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vcmi/lua/luabind/class_rep.cpp
majaczek 3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00

1676 lines
38 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#include "stdafx.h"
#include <luabind/lua_include.hpp>
#include <luabind/detail/stack_utils.hpp>
#include <luabind/luabind.hpp>
#include <utility>
using namespace luabind::detail;
namespace luabind { namespace detail
{
struct method_name
{
method_name(char const* n): name(n) {}
bool operator()(method_rep const& o) const
{ return std::strcmp(o.name, name) == 0; }
char const* name;
};
}}
#ifndef LUABIND_NO_ERROR_CHECKING
std::string luabind::detail::get_overload_signatures_candidates(
lua_State* L
, std::vector<const overload_rep_base*>::iterator start
, std::vector<const overload_rep_base*>::iterator end
, std::string name)
{
std::string s;
for (; start != end; ++start)
{
s += name;
(*start)->get_signature(L, s);
s += "\n";
}
return s;
}
#endif
luabind::detail::class_rep::class_rep(LUABIND_TYPE_INFO type
, const char* name
, lua_State* L
, void(*destructor)(void*)
, void(*const_holder_destructor)(void*)
, LUABIND_TYPE_INFO holder_type
, LUABIND_TYPE_INFO const_holder_type
, void*(*extractor)(void*)
, const void*(*const_extractor)(void*)
, void(*const_converter)(void*,void*)
, void(*construct_holder)(void*,void*)
, void(*construct_const_holder)(void*,void*)
, void(*default_construct_holder)(void*)
, void(*default_construct_const_holder)(void*)
, void(*adopt_fun)(void*)
, int holder_size
, int holder_alignment)
: m_type(type)
, m_holder_type(holder_type)
, m_const_holder_type(const_holder_type)
, m_extractor(extractor)
, m_const_extractor(const_extractor)
, m_const_converter(const_converter)
, m_construct_holder(construct_holder)
, m_construct_const_holder(construct_const_holder)
, m_default_construct_holder(default_construct_holder)
, m_default_construct_const_holder(default_construct_const_holder)
, m_adopt_fun(adopt_fun)
, m_holder_size(holder_size)
, m_holder_alignment(holder_alignment)
, m_name(name)
, m_class_type(cpp_class)
, m_destructor(destructor)
, m_const_holder_destructor(const_holder_destructor)
, m_operator_cache(0)
{
assert(m_holder_alignment >= 1 && "internal error");
lua_newtable(L);
handle(L, -1).swap(m_table);
lua_newtable(L);
handle(L, -1).swap(m_default_table);
lua_pop(L, 2);
class_registry* r = class_registry::get_registry(L);
assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");
detail::getref(L, r->cpp_class());
lua_setmetatable(L, -2);
lua_pushvalue(L, -1); // duplicate our user data
m_self_ref.set(L);
m_instance_metatable = r->cpp_instance();
}
luabind::detail::class_rep::class_rep(lua_State* L, const char* name)
: m_type(LUABIND_INVALID_TYPE_INFO)
, m_holder_type(LUABIND_INVALID_TYPE_INFO)
, m_const_holder_type(LUABIND_INVALID_TYPE_INFO)
, m_extractor(0)
, m_const_extractor(0)
, m_const_converter(0)
, m_construct_holder(0)
, m_construct_const_holder(0)
, m_default_construct_holder(0)
, m_default_construct_const_holder(0)
, m_adopt_fun(0)
, m_holder_size(0)
, m_holder_alignment(1)
, m_name(name)
, m_class_type(lua_class)
, m_destructor(0)
, m_const_holder_destructor(0)
, m_operator_cache(0)
{
lua_newtable(L);
handle(L, -1).swap(m_table);
lua_newtable(L);
handle(L, -1).swap(m_default_table);
lua_pop(L, 2);
class_registry* r = class_registry::get_registry(L);
assert((r->cpp_class() != LUA_NOREF) && "you must call luabind::open()");
detail::getref(L, r->lua_class());
lua_setmetatable(L, -2);
lua_pushvalue(L, -1); // duplicate our user data
m_self_ref.set(L);
m_instance_metatable = r->lua_instance();
}
luabind::detail::class_rep::~class_rep()
{
}
// leaves object on lua stack
std::pair<void*,void*>
luabind::detail::class_rep::allocate(lua_State* L) const
{
const int overlap = sizeof(object_rep)&(m_holder_alignment-1);
const int padding = overlap==0?0:m_holder_alignment-overlap;
const int size = sizeof(object_rep) + padding + m_holder_size;
char* mem = static_cast<char*>(lua_newuserdata(L, size));
char* ptr = mem + sizeof(object_rep) + padding;
