mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-12 10:03:53 +02:00
32240da34e
since some net packs now need DLL_LINKAGE
250 lines
7.2 KiB
C++
250 lines
7.2 KiB
C++
/*
|
|
* IGameCallback.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "IGameCallback.h"
|
|
|
|
#include "CHeroHandler.h" // for CHeroHandler
|
|
#include "CSpellHandler.h" // for CSpell
|
|
#include "NetPacks.h"
|
|
#include "CBonusTypeHandler.h"
|
|
#include "CModHandler.h"
|
|
|
|
#include "Connection.h" // for SAVEGAME_MAGIC
|
|
#include "mapObjects/CObjectClassesHandler.h"
|
|
#include "StartInfo.h"
|
|
#include "CGameState.h"
|
|
|
|
void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
|
|
{
|
|
std::vector<int> floors;
|
|
for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
|
|
{
|
|
floors.push_back(b);
|
|
}
|
|
const TerrainTile *tinfo;
|
|
for (auto zd : floors)
|
|
{
|
|
|
|
for (int xd = 0; xd < gs->map->width; xd++)
|
|
{
|
|
for (int yd = 0; yd < gs->map->height; yd++)
|
|
{
|
|
tinfo = getTile(int3 (xd,yd,zd));
|
|
if (tinfo->terType != ETerrainType::WATER && !tinfo->blocked) //land and free
|
|
tiles.push_back (int3 (xd,yd,zd));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/ ) const
|
|
{
|
|
if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
|
|
{
|
|
logGlobal->errorStream() << "Illegal call to getTilesInRange!";
|
|
return;
|
|
}
|
|
if (radious == -1) //reveal entire map
|
|
getAllTiles (tiles, player, -1, 0);
|
|
else
|
|
{
|
|
const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
|
|
for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
|
|
{
|
|
for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
|
|
{
|
|
double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
|
|
if(distance <= radious)
|
|
{
|
|
if(!player
|
|
|| (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
|
|
|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
|
|
)
|
|
tiles.insert(int3(xd,yd,pos.z));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
|
|
{
|
|
if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
|
|
{
|
|
logGlobal->errorStream() << "Illegal call to getAllTiles !";
|
|
return;
|
|
}
|
|
bool water = surface == 0 || surface == 2,
|
|
land = surface == 0 || surface == 1;
|
|
|
|
std::vector<int> floors;
|
|
if(level == -1)
|
|
{
|
|
for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
|
|
{
|
|
floors.push_back(b);
|
|
}
|
|
}
|
|
else
|
|
floors.push_back(level);
|
|
|
|
for (auto zd : floors)
|
|
{
|
|
|
|
for (int xd = 0; xd < gs->map->width; xd++)
|
|
{
|
|
for (int yd = 0; yd < gs->map->height; yd++)
|
|
{
|
|
if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
|
|
|| (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
|
|
tiles.insert(int3(xd,yd,zd));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
|
|
{
|
|
for (int j = 0; j < 3 ; j++)
|
|
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_TREASURE)]);
|
|
for (int j = 0; j < 3 ; j++)
|
|
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MINOR)]);
|
|
|
|
out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MAJOR)]);
|
|
}
|
|
|
|
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
|
|
{
|
|
for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
|
|
{
|
|
|
|
const CSpell *spell = SpellID(i).toSpell();
|
|
if (isAllowed (0, spell->id) && spell->level == level)
|
|
{
|
|
out.push_back(spell->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
CGameState * CPrivilagedInfoCallback::gameState ()
|
|
{
|
|
return gs;
|
|
}
|
|
|
|
template<typename Loader>
|
|
void CPrivilagedInfoCallback::loadCommonState(Loader &in)
|
|
{
|
|
logGlobal->infoStream() << "Loading lib part of game...";
|
|
in.checkMagicBytes(SAVEGAME_MAGIC);
|
|
|
|
CMapHeader dum;
|
|
StartInfo *si;
|
|
|
|
logGlobal->infoStream() <<"\tReading header";
|
|
in >> dum;
|
|
|
|
logGlobal->infoStream() << "\tReading options";
|
|
in >> si;
|
|
|
|
logGlobal->infoStream() <<"\tReading handlers";
|
|
in >> *VLC;
|
|
|
|
logGlobal->infoStream() <<"\tReading gamestate";
|
|
in >> gs;
|
|
}
|
|
|
|
template<typename Saver>
|
|
void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
|
|
{
|
|
logGlobal->infoStream() << "Saving lib part of game...";
|
|
out.putMagicBytes(SAVEGAME_MAGIC);
|
|
logGlobal->infoStream() <<"\tSaving header";
|
|
out << static_cast<CMapHeader&>(*gs->map);
|
|
logGlobal->infoStream() << "\tSaving options";
|
|
out << gs->scenarioOps;
|
|
logGlobal->infoStream() << "\tSaving handlers";
|
|
out << *VLC;
|
|
logGlobal->infoStream() << "\tSaving gamestate";
|
|
out << gs;
|
|
}
|
|
|
|
// hardly memory usage for `-gdwarf-4` flag
|
|
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
|
|
template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
|
|
template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
|
|
|
|
TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
|
|
{
|
|
if(!gs->map->isInTheMap(pos))
|
|
return nullptr;
|
|
return &gs->map->getTile(pos);
|
|
}
|
|
|
|
CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
|
|
{
|
|
return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
|
|
}
|
|
|
|
CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
|
|
{
|
|
return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
|
|
}
|
|
|
|
TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
|
|
{
|
|
return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
|
|
}
|
|
|
|
TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
|
|
{
|
|
return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
|
|
}
|
|
|
|
PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
|
|
{
|
|
return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
|
|
}
|
|
|
|
CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
|
|
{
|
|
return gs->map->artInstances[aid.num];
|
|
}
|
|
|
|
CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
|
|
{
|
|
return gs->map->objects[oid.num];
|
|
}
|
|
|
|
const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
|
|
{
|
|
NewObject no;
|
|
no.ID = ID; //creature
|
|
no.subID= subID;
|
|
no.pos = pos;
|
|
commitPackage(&no);
|
|
return getObj(no.id); //id field will be filled during applying on gs
|
|
}
|
|
|
|
const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
|
|
{
|
|
const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
|
|
setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
|
|
setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
|
|
return dynamic_cast<const CGCreature*>(m);
|
|
}
|
|
|
|
bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
|
|
{
|
|
//only server knows
|
|
assert(0);
|
|
return false;
|
|
}
|