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vcmi/lua/luabind/class_registry.cpp
majaczek 3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00

259 lines
8.2 KiB
C++

// Copyright (c) 2004 Daniel Wallin
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#include "stdafx.h"
#include <luabind/lua_include.hpp>
#include <luabind/luabind.hpp>
#include <luabind/detail/class_registry.hpp>
#include <luabind/detail/class_rep.hpp>
#include <luabind/detail/operator_id.hpp>
namespace luabind { namespace detail {
namespace {
void add_operator_to_metatable(lua_State* L, int op_index)
{
lua_pushstring(L, get_operator_name(op_index));
lua_pushstring(L, get_operator_name(op_index));
lua_pushboolean(L, op_index == op_unm);
lua_pushcclosure(L, &class_rep::operator_dispatcher, 2);
lua_settable(L, -3);
}
int create_cpp_class_metatable(lua_State* L)
{
lua_newtable(L);
// mark the table with our (hopefully) unique tag
// that says that the user data that has this
// metatable is a class_rep
lua_pushstring(L, "__luabind_classrep");
lua_pushboolean(L, 1);
lua_rawset(L, -3);
lua_pushstring(L, "__gc");
lua_pushcclosure(
L
, &garbage_collector_s<
detail::class_rep
>::apply
, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__call");
lua_pushcclosure(L, &class_rep::constructor_dispatcher, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__index");
lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__newindex");
lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0);
lua_rawset(L, -3);
return detail::ref(L);
}
int create_cpp_instance_metatable(lua_State* L)
{
lua_newtable(L);
// just indicate that this really is a class and not just
// any user data
lua_pushstring(L, "__luabind_class");
lua_pushboolean(L, 1);
lua_rawset(L, -3);
// __index and __newindex will simply be references to the
// class_rep which in turn has it's own metamethods for __index
// and __newindex
lua_pushstring(L, "__index");
lua_pushcclosure(L, &class_rep::gettable_dispatcher, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__newindex");
lua_pushcclosure(L, &class_rep::settable_dispatcher, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__gc");
lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__gettable");
lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
lua_rawset(L, -3);
for (int i = 0; i < number_of_operators; ++i)
add_operator_to_metatable(L, i);
// store a reference to the instance-metatable in our class_rep
assert((lua_type(L, -1) == LUA_TTABLE)
&& "internal error, please report");
return detail::ref(L);
}
int create_lua_class_metatable(lua_State* L)
{
lua_newtable(L);
lua_pushstring(L, "__luabind_classrep");
lua_pushboolean(L, 1);
lua_rawset(L, -3);
lua_pushstring(L, "__gc");
lua_pushcclosure(
L
, &detail::garbage_collector_s<
detail::class_rep
>::apply
, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__newindex");
lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__call");
lua_pushcclosure(L, &class_rep::construct_lua_class_callback, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__index");
lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
lua_rawset(L, -3);
return detail::ref(L);
}
int create_lua_instance_metatable(lua_State* L)
{
lua_newtable(L);
// just indicate that this really is a class and not just
// any user data
lua_pushstring(L, "__luabind_class");
lua_pushboolean(L, 1);
lua_rawset(L, -3);
lua_pushstring(L, "__index");
lua_pushcclosure(L, &class_rep::lua_class_gettable, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__newindex");
lua_pushcclosure(L, &class_rep::lua_class_settable, 0);
lua_rawset(L, -3);
lua_pushstring(L, "__gc");
lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);
lua_rawset(L, -3);
for (int i = 0; i < number_of_operators; ++i)
add_operator_to_metatable(L, i);
// store a reference to the instance-metatable in our class_rep
return detail::ref(L);
}
int create_lua_function_metatable(lua_State* L)
{
lua_newtable(L);
lua_pushstring(L, "__gc");
lua_pushcclosure(
L
, detail::garbage_collector_s<
detail::free_functions::function_rep
>::apply
, 0);
lua_rawset(L, -3);
return detail::ref(L);
}
} // namespace unnamed
class class_rep;
class_registry::class_registry(lua_State* L)
: m_cpp_instance_metatable(create_cpp_instance_metatable(L))
, m_cpp_class_metatable(create_cpp_class_metatable(L))
, m_lua_instance_metatable(create_lua_instance_metatable(L))
, m_lua_class_metatable(create_lua_class_metatable(L))
, m_lua_function_metatable(create_lua_function_metatable(L))
{
}
class_registry* class_registry::get_registry(lua_State* L)
{
#ifdef LUABIND_NOT_THREADSAFE
// if we don't have to be thread safe, we can keep a
// chache of the class_registry pointer without the
// need of a mutex
static lua_State* cache_key = 0;
static class_registry* registry_cache = 0;
if (cache_key == L) return registry_cache;
#endif
lua_pushstring(L, "__luabind_classes");
lua_gettable(L, LUA_REGISTRYINDEX);
class_registry* p = static_cast<class_registry*>(lua_touserdata(L, -1));
lua_pop(L, 1);
#ifdef LUABIND_NOT_THREADSAFE
cache_key = L;
registry_cache = p;
#endif
return p;
}
void class_registry::add_class(LUABIND_TYPE_INFO info, class_rep* crep)
{
// class is already registered
assert((m_classes.find(info) == m_classes.end())
&& "you are trying to register a class twice");
m_classes[info] = crep;
}
class_rep* class_registry::find_class(LUABIND_TYPE_INFO info) const
{
std::map<LUABIND_TYPE_INFO, class_rep*, cmp>::const_iterator i(
m_classes.find(info));
if (i == m_classes.end()) return 0; // the type is not registered
return i->second;
}
}} // namespace luabind::detail