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tak czy siak lua/src jest wykorzystywane w include :( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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#include "stdafx.h"
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#include <luabind/lua_include.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/class_info.hpp>
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namespace luabind
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{
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class_info get_class_info(const object& o)
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{
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lua_State* L = o.interpreter();
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class_info result;
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o.push(L);
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detail::object_rep* obj = static_cast<detail::object_rep*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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result.name = obj->crep()->name();
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obj->crep()->get_table(L);
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object methods(from_stack(L, -1));
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methods.swap(result.methods);
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lua_pop(L, 1);
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result.attributes = newtable(L);
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typedef detail::class_rep::property_map map_type;
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std::size_t index = 1;
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for (map_type::const_iterator i = obj->crep()->properties().begin();
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i != obj->crep()->properties().end(); ++i)
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{
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result.attributes[index] = i->first;
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}
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return result;
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}
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void bind_class_info(lua_State* L)
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{
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module(L)
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[
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class_<class_info>("class_info_data")
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.def_readonly("name", &class_info::name)
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.def_readonly("methods", &class_info::methods)
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.def_readonly("attributes", &class_info::attributes),
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def("class_info", &get_class_info)
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];
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}
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}
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