mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
b3234e8bfa
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic * Minor changes and fixes
756 lines
20 KiB
C++
756 lines
20 KiB
C++
#pragma once
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#ifndef __GLOBAL_H__
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#define __GLOBAL_H__
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#include <iostream>
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#include <sstream>
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#include <algorithm> //std::find
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#include <string> //std::find
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#include <boost/logic/tribool.hpp>
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#include <boost/unordered_set.hpp>
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using boost::logic::tribool;
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#include <boost/cstdint.hpp>
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#include <assert.h>
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#ifdef ANDROID
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#include <android/log.h>
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#include <sstream>
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#endif
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//filesystem version 3 causes problems (and it's default as of boost 1.46)
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#define BOOST_FILESYSTEM_VERSION 2
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typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
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typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
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typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
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typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
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typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
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typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
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typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
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typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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typedef si64 expType;
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typedef ui32 TSpell;
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typedef std::pair<ui32, ui32> TDmgRange;
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typedef ui8 TBonusType;
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typedef si32 TBonusSubtype;
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#include "int3.h"
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#include <map>
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#include <vector>
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#define CHECKTIME 1
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#if CHECKTIME
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#include "timeHandler.h"
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#define THC
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#endif
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#define NAME_VER ("VCMI 0.85b")
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extern std::string NAME; //full name
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extern std::string NAME_AFFIX; //client / server
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#define CONSOLE_LOGGING_LEVEL 5
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#define FILE_LOGGING_LEVEL 6
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/*
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* DATA_DIR contains the game data (Data/, MP3/, ...).
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* USER_DIR is where to save games (Games/) and the config.
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* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
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* LIB_DIR is where the AI libraries reside (linux only)
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*/
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#ifdef _WIN32
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#define DATA_DIR "."
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#define USER_DIR "."
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#define BIN_DIR "."
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#define LIB_DIR "."
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#define SERVER_NAME "VCMI_server.exe"
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#define LIB_EXT "dll"
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#else
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#ifndef DATA_DIR
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#error DATA_DIR undefined.
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#endif
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#ifndef BIN_DIR
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#error BIN_DIR undefined.
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#endif
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#ifndef LIB_DIR
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#error LIB_DIR undefined.
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#endif
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#define SERVER_NAME "vcmiserver"
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#define LIB_EXT "so"
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#endif
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#ifdef _WIN32
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#define PATH_SEPARATOR "\\"
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#else
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#define PATH_SEPARATOR "/"
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#endif
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/*
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* global.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
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enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
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captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
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enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
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enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
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class CGameInfo;
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extern const CGameInfo* CGI; //game info for general use
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class CClientState;
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extern CClientState * CCS;
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//a few typedefs for CCreatureSet
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typedef si32 TSlot;
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typedef si32 TQuantity;
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typedef ui32 TCreature; //creature id
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const int ARMY_SIZE = 7;
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const int HEROI_TYPE = 34,
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TOWNI_TYPE = 98,
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CREI_TYPE = 54,
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EVENTI_TYPE = 26;
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const int CREATURES_COUNT = 197;