return std::pair<void*,void*>(mem,ptr);
}
/*
#include <iostream>
namespace
{
void dump_stack(lua_State* L)
{
for (int i = 1; i <= lua_gettop(L); ++i)
{
int t = lua_type(L, i);
switch (t)
{
case LUA_TNUMBER:
std::cout << "[" << i << "] number: " << lua_tonumber(L, i) << "\n";
break;
case LUA_TSTRING:
std::cout << "[" << i << "] string: " << lua_tostring(L, i) << "\n";
break;
case LUA_TUSERDATA:
std::cout << "[" << i << "] userdata: " << lua_touserdata(L, i) << "\n";
break;
case LUA_TTABLE:
std::cout << "[" << i << "] table:\n";
break;
case LUA_TNIL:
std::cout << "[" << i << "] nil:\n";
break;
}
}
}
}
*/
void luabind::detail::class_rep::adopt(bool const_obj, void* obj)
{
if (m_adopt_fun == 0) return;
if (m_extractor)
{
assert(m_const_extractor);
if (const_obj)
m_adopt_fun(const_cast<void*>(m_const_extractor(obj)));
else
m_adopt_fun(m_extractor(obj));
}
else
{
m_adopt_fun(obj);
}
}
// lua stack: userdata, key
int luabind::detail::class_rep::gettable(lua_State* L)
{
// if key is nil, return nil
if (lua_isnil(L, 2))
{
lua_pushnil(L);
return 1;
}
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
// we have to ignore the first argument since this may point to
// a method that is not present in this class (but in a subclass)
const char* key = lua_tostring(L, 2);
#ifndef LUABIND_NO_ERROR_CHECKING
if (std::strlen(key) != lua_strlen(L, 2))
{
{
std::string msg("luabind does not support "
"member names with extra nulls:\n");
msg += std::string(lua_tostring(L, 2), lua_strlen(L, 2));
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
#endif
// special case to see if this is a null-pointer
if (key && !std::strcmp(key, "__ok"))
{
class_rep* crep = obj->crep();
void* p = crep->extractor() ? crep->extractor()(obj->ptr())
: obj->ptr();
lua_pushboolean(L, p != 0);
return 1;
}
// First, look in the instance's table
detail::lua_reference const& tbl = obj->get_lua_table();
if (tbl.is_valid())
{
tbl.get(L);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1))
{
lua_remove(L, -2); // remove table
return 1;
}
lua_pop(L, 2);
}
// Then look in the class' table for this member
obj->crep()->get_table(L);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1))
{
lua_remove(L, -2); // remove table
return 1;
}
lua_pop(L, 2);
std::map<const char*, callback, ltstr>::iterator j = m_getters.find(key);
if (j != m_getters.end())
{
// the name is a data member
return j->second.func(L, j->second.pointer_offset);
}
lua_pushnil(L);
return 1;
}
// called from the metamethod for __newindex
// the object pointer is passed on the lua stack
// lua stack: userdata, key, value
bool luabind::detail::class_rep::settable(lua_State* L)
{
// if the key is 'nil' fail
if (lua_isnil(L, 2)) return false;
// we have to ignore the first argument since this may point to
// a method that is not present in this class (but in a subclass)
const char* key = lua_tostring(L, 2);
if (std::strlen(key) == lua_strlen(L, 2))
{
std::map<const char*, callback, ltstr>::iterator j = m_setters.find(key);
if (j != m_setters.end())
{
// the name is a data member
#ifndef LUABIND_NO_ERROR_CHECKING
if (j->second.match(L, 3) < 0)
{
std::string msg("the attribute '");
msg += m_name;
msg += ".";
msg += key;
msg += "' is of type: ";
j->second.sig(L, msg);
msg += "\nand does not match: (";
msg += stack_content_by_name(L, 3);
msg += ")";
lua_pushstring(L, msg.c_str());
return false;
}
#endif
j->second.func(L, j->second.pointer_offset);
return true;
}
if (m_getters.find(key) != m_getters.end())
{
// this means that we have a getter but no
// setter for an attribute. We will then fail
// because that attribute is read-only
std::string msg("the attribute '");
msg += m_name;
msg += ".";
msg += key;
msg += "' is read only";
lua_pushstring(L, msg.c_str());
return false;
}
}
// set the attribute to the object's table
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
detail::lua_reference& tbl = obj->get_lua_table();
if (!tbl.is_valid())
{
// this is the first time we are trying to add
// a member to this instance, create the table.
