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tak czy siak lua/src jest wykorzystywane w include :( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
259 lines
8.2 KiB
C++
259 lines
8.2 KiB
C++
// Copyright (c) 2004 Daniel Wallin
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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#include "stdafx.h"
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#include <luabind/lua_include.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/detail/class_registry.hpp>
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#include <luabind/detail/class_rep.hpp>
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#include <luabind/detail/operator_id.hpp>
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namespace luabind { namespace detail {
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namespace {
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void add_operator_to_metatable(lua_State* L, int op_index)
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{
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lua_pushstring(L, get_operator_name(op_index));
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lua_pushstring(L, get_operator_name(op_index));
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lua_pushboolean(L, op_index == op_unm);
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lua_pushcclosure(L, &class_rep::operator_dispatcher, 2);
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lua_settable(L, -3);
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}
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int create_cpp_class_metatable(lua_State* L)
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{
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lua_newtable(L);
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// mark the table with our (hopefully) unique tag
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// that says that the user data that has this
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// metatable is a class_rep
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lua_pushstring(L, "__luabind_classrep");
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lua_pushboolean(L, 1);
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lua_rawset(L, -3);
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lua_pushstring(L, "__gc");
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lua_pushcclosure(
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L
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, &garbage_collector_s<
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detail::class_rep
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>::apply
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, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__call");
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lua_pushcclosure(L, &class_rep::constructor_dispatcher, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__index");
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lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__newindex");
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lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0);
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lua_rawset(L, -3);
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return detail::ref(L);
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}
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int create_cpp_instance_metatable(lua_State* L)
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{
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lua_newtable(L);
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// just indicate that this really is a class and not just
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// any user data
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lua_pushstring(L, "__luabind_class");
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lua_pushboolean(L, 1);
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lua_rawset(L, -3);
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// __index and __newindex will simply be references to the
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// class_rep which in turn has it's own metamethods for __index
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// and __newindex
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lua_pushstring(L, "__index");
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lua_pushcclosure(L, &class_rep::gettable_dispatcher, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__newindex");
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lua_pushcclosure(L, &class_rep::settable_dispatcher, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__gc");
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lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__gettable");
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lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
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lua_rawset(L, -3);
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for (int i = 0; i < number_of_operators; ++i)
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add_operator_to_metatable(L, i);
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// store a reference to the instance-metatable in our class_rep
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assert((lua_type(L, -1) == LUA_TTABLE)
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&& "internal error, please report");
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return detail::ref(L);
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}
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int create_lua_class_metatable(lua_State* L)
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{
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lua_newtable(L);
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lua_pushstring(L, "__luabind_classrep");
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lua_pushboolean(L, 1);
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lua_rawset(L, -3);
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lua_pushstring(L, "__gc");
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lua_pushcclosure(
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L
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, &detail::garbage_collector_s<
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detail::class_rep
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>::apply
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, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__newindex");
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lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__call");
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lua_pushcclosure(L, &class_rep::construct_lua_class_callback, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__index");
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lua_pushcclosure(L, &class_rep::static_class_gettable, 0);
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lua_rawset(L, -3);
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return detail::ref(L);
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}
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int create_lua_instance_metatable(lua_State* L)
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{
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lua_newtable(L);
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// just indicate that this really is a class and not just
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// any user data
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lua_pushstring(L, "__luabind_class");
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lua_pushboolean(L, 1);
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lua_rawset(L, -3);
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lua_pushstring(L, "__index");
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lua_pushcclosure(L, &class_rep::lua_class_gettable, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__newindex");
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lua_pushcclosure(L, &class_rep::lua_class_settable, 0);
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lua_rawset(L, -3);
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lua_pushstring(L, "__gc");
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lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);
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lua_rawset(L, -3);
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for (int i = 0; i < number_of_operators; ++i)
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add_operator_to_metatable(L, i);
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// store a reference to the instance-metatable in our class_rep
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return detail::ref(L);
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}
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int create_lua_function_metatable(lua_State* L)
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{
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lua_newtable(L);
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lua_pushstring(L, "__gc");
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lua_pushcclosure(
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L
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, detail::garbage_collector_s<
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detail::free_functions::function_rep
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>::apply
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, 0);
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lua_rawset(L, -3);
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return detail::ref(L);
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}
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} // namespace unnamed
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class class_rep;
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class_registry::class_registry(lua_State* L)
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: m_cpp_instance_metatable(create_cpp_instance_metatable(L))
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, m_cpp_class_metatable(create_cpp_class_metatable(L))
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, m_lua_instance_metatable(create_lua_instance_metatable(L))
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, m_lua_class_metatable(create_lua_class_metatable(L))
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, m_lua_function_metatable(create_lua_function_metatable(L))
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{
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}
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class_registry* class_registry::get_registry(lua_State* L)
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{
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#ifdef LUABIND_NOT_THREADSAFE
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// if we don't have to be thread safe, we can keep a
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// chache of the class_registry pointer without the
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// need of a mutex
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static lua_State* cache_key = 0;
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static class_registry* registry_cache = 0;
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if (cache_key == L) return registry_cache;
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#endif
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lua_pushstring(L, "__luabind_classes");
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lua_gettable(L, LUA_REGISTRYINDEX);
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class_registry* p = static_cast<class_registry*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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#ifdef LUABIND_NOT_THREADSAFE
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cache_key = L;
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registry_cache = p;
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#endif
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return p;
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}
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void class_registry::add_class(LUABIND_TYPE_INFO info, class_rep* crep)
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{
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// class is already registered
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assert((m_classes.find(info) == m_classes.end())
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&& "you are trying to register a class twice");
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m_classes[info] = crep;
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}
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class_rep* class_registry::find_class(LUABIND_TYPE_INFO info) const
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{
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std::map<LUABIND_TYPE_INFO, class_rep*, cmp>::const_iterator i(
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m_classes.find(info));
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if (i == m_classes.end()) return 0; // the type is not registered
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return i->second;
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}
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}} // namespace luabind::detail
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