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const int CRE_LEVELS = 10;
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const int F_NUMBER = 9; //factions (town types) quantity
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const int PLAYER_LIMIT = 8; //player limit per map
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const int ALL_PLAYERS = 255; //bitfield
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const int HEROES_PER_TYPE=8; //amount of heroes of each type
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const int SKILL_QUANTITY=28;
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const int SKILL_PER_HERO=8;
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const int ARTIFACTS_QUANTITY=171;
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const int HEROES_QUANTITY=156;
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const int SPELLS_QUANTITY=70;
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const int RESOURCE_QUANTITY=8;
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const int TERRAIN_TYPES=10;
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const int PRIMARY_SKILLS=4;
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const int NEUTRAL_PLAYER=255;
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const int NAMES_PER_TOWN=16;
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const int CREATURES_PER_TOWN = 7; //without upgrades
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const int MAX_BUILDING_PER_TURN = 1;
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const int SPELL_LEVELS = 5;
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const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
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//const int CREEP_SIZE = 2000000000;
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const int WEEKLY_GROWTH = 10; //percent
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const int AVAILABLE_HEROES_PER_PLAYER = 2;
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const bool DWELLINGS_ACCUMULATE_CREATURES = false;
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const bool STACK_EXP = true;
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const bool STACK_ARTIFACT = true;
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
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const int SPELLBOOK_GOLD_COST = 500;
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//for battle stacks' positions
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struct THex
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{
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static const si16 INVALID = -1;
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enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
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si16 hex;
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THex() : hex(INVALID) {}
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THex(si16 _hex) : hex(_hex)
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{
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//assert(isValid());
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}
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operator si16() const
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{
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return hex;
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}
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bool isValid() const
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{
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return hex >= 0 && hex < BFIELD_SIZE;
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}
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template<typename inttype>
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THex(inttype x, inttype y)
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{
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setXY(x, y);
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}
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template<typename inttype>
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THex(std::pair<inttype, inttype> xy)
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{
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setXY(xy);
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}
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template<typename inttype>
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void setX(inttype x)
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{
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setXY(x, getY());
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}
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template<typename inttype>
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void setY(inttype y)
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{
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setXY(getX(), y);
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}
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void setXY(si16 x, si16 y)
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{
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assert(x >= 0 && x < BFIELD_WIDTH && y >= 0 && y < BFIELD_HEIGHT);
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hex = x + y * BFIELD_WIDTH;
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}
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template<typename inttype>
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void setXY(std::pair<inttype, inttype> xy)
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{
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setXY(xy.first, xy.second);
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}
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si16 getY() const
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{
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return hex/BFIELD_WIDTH;
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}
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si16 getX() const
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{
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int pos = hex - getY() * BFIELD_WIDTH;
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return pos;
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}
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std::pair<si16, si16> getXY() const
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{
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return std::make_pair(getX(), getY());
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}
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//moving to direction
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void operator+=(EDir dir)
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{
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si16 x = getX(),
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y = getY();
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switch(dir)
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{
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case TOP_LEFT:
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setXY(y%2 ? x-1 : x, y-1);
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break;
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case TOP_RIGHT:
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setXY(y%2 ? x : x+1, y-1);
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break;
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case RIGHT:
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setXY(x+1, y);
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break;
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case BOTTOM_RIGHT:
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setXY(y%2 ? x : x+1, y+1);