lua_newtable(L);
lua_pushvalue(L, -1);
tbl.set(L);
}
else
{
tbl.get(L);
}
lua_pushvalue(L, 2);
lua_pushvalue(L, 3);
lua_settable(L, 4);
lua_pop(L, 3);
return true;
}
int class_rep::gettable_dispatcher(lua_State* L)
{
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
return obj->crep()->gettable(L);
}
// this is called as __newindex metamethod on every instance of this class
int luabind::detail::class_rep::settable_dispatcher(lua_State* L)
{
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
bool success = obj->crep()->settable(L);
#ifndef LUABIND_NO_ERROR_CHECKING
if (!success)
{
// class_rep::settable() will leave
// error message on the stack in case
// of failure
lua_error(L);
}
#endif
return 0;
}
int luabind::detail::class_rep::operator_dispatcher(lua_State* L)
{
for (int i = 0; i < 2; ++i)
{
if (is_class_object(L, 1 + i))
{
int nargs = lua_gettop(L);
lua_pushvalue(L, lua_upvalueindex(1));
lua_gettable(L, 1 + i);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
continue;
}
lua_insert(L, 1); // move the function to the bottom
nargs = lua_toboolean(L, lua_upvalueindex(2)) ? 1 : nargs;
if (lua_toboolean(L, lua_upvalueindex(2))) // remove trailing nil
lua_remove(L, 3);
lua_call(L, nargs, 1);
return 1;
}
}
lua_pop(L, lua_gettop(L));
lua_pushstring(L, "No such operator defined");
lua_error(L);
return 0;
}
// this is called as metamethod __call on the class_rep.
int luabind::detail::class_rep::constructor_dispatcher(lua_State* L)
{
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
construct_rep* rep = &crep->m_constructor;
bool ambiguous = false;
int match_index = -1;
int min_match = std::numeric_limits<int>::max();
bool found;
#ifdef LUABIND_NO_ERROR_CHECKING
if (rep->overloads.size() == 1)
{
match_index = 0;
}
else
{
#endif
int num_params = lua_gettop(L) - 1;
found = find_best_match(L, &rep->overloads.front(), rep->overloads.size(), sizeof(construct_rep::overload_t), ambiguous, min_match, match_index, num_params);
#ifdef LUABIND_NO_ERROR_CHECKING
}
#else
if (!found)
{
{
std::string msg("no constructor of '");
msg += crep->name();
msg += "' matched the arguments (";
msg += stack_content_by_name(L, 2);
msg += ")\n candidates are:\n";
msg += get_overload_signatures(L, rep->overloads.begin(), rep->overloads.end(), crep->name());
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
else if (ambiguous)
{
{
std::string msg("call of overloaded constructor '");
msg += crep->m_name;
msg += "(";
msg += stack_content_by_name(L, 2);
msg += ")' is ambiguous\nnone of the overloads have a best conversion:\n";
std::vector<const overload_rep_base*> candidates;
find_exact_match(L, &rep->overloads.front(), rep->overloads.size(), sizeof(construct_rep::overload_t), min_match, num_params, candidates);
msg += get_overload_signatures_candidates(L, candidates.begin(), candidates.end(), crep->name());
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
#endif
#ifndef LUABIND_NO_EXCEPTIONS
try
{
#endif
void* obj_rep;
void* held;
boost::tie(obj_rep,held) = crep->allocate(L);
weak_ref backref(L, -1);
void* object_ptr = rep->overloads[match_index].construct(L, backref);
if (crep->has_holder())
{
crep->m_construct_holder(held, object_ptr);
object_ptr = held;
}
new(obj_rep) object_rep(object_ptr, crep, object_rep::owner, crep->destructor());
detail::getref(L, crep->m_instance_metatable);
lua_setmetatable(L, -2);
return 1;
#ifndef LUABIND_NO_EXCEPTIONS
}
catch(const error&)
{
}
catch(const std::exception& e)
{
lua_pushstring(L, e.what());
}
catch(const char* s)
{
lua_pushstring(L, s);
}
catch(...)
