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vcmi/lua/luabind/class_info.cpp
majaczek 3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00

77 lines
2.2 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#include "stdafx.h"
#include <luabind/lua_include.hpp>
#include <luabind/luabind.hpp>
#include <luabind/class_info.hpp>
namespace luabind
{
class_info get_class_info(const object& o)
{
lua_State* L = o.interpreter();
class_info result;
o.push(L);
detail::object_rep* obj = static_cast<detail::object_rep*>(lua_touserdata(L, -1));
lua_pop(L, 1);
result.name = obj->crep()->name();
obj->crep()->get_table(L);
object methods(from_stack(L, -1));
methods.swap(result.methods);
lua_pop(L, 1);
result.attributes = newtable(L);
typedef detail::class_rep::property_map map_type;
std::size_t index = 1;
for (map_type::const_iterator i = obj->crep()->properties().begin();
i != obj->crep()->properties().end(); ++i)
{
result.attributes[index] = i->first;
}
return result;
}
void bind_class_info(lua_State* L)
{
module(L)
[
class_<class_info>("class_info_data")
.def_readonly("name", &class_info::name)
.def_readonly("methods", &class_info::methods)
.def_readonly("attributes", &class_info::attributes),
def("class_info", &get_class_info)
];
}
}