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break;
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case BOTTOM_LEFT:
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setXY(y%2 ? x-1 : x, y+1);
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break;
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case LEFT:
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setXY(x-1, y);
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break;
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default:
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throw std::string("Disaster: wrong direction in THex::operator+=!\n");
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break;
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}
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}
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//generates new THex moved by given dir
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THex operator+(EDir dir) const
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{
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THex ret(*this);
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ret += dir;
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return ret;
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}
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std::vector<THex> neighbouringTiles() const
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{
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std::vector<THex> ret;
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const int WN = BFIELD_WIDTH;
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checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
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checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
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checkAndPush(hex - 1, ret);
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checkAndPush(hex + 1, ret);
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checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
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checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
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return ret;
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}
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//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
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static signed char mutualPosition(THex hex1, THex hex2)
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{
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if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
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return 0;
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if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
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return 1;
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if(hex2 == hex1 - 1 && hex1%17 != 0) //left
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return 5;
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if(hex2 == hex1 + 1 && hex1%17 != 16) //right
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return 2;
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if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
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return 4;
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if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
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return 3;
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return -1;
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}
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//returns distance between given hexes
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static si8 getDistance(THex hex1, THex hex2)
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{
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int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
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yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
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return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & hex;
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}
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static void checkAndPush(int tile, std::vector<THex> & ret)
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{
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if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
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ret.push_back(THex(tile));
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}
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};
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enum EMarketMode
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{
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RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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MARTKET_AFTER_LAST_PLACEHOLDER
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};
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namespace SpellCasting
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{
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enum ESpellCastProblem
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{
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OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
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HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
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SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
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NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
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};
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enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
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}
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namespace Buildings
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{
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enum EBuildStructure
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{
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HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
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NO_RESOURCES, ALLOWED, PREREQUIRES, ERROR
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};
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//Quite useful as long as most of building mechanics hardcoded
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enum EBuilding
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{
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MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
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TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
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VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
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RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
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SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
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HORDE_2_UPGR, GRAIL, EXTRA_CITY_HALL, EXTRA_TOWN_HALL, EXTRA_CAPITOL,
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DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
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};
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}
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namespace Arts
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{
