousState);
|
|
}
|
|
|
|
void CCommanderArtPlace::createImage()
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
int imageIndex = 0;
|
|
if(ourArt)
|
|
imageIndex = ourArt->artType->getIconIndex();
|
|
|
|
image = std::make_shared<CAnimImage>("artifact", imageIndex);
|
|
if(!ourArt)
|
|
image->disable();
|
|
}
|
|
|
|
void CCommanderArtPlace::returnArtToHeroCallback()
|
|
{
|
|
ArtifactPosition artifactPos = commanderSlotID;
|
|
ArtifactPosition freeSlot = ourArt->firstBackpackSlot(commanderOwner);
|
|
|
|
ArtifactLocation src(commanderOwner->commander.get(), artifactPos);
|
|
ArtifactLocation dst(commanderOwner, freeSlot);
|
|
|
|
if (ourArt->canBePutAt(dst, true))
|
|
{
|
|
LOCPLINT->cb->swapArtifacts(src, dst);
|
|
setArtifact(nullptr);
|
|
parent->redraw();
|
|
}
|
|
}
|
|
|
|
void CCommanderArtPlace::setArtifact(const CArtifactInstance * art)
|
|
{
|
|
baseType = -1; //by default we don't store any component
|
|
ourArt = art;
|
|
if (!art)
|
|
{
|
|
image->disable();
|
|
text.clear();
|
|
return;
|
|
}
|
|
|
|
image->enable();
|
|
image->setFrame(art->artType->getIconIndex());
|
|
|
|
text = art->getEffectiveDescription();
|
|
|
|
if (art->artType->getId() == ArtifactID::SPELL_SCROLL)
|
|
{
|
|
int spellID = art->getGivenSpellID();
|
|
if (spellID >= 0)
|
|
{
|
|
//add spell component info (used to provide a pic in r-click popup)
|
|
baseType = CComponent::spell;
|
|
type = spellID;
|
|
bonusValue = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
baseType = CComponent::artifact;
|
|
type = art->artType->getId();
|
|
bonusValue = 0;
|
|
}
|
|
}
|