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161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
/*
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* QuestArtifact.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "QuestArtifactPlacer.h"
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#include "../CMapGenerator.h"
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#include "../RmgMap.h"
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#include "TreasurePlacer.h"
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#include "../CZonePlacer.h"
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#include "../../VCMI_Lib.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../mapObjects/MapObjects.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void QuestArtifactPlacer::process()
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{
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findZonesForQuestArts();
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placeQuestArtifacts(zone.getRand());
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}
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void QuestArtifactPlacer::init()
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{
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DEPENDENCY_ALL(TreasurePlacer);
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}
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void QuestArtifactPlacer::addQuestArtZone(std::shared_ptr<Zone> otherZone)
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{
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RecursiveLock lock(externalAccessMutex);
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questArtZones.push_back(otherZone);
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}
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void QuestArtifactPlacer::addQuestArtifact(const ArtifactID& id)
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{
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logGlobal->trace("Need to place quest artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
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RecursiveLock lock(externalAccessMutex);
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questArtifactsToPlace.emplace_back(id);
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}
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void QuestArtifactPlacer::removeQuestArtifact(const ArtifactID& id)
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{
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logGlobal->trace("Will not try to place quest artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
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RecursiveLock lock(externalAccessMutex);
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vstd::erase_if_present(questArtifactsToPlace, id);
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}
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void QuestArtifactPlacer::rememberPotentialArtifactToReplace(CGObjectInstance* obj)
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{
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RecursiveLock lock(externalAccessMutex);
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artifactsToReplace.push_back(obj);
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}
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std::vector<CGObjectInstance*> QuestArtifactPlacer::getPossibleArtifactsToReplace() const
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{
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RecursiveLock lock(externalAccessMutex);
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return artifactsToReplace;
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}
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void QuestArtifactPlacer::findZonesForQuestArts()
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{
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const auto& distances = generator.getZonePlacer()->getDistanceMap().at(zone.getId());
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for (auto const& connectedZone : distances)
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{
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// Choose zones that are 1 or 2 connections away
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if (vstd::iswithin(connectedZone.second, 1, 2))
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{
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addQuestArtZone(map.getZones().at(connectedZone.first));
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}
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}
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logGlobal->trace("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
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}
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void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
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{
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for (const auto & artifactToPlace : questArtifactsToPlace)
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{
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RandomGeneratorUtil::randomShuffle(questArtZones, rand);
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for (auto zone : questArtZones)
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{
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auto* qap = zone->getModificator<QuestArtifactPlacer>();
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std::vector<CGObjectInstance *> artifactsToReplace = qap->getPossibleArtifactsToReplace();
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if (artifactsToReplace.empty())
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continue;
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auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, rand);
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logGlobal->trace("Replacing %s at %s with the quest artifact %s",
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artifactToReplace->getObjectName(),
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artifactToReplace->getPosition().toString(),
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VLC->artifacts()->getById(artifactToPlace)->getNameTranslated());
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//Update appearance. Terrain is irrelevant.
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auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
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auto newObj = handler->create(map.mapInstance->cb, nullptr);
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auto templates = handler->getTemplates();
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//artifactToReplace->appearance = templates.front();
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newObj->appearance = templates.front();
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newObj->pos = artifactToReplace->pos;
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mapProxy->insertObject(newObj);
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for (auto z : map.getZones())
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{
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//Every qap has its OWN collection of artifacts
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auto * localQap = zone->getModificator<QuestArtifactPlacer>();
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if (localQap)
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{
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localQap->dropReplacedArtifact(artifactToReplace);
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}
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}
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mapProxy->removeObject(artifactToReplace);
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break;
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}
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}
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}
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void QuestArtifactPlacer::dropReplacedArtifact(CGObjectInstance* obj)
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{
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RecursiveLock lock(externalAccessMutex);
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boost::remove(artifactsToReplace, obj);
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}
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size_t QuestArtifactPlacer::getMaxQuestArtifactCount() const
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{
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RecursiveLock lock(externalAccessMutex);
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return questArtifacts.size();
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}
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ArtifactID QuestArtifactPlacer::drawRandomArtifact()
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{
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RecursiveLock lock(externalAccessMutex);
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if (!questArtifacts.empty())
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{
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RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
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ArtifactID ret = questArtifacts.back();
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questArtifacts.pop_back();
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generator.banQuestArt(ret);
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return ret;
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}
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else
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{
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throw rmgException("No quest artifacts left for this zone!");
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}
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}
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void QuestArtifactPlacer::addRandomArtifact(const ArtifactID & artid)
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{
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RecursiveLock lock(externalAccessMutex);
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questArtifacts.push_back(artid);
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generator.unbanQuestArt(artid);
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}
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VCMI_LIB_NAMESPACE_END
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