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enum EPos
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{
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PRE_FIRST = -1,
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HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
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MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
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AFTER_LAST
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};
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const ui16 BACKPACK_START = 19;
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const int ID_CATAPULT = 3, ID_LOCK = 145;
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}
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enum EAlignment
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{
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GOOD, EVIL, NEUTRAL
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};
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//uncomment to make it work
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//#define MARK_BLOCKED_POSITIONS
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//#define MARK_VISITABLE_POSITIONS
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#define DEFBYPASS
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#ifdef _WIN32
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#define DLL_F_EXPORT __declspec(dllexport)
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#else
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define DLL_F_EXPORT __attribute__ ((visibility("default")))
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#else
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#define DLL_F_EXPORT
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#endif
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#endif
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#ifdef _WIN32
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#define DLL_F_IMPORT __declspec(dllimport)
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#else
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define DLL_F_IMPORT __attribute__ ((visibility("default")))
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#else
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#define DLL_F_IMPORT
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#endif
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#endif
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#ifdef VCMI_DLL
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#define DLL_EXPORT DLL_F_EXPORT
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#else
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#define DLL_EXPORT DLL_F_IMPORT
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#endif
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template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
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#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
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//a normal std::map with consted operator[] for sanity
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template<typename KeyT, typename ValT>
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class bmap : public std::map<KeyT, ValT>
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{
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public:
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const ValT & operator[](KeyT key) const
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{
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return find(key)->second;
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}
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ValT & operator[](KeyT key)
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{
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return static_cast<std::map<KeyT, ValT> &>(*this)[key];
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<std::map<KeyT, ValT> &>(*this);
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}
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};
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namespace vstd
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{
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template <typename Container, typename Item>
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bool contains(const Container & c, const Item &i) //returns true if container c contains item i
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{
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return std::find(c.begin(),c.end(),i) != c.end();
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}
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template <typename V, typename Item, typename Item2>
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bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
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{
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return c.find(i)!=c.end();
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}
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template <typename V, typename Item, typename Item2>
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bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
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{
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return c.find(i)!=c.end();
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}
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template <typename Item>
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bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
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{
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return c.find(i)!=c.end();
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}
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template <typename Item, size_t N>
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bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
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{
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return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
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}
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template <typename Container1, typename Container2>
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typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
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{
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typename Container2::iterator itr = c2.begin();
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while(itr != c2.end())
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if(!contains(c1,*itr))
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return itr;
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else
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++itr;
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return c2.end();
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}
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template <typename Container1, typename Container2>
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typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
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{
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typename Container2::const_iterator itr = c2.begin();
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while(itr != c2.end())
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if(!contains(c1,*itr))
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return itr;
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else
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++itr;
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return c2.end();
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}
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template <typename Container, typename Item>
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typename Container::iterator find(const Container & c, const Item &i)
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{
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return std::find(c.begin(),c.end(),i);
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}
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template <typename T1, typename T2>
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int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
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{
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for(size_t i=0; i < c.size(); ++i)
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if(c[i] == s)
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return i;
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return -1;
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}
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template <typename T1, typename T2, typename Func>
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int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
|
|
{
|
|
for(size_t i=0; i < c.size(); ++i)
|
|
if(f(c[i],s))
|
|
return i;
|
|
return -1;
|
|
}
|
|
template <typename Container, typename Item>
|
|
typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
|
|
{
|
|
return std::find(c.begin(),c.end(),i);
|
|
}
|
|
template <typename Container, typename Item>
|
|
typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
|
|
{
|
|
return std::find(c.begin(),c.end(),i);
|
|
}
|
|
template <typename Container, typename Item>
|
|
typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
|
|
{
|
|
typename Container::iterator itr = find(c,i);
|
|
if(itr == c.end())
|
|
return false;
|
|
c.erase(itr);
|
|
return true;
|
|
}
|
|
template <typename t1>
|
|
void delObj(t1 *a1)
|
|
{
|
|
delete a1;
|
|
}
|
|
template <typename t1, typename t2>
|
|
void assign(t1 &a1, const t2 &a2)
|
|
{
|
|
a1 = a2;
|
|
}
|
|
template <typename t1, typename t2>
|
|
struct assigner
|
|
{
|
|
public:
|
|
t1 &op1;
|
|
t2 op2;
|
|
assigner(t1 &a1, const t2 & a2)
|
|
:op1(a1), op2(a2)
|
|
{}
|
|
void operator()()
|
|
{
|
|
op1 = op2;
|
|
}
|
|
};
|
|
template <typename t1, typename t2>
|
|
assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
|
{
|
|
return assigner<t1,t2>(a1,a2);
|
|
}
|
|
template <typename t1, typename t2, typename t3>
|
|
bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
|
|
{
|
|
return a1.*point == a2;
|
|
}
|
|
template <typename t1, typename t2>
|
|
bool equal(const t1 &a1, const t2 &a2)
|
|
{
|
|
return a1 == a2;
|
|
}
|
|
}
|
|
using vstd::operator-=;
|
|
|
|
template <typename t1, typename t2>
|
|
t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
|
|
{
|
|
if(a >= b)
|
|
return a;
|
|
else
|
|
{
|
|
a = b;
|
|
return a;
|
|
}
|
|
}
|
|
|
|
template <typename t1, typename t2>
|
|
t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
|
|
{
|
|
if(a <= b)
|
|
return a;
|
|
else
|
|
{
|
|
a = b;
|
|
return a;
|
|
}
|
|
}
|
|
|
|
template <typename t1, typename t2, typename t3>
|
|
t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
|
|
{
|
|
amax(a,b);
|
|
amin(a,c);
|
|
return a;
|
|
}
|
|
|
|
template <typename t1, typename t2, typename t3>
|
|
bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
|
|
{
|
|
return a > b && a < c;
|
|
}
|
|
|
|
template <typename t1, typename t2, typename t3>
|
|
bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
|
|
{
|
|
return a >= b && a <= c;
|
|
}
|
|
|
|
template <typename T>
|
|
void delNull(T* &ptr) //deleted pointer and sets it to NULL
|
|
{
|
|
delete ptr;
|
|
ptr = NULL;
|
|
}
|
|
|
|
#include "CConsoleHandler.h"
|
|
extern DLL_EXPORT std::ostream *logfile;
|
|
extern DLL_EXPORT CConsoleHandler *console;
|
|
|
|
class CLogger //logger, prints log info to console and saves in file
|
|
{
|
|
const int lvl;
|
|
#ifdef ANDROID
|
|
std::ostringstream buf;
|
|
int androidloglevel;
|
|
void outputAndroid()
|
|
{
|
|
int pos = buf.str().find("\n");
|
|
while( pos >= 0 )
|
|
{
|
|
__android_log_print(androidloglevel, "VCMI", "%s", buf.str().substr(0, pos).c_str() );
|
|
buf.str( buf.str().substr(pos+1) );
|
|
pos = buf.str().find("\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
public:
|
|
CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
|
|
{
|
|
#ifdef ANDROID
|
|
buf << fun;
|
|
outputAndroid();
|
|
#else
|
|
if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
std::cout << fun;
|
|
if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
*logfile << fun;
|
|
#endif
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
CLogger & operator<<(const T & data)
|
|
{
|
|
#ifdef ANDROID
|
|
buf << data;
|
|
outputAndroid();
|
|
#else
|
|
if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
{
|
|
if(console)
|
|
console->print(data,lvl);
|
|
else
|
|
std::cout << data << std::flush;
|
|
}
|
|
if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
*logfile << data << std::flush;
|
|
#endif
|
|
return *this;
|
|
}
|
|
|
|
CLogger(const int Lvl) : lvl(Lvl)
|
|
{
|
|
#ifdef ANDROID
|
|
androidloglevel = ANDROID_LOG_INFO;
|
|
switch(lvl) {
|
|
case 0: androidloglevel = ANDROID_LOG_INFO; break;
|
|
case 1: androidloglevel = ANDROID_LOG_FATAL; break;
|
|
case 2: androidloglevel = ANDROID_LOG_ERROR; break;
|
|
case 3: androidloglevel = ANDROID_LOG_WARN; break;
|
|
case 4: androidloglevel = ANDROID_LOG_INFO; break;
|
|
case 5: androidloglevel = ANDROID_LOG_DEBUG; break;
|
|
case 6: case -2: androidloglevel = ANDROID_LOG_VERBOSE; break;
|
|
}
|
|
#endif
|
|
}
|
|
};
|
|
|
|
extern DLL_EXPORT CLogger tlog0; //green - standard progress info
|
|
extern DLL_EXPORT CLogger tlog1; //red - big errors
|
|
extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
|
|
extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
|
|
extern DLL_EXPORT CLogger tlog4; //white - detailed log info
|
|
extern DLL_EXPORT CLogger tlog5; //gray - minor log info
|
|
extern DLL_EXPORT CLogger tlog6; //teal - AI info
|
|
|
|
//XXX pls dont - 'debug macros' are usually more trouble than it's worth
|
|
#define HANDLE_EXCEPTION \
|
|
catch (const std::exception& e) { \
|
|
tlog1 << e.what() << std::endl; \
|
|
throw; \
|
|
} \
|
|
catch (const std::exception * e) \
|
|
{ \
|
|
tlog1 << e->what()<< std::endl; \
|
|
throw; \
|
|
} \
|
|
catch (const std::string& e) { \
|
|
tlog1 << e << std::endl; \
|
|
throw; \
|
|
}
|
|
|
|
#define HANDLE_EXCEPTIONC(COMMAND) \
|
|
catch (const std::exception& e) { \
|
|
COMMAND; \
|
|
tlog1 << e.what() << std::endl; \
|
|
throw; \
|
|
} \
|
|
catch (const std::string &e) \
|
|
{ \
|
|
COMMAND; \
|
|
tlog1 << e << std::endl; \
|
|
throw; \
|
|
}
|
|
|
|
|
|
#if defined(linux) && defined(sparc)
|
|
/* SPARC does not support unaligned memory access. Let gcc know when
|
|
* to emit the right code. */
|
|
struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
|
|
struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
|
|
|
|
static inline ui16 read_unaligned_u16(const void *p)
|
|
{
|
|
const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
|
|
return v->val;
|
|
}
|
|
|
|
static inline ui32 read_unaligned_u32(const void *p)
|
|
{
|
|
const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
|
|
return v->val;
|
|
}
|
|
|
|
#else
|
|
#define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
|
|
#define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
|
|
#endif
|
|
|
|
//for explicit overrides
|
|
#ifdef _MSC_VER
|
|
#define OVERRIDE override
|
|
#else
|
|
#define OVERRIDE //is there any working counterpart?
|
|
#endif
|
|
|
|
#define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
|
|
|
|
#endif // __GLOBAL_H__
|