mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
69 lines
1.1 KiB
C++
69 lines
1.1 KiB
C++
/*
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* Destination.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Destination.h"
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#include "Unit.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace battle
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{
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Destination::Destination()
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: unitValue(nullptr),
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hexValue(BattleHex::INVALID)
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{
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}
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Destination::~Destination() = default;
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Destination::Destination(const battle::Unit * destination)
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: unitValue(destination),
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hexValue(destination->getPosition())
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{
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}
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Destination::Destination(const BattleHex & destination)
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: unitValue(nullptr),
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hexValue(destination)
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{
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}
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Destination::Destination(const Unit * destination, const BattleHex & exactHex)
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: unitValue(destination),
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hexValue(exactHex)
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{
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}
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Destination::Destination(const Destination & other)
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: unitValue(other.unitValue),
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hexValue(other.hexValue)
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{
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}
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Destination & Destination::operator=(const Destination & other)
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{
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unitValue = other.unitValue;
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hexValue = other.hexValue;
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return *this;
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}
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}
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VCMI_LIB_NAMESPACE_END
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