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65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/*
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* CBattleFieldController.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/battle/BattleHex.h"
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#include "../gui/CIntObject.h"
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struct SDL_Surface;
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struct Rect;
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struct Point;
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class CClickableHex;
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class CStack;
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class CBattleInterface;
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class CBattleFieldController : public CIntObject
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{
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CBattleInterface * owner;
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SDL_Surface *background;
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SDL_Surface *backgroundWithHexes;
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SDL_Surface *cellBorders;
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SDL_Surface *cellBorder;
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SDL_Surface *cellShade;
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BattleHex previouslyHoveredHex; //number of hex that was hovered by the cursor a while ago
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BattleHex currentlyHoveredHex; //number of hex that is supposed to be hovered (for a while it may be inappropriately set, but will be renewed soon)
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BattleHex attackingHex; //hex from which the stack would perform attack with current cursor
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std::vector<BattleHex> occupyableHexes; //hexes available for active stack
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std::vector<BattleHex> attackableHexes; //hexes attackable by active stack
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std::array<bool, GameConstants::BFIELD_SIZE> stackCountOutsideHexes; // hexes that when in front of a unit cause it's amount box to move back
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std::vector<std::shared_ptr<CClickableHex>> bfield; //11 lines, 17 hexes on each
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public:
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CBattleFieldController(CBattleInterface * owner);
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~CBattleFieldController();
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void showBackgroundImage(SDL_Surface *to);
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void showBackgroundImageWithHexes(SDL_Surface *to);
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void redrawBackgroundWithHexes();
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void showHighlightedHexes(SDL_Surface *to);
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void showHighlightedHex(SDL_Surface *to, BattleHex hex, bool darkBorder);
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Rect hexPosition(BattleHex hex) const;
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bool isPixelInHex(Point const & position);
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BattleHex getHoveredHex();
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void setBattleCursor(BattleHex myNumber);
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BattleHex fromWhichHexAttack(BattleHex myNumber);
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bool isTileAttackable(const BattleHex & number) const;
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bool stackCountOutsideHex(const BattleHex & number) const;
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};
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