{
{
std::string msg = crep->name();
msg += "() threw an exception";
lua_pushstring(L, msg.c_str());
}
}
// we can only reach this line if an exception was thrown
lua_error(L);
return 0; // will never be reached
#endif
}
/*
the functions dispatcher assumes the following:
upvalues:
1: method_rep* method, points to the method_rep that this dispatcher is to call
2: boolean force_static, is true if this is to be a static call
and false if it is a normal call (= virtual if possible).
stack:
1: object_rep* self, points to the object the call is being made on
*/
int luabind::detail::class_rep::function_dispatcher(lua_State* L)
{
#ifndef NDEBUG
/* lua_Debug tmp_;
assert(lua_getinfo(L, "u", &tmp_));
assert(tmp_.nups == 2);*/
assert(lua_type(L, lua_upvalueindex(1)) == LUA_TLIGHTUSERDATA);
assert(lua_type(L, lua_upvalueindex(2)) == LUA_TBOOLEAN);
assert(lua_type(L, lua_upvalueindex(3)) == LUA_TLIGHTUSERDATA);
assert(lua_touserdata(L, lua_upvalueindex(3)) == reinterpret_cast<void*>(0x1337));
// assert(lua_type(L, 1) == LUA_TUSERDATA);
#endif
method_rep* rep = static_cast<method_rep*>(lua_touserdata(L, lua_upvalueindex(1)));
int force_static_call = lua_toboolean(L, lua_upvalueindex(2));
bool ambiguous = false;
int match_index = -1;
int min_match = std::numeric_limits<int>::max();
bool found;
#ifdef LUABIND_NO_ERROR_CHECKING
if (rep->overloads().size() == 1)
{
match_index = 0;
}
else
{
#endif
int num_params = lua_gettop(L) /*- 1*/;
found = find_best_match(L, &rep->overloads().front(), rep->overloads().size()
, sizeof(overload_rep), ambiguous, min_match, match_index, num_params);
#ifdef LUABIND_NO_ERROR_CHECKING
}
#else
if (!found)
{
{
std::string msg = "no overload of '";
msg += rep->crep->name();
msg += ":";
msg += rep->name;
msg += "' matched the arguments (";
msg += stack_content_by_name(L, 1);
msg += ")\ncandidates are:\n";
std::string function_name;
function_name += rep->crep->name();
function_name += ":";
function_name += rep->name;
msg += get_overload_signatures(L, rep->overloads().begin()
, rep->overloads().end(), function_name);
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
else if (ambiguous)
{
{
std::string msg = "call of overloaded '";
msg += rep->crep->name();
msg += ":";
msg += rep->name;
msg += "(";
msg += stack_content_by_name(L, 1);
msg += ")' is ambiguous\nnone of the overloads have a best conversion:\n";
std::vector<const overload_rep_base*> candidates;
find_exact_match(L, &rep->overloads().front(), rep->overloads().size()
, sizeof(overload_rep), min_match, num_params, candidates);
std::string function_name;
function_name += rep->crep->name();
function_name += ":";
function_name += rep->name;
msg += get_overload_signatures_candidates(L, candidates.begin()
, candidates.end(), function_name);
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
#endif
#ifndef LUABIND_NO_EXCEPTIONS
try
{
#endif
const overload_rep& o = rep->overloads()[match_index];
if (force_static_call && !o.has_static())
{
lua_pushstring(L, "pure virtual function called");
}
else
{
return o.call(L, force_static_call != 0);
}
#ifndef LUABIND_NO_EXCEPTIONS
}
catch(const error&)
{
}
catch(const std::exception& e)
{
lua_pushstring(L, e.what());
}
catch (const char* s)
{
lua_pushstring(L, s);
}
catch(...)
{
std::string msg = rep->crep->name();
msg += ":";
msg += rep->name;
msg += "() threw an exception";
lua_pushstring(L, msg.c_str());
}
#endif
// we can only reach this line if an error occured
lua_error(L);
return 0; // will never be reached
}
#ifndef NDEBUG
#ifndef BOOST_NO_STRINGSTREAM
#include <sstream>
#else
#include <strstream>
#endif
namespace
{
std::string to_string(luabind::object const& o)
{
using namespace luabind;
if (type(o) == LUA_TSTRING) return object_cast<std::string>(o);
lua_State* L = o.interpreter();
LUABIND_CHECK_STACK(L);
#ifdef BOOST_NO_STRINGSTREAM
std::strstream s;
#else
std::stringstream s;
#endif
if (type(o) == LUA_TNUMBER)
{
s << object_cast<float>(o);
return s.str();
}
s << "<" << lua_typename(L, type(o)) << ">";
#ifdef BOOST_NO_STRINGSTREAM
s << std::ends;
#endif
return s.str();
}
std::string member_to_string(luabind::object const& e)
{
#if !defined(LUABIND_NO_ERROR_CHECKING)
using namespace luabind;
lua_State* L = e.interpreter();
LUABIND_CHECK_STACK(L);
if (type(e) == LUA_TFUNCTION)
{
e.push(L);
detail::stack_pop p(L, 1);
{
if (lua_getupvalue(L, -1, 3) == 0) return to_string(e);
detail::stack_pop p2(L, 1);
if (lua_touserdata(L, -1) != reinterpret_cast<void*>(0x1337)) return to_string(e);
}
#ifdef BOOST_NO_STRINGSTREAM
std::strstream s;
#else
std::stringstream s;
#endif
{
lua_getupvalue(L, -1, 2);
detail::stack_pop p2(L, 1);
int b = lua_toboolean(L, -1);
s << "<c++ function";
if (b) s << " (default)";
s << "> ";
}
{
lua_getupvalue(L, -1, 1);
detail::stack_pop p2(L, 1);
method_rep* m = static_cast<method_rep*>(lua_touserdata(L, -1));
s << m << "\n";
for (std::vector<overload_rep>::const_iterator i = m->overloads().begin();
i != m->overloads().end(); ++i)
{
std::string str;
i->get_signature(L, str);
s << " " << str << "\n";
}
}
#ifdef BOOST_NO_STRINGSTREAM
s << std::ends;
#endif
return s.str();
}
return to_string(e);
#else
return "";
#endif
}
}
std::string luabind::detail::class_rep::class_info_string(lua_State* L) const
{
#ifdef BOOST_NO_STRINGSTREAM
std::strstream ret;
#else
std::stringstream ret;
#endif
ret << "CLASS: " << m_name << "\n";
ret << "dynamic dispatch functions:\n------------------\n";
for (luabind::iterator i(m_table), end; i != end; ++i)
{
luabind::object e = *i;
ret << " " << to_string(i.key()) << ": " << member_to_string(e) << "\n";
}
ret << "default implementations:\n------------------\n";
for (luabind::iterator i(m_default_table), end; i != end; ++i)
{
luabind::object e = *i;
ret << " " << to_string(i.key()) << ": " << member_to_string(e) << "\n";
}
#ifdef BOOST_NO_STRINGSTREAM
ret << std::ends;
#endif
return ret.str();
}
#endif
void luabind::detail::class_rep::add_base_class(const luabind::detail::class_rep::base_info& binfo)
{
// If you hit this assert you are deriving from a type that is not registered
// in lua. That is, in the class_<> you are giving a baseclass that isn't registered.
// Please note that if you don't need to have access to the base class or the
// conversion from the derived class to the base class, you don't need
// to tell luabind that it derives.
assert(binfo.base && "You cannot derive from an unregistered type");
class_rep* bcrep = binfo.base;
// import all functions from the base
typedef std::list<detail::method_rep> methods_t;
for (methods_t::const_iterator i = bcrep->m_methods.begin();
i != bcrep->m_methods.end(); ++i)
{
add_method(*i);
}
// import all getters from the base
for (std::map<const char*, callback, ltstr>::const_iterator i = bcrep->m_getters.begin();
i != bcrep->m_getters.end(); ++i)
{
callback& m = m_getters[i->first];
m.pointer_offset = i->second.pointer_offset + binfo.pointer_offset;
m.func = i->second.func;
#ifndef LUABIND_NO_ERROR_CHECKING
m.match = i->second.match;
m.sig = i->second.sig;
#endif
}
// import all setters from the base
for (std::map<const char*, callback, ltstr>::const_iterator i = bcrep->m_setters.begin();
i != bcrep->m_setters.end(); ++i)
{
callback& m = m_setters[i->first];
m.pointer_offset = i->second.pointer_offset + binfo.pointer_offset;
m.func = i->second.func;
#ifndef LUABIND_NO_ERROR_CHECKING
m.match = i->second.match;
m.sig = i->second.sig;
#endif
}
// import all static constants
for (std::map<const char*, int, ltstr>::const_iterator i = bcrep->m_static_constants.begin();
i != bcrep->m_static_constants.end(); ++i)
{
int& v = m_static_constants[i->first];
v = i->second;
}
// import all operators
for (int i = 0; i < number_of_operators; ++i)
{
for (std::vector<operator_callback>::const_iterator j = bcrep->m_operators[i].begin();
j != bcrep->m_operators[i].end(); ++j)
m_operators[i].push_back(*j);
}
// also, save the baseclass info to be used for typecasts
m_bases.push_back(binfo);
}
int luabind::detail::class_rep::super_callback(lua_State* L)
{
int args = lua_gettop(L);
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, lua_upvalueindex(2)));
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, lua_upvalueindex(1)));
class_rep* base = crep->bases()[0].base;
if (base->get_class_type() == class_rep::lua_class)
{
if (base->bases().empty())
{
obj->set_flags(obj->flags() & ~object_rep::call_super);
lua_pushstring(L, "super");
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
else
{
lua_pushstring(L, "super");
lua_pushlightuserdata(L, base);
lua_pushvalue(L, lua_upvalueindex(2));
lua_pushcclosure(L, super_callback, 2);
lua_settable(L, LUA_GLOBALSINDEX);
}
base->get_table(L);
lua_pushstring(L, "__init");
lua_gettable(L, -2);
lua_insert(L, 1);
lua_pop(L, 1);
lua_pushvalue(L, lua_upvalueindex(2));
lua_insert(L, 2);
lua_call(L, args + 1, 0);
// TODO: instead of clearing the global variable "super"
// store it temporarily in the registry. maybe we should
// have some kind of warning if the super global is used?
lua_pushstring(L, "super");
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
else
{
obj->set_flags(obj->flags() & ~object_rep::call_super);
// we need to push some garbage at index 1 to make the construction work
lua_pushboolean(L, 1);
lua_insert(L, 1);
construct_rep* rep = &base->m_constructor;
bool ambiguous = false;
int match_index = -1;
int min_match = std::numeric_limits<int>::max();
bool found;
#ifdef LUABIND_NO_ERROR_CHECKING
if (rep->overloads.size() == 1)
{
match_index = 0;
}
else
{
#endif
int num_params = lua_gettop(L) - 1;
found = find_best_match(L, &rep->overloads.front(), rep->overloads.size(), sizeof(construct_rep::overload_t), ambiguous, min_match, match_index, num_params);
#ifdef LUABIND_NO_ERROR_CHECKING
}
#else
if (!found)
{
{
std::string msg = "no constructor of '";
msg += base->m_name;
msg += "' matched the arguments (";
msg += stack_content_by_name(L, 2);
msg += ")";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
else if (ambiguous)
{
{
std::string msg = "call of overloaded constructor '";
msg += base->m_name;
msg += "(";
msg += stack_content_by_name(L, 2);
msg += ")' is ambiguous";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
// TODO: should this be a warning or something?
/*
// since the derived class is a lua class
// it may have reimplemented virtual functions
// therefore, we have to instantiate the Basewrapper
// if there is no basewrapper, throw a run-time error
if (!rep->overloads[match_index].has_wrapped_construct())
{
{
std::string msg = "Cannot derive from C++ class '";
msg += base->name();
msg += "'. It does not have a wrapped type";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
*/
#endif
#ifndef LUABIND_NO_EXCEPTIONS
try
{
#endif
lua_pushvalue(L, lua_upvalueindex(2));
weak_ref backref(L, -1);
lua_pop(L, 1);
void* storage_ptr = obj->ptr();
if (!rep->overloads[match_index].has_wrapped_construct())
{
// if the type doesn't have a wrapped type, use the ordinary constructor
void* instance = rep->overloads[match_index].construct(L, backref);
if (crep->has_holder())
{
crep->m_construct_holder(storage_ptr, instance);
}
else
{
obj->set_object(instance);
}
}
else
{
// get reference to lua object
/* lua_pushvalue(L, lua_upvalueindex(2));
detail::lua_reference ref;
ref.set(L);
void* instance = rep->overloads[match_index].construct_wrapped(L, ref);*/
void* instance = rep->overloads[match_index].construct_wrapped(L, backref);
if (crep->has_holder())
{
crep->m_construct_holder(storage_ptr, instance);
}
else
{
obj->set_object(instance);
}
}
// TODO: is the wrapped type destructed correctly?
// it should, since the destructor is either the wrapped type's
// destructor or the base type's destructor, depending on wether
// the type has a wrapped type or not.
obj->set_destructor(base->destructor());
return 0;
#ifndef LUABIND_NO_EXCEPTIONS
}
catch(const error&)
{
}
catch(const std::exception& e)
{
lua_pushstring(L, e.what());
}
catch(const char* s)
{
lua_pushstring(L, s);
}
catch(...)
{
std::string msg = base->m_name;
msg += "() threw an exception";
lua_pushstring(L, msg.c_str());
}
// can only be reached if an exception was thrown
lua_error(L);
#endif
}
return 0;
}
int luabind::detail::class_rep::lua_settable_dispatcher(lua_State* L)
{
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
// get first table
crep->get_table(L);
// copy key, value
lua_pushvalue(L, -3);
lua_pushvalue(L, -3);
lua_rawset(L, -3);
// pop table
lua_pop(L, 1);
// get default table
crep->get_default_table(L);
lua_replace(L, 1);
lua_rawset(L, -3);
crep->m_operator_cache = 0; // invalidate cache
return 0;
}
int luabind::detail::class_rep::construct_lua_class_callback(lua_State* L)
{
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
int args = lua_gettop(L);
// lua stack: crep <arguments>
lua_newtable(L);
detail::lua_reference ref;
ref.set(L);
bool has_bases = !crep->bases().empty();
if (has_bases)
{
lua_pushstring(L, "super");
lua_pushvalue(L, 1); // crep
}
// lua stack: crep <arguments> "super" crep
// or
// lua stack: crep <arguments>
// if we have a baseclass we set the flag to say that the super has not yet been called
// we will use this flag later to check that it actually was called from __init()
int flags = object_rep::lua_class | object_rep::owner | (has_bases ? object_rep::call_super : 0);
// void* obj_ptr = lua_newuserdata(L, sizeof(object_rep));
void* obj_ptr;
void* held_storage;
boost::tie(obj_ptr, held_storage) = crep->allocate(L);
(new(obj_ptr) object_rep(crep, flags, ref))->set_object(held_storage);
detail::getref(L, crep->metatable_ref());
lua