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vcmi/lib/logging/CBasicLogConfigurator.cpp
Karol 958839668c VCMIDirs update #5
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00

122 lines
4.3 KiB
C++

#include "StdInc.h"
#include "CBasicLogConfigurator.h"
#include "../CConfigHandler.h"
CBasicLogConfigurator::CBasicLogConfigurator(boost::filesystem::path filePath, CConsoleHandler * const console) :
filePath(std::move(filePath)), console(console), appendToLogFile(false) {}
void CBasicLogConfigurator::configureDefault()
{
CLogger::getGlobalLogger()->addTarget(make_unique<CLogConsoleTarget>(console));
CLogger::getGlobalLogger()->addTarget(make_unique<CLogFileTarget>(filePath, appendToLogFile));
appendToLogFile = true;
}
void CBasicLogConfigurator::configure()
{
try
{
const JsonNode & loggingNode = settings["logging"];
if(loggingNode.isNull())
throw std::runtime_error("Settings haven't been loaded.");
// Configure loggers
const JsonNode & loggers = loggingNode["loggers"];
if(!loggers.isNull())
{
for(auto & loggerNode : loggers.Vector())
{
// Get logger
std::string name = loggerNode["domain"].String();
CLogger * logger = CLogger::getLogger(CLoggerDomain(name));
// Set log level
logger->setLevel(getLogLevel(loggerNode["level"].String()));
}
}
CLogger::getGlobalLogger()->clearTargets();
// Add console target
auto consoleTarget = make_unique<CLogConsoleTarget>(console);
const JsonNode & consoleNode = loggingNode["console"];
if(!consoleNode.isNull())
{
const JsonNode & consoleFormatNode = consoleNode["format"];
if(!consoleFormatNode.isNull()) consoleTarget->setFormatter(CLogFormatter(consoleFormatNode.String()));
const JsonNode & consoleThresholdNode = consoleNode["threshold"];
if(!consoleThresholdNode.isNull()) consoleTarget->setThreshold(getLogLevel(consoleThresholdNode.String()));
const JsonNode & coloredConsoleEnabledNode = consoleNode["coloredOutputEnabled"];
consoleTarget->setColoredOutputEnabled(coloredConsoleEnabledNode.Bool());
CColorMapping colorMapping;
const JsonNode & colorMappingNode = consoleNode["colorMapping"];
if(!colorMappingNode.isNull())
{
for(const JsonNode & mappingNode : colorMappingNode.Vector())
{
std::string domain = mappingNode["domain"].String();
std::string level = mappingNode["level"].String();
std::string color = mappingNode["color"].String();
colorMapping.setColorFor(CLoggerDomain(domain), getLogLevel(level), getConsoleColor(color));
}
}
consoleTarget->setColorMapping(colorMapping);
}
CLogger::getGlobalLogger()->addTarget(std::move(consoleTarget));
// Add file target
auto fileTarget = make_unique<CLogFileTarget>(filePath, appendToLogFile);
const JsonNode & fileNode = loggingNode["file"];
if(!fileNode.isNull())
{
const JsonNode & fileFormatNode = fileNode["format"];
if(!fileFormatNode.isNull()) fileTarget->setFormatter(CLogFormatter(fileFormatNode.String()));
}
CLogger::getGlobalLogger()->addTarget(std::move(fileTarget));
appendToLogFile = true;
}
catch(const std::exception & e)
{
logGlobal->errorStream() << "Could not initialize the logging system due to configuration error/s."
<< "The logging system can be in a corrupted state. " << e.what();
}
logGlobal->infoStream() << "Initialized logging system based on settings successfully.";
}
ELogLevel::ELogLevel CBasicLogConfigurator::getLogLevel(const std::string & level)
{
static const std::map<std::string, ELogLevel::ELogLevel> levelMap = boost::assign::map_list_of
("trace", ELogLevel::TRACE)
("debug", ELogLevel::DEBUG)
("info", ELogLevel::INFO)
("warn", ELogLevel::WARN)
("error", ELogLevel::ERROR);
const auto & levelPair = levelMap.find(level);
if(levelPair != levelMap.end())
return levelPair->second;
else
throw std::runtime_error("Log level " + level + " unknown.");
}
EConsoleTextColor::EConsoleTextColor CBasicLogConfigurator::getConsoleColor(const std::string & colorName)
{
static const std::map<std::string, EConsoleTextColor::EConsoleTextColor> colorMap = boost::assign::map_list_of
("default", EConsoleTextColor::DEFAULT)
("green", EConsoleTextColor::GREEN)
("red", EConsoleTextColor::RED)
("magenta", EConsoleTextColor::MAGENTA)
("yellow", EConsoleTextColor::YELLOW)
("white", EConsoleTextColor::WHITE)
("gray", EConsoleTextColor::GRAY)
("teal", EConsoleTextColor::TEAL);
const auto & colorPair = colorMap.find(colorName);
if(colorPair != colorMap.end())
return colorPair->second;
else
throw std::runtime_error("Color " + colorName + " unknown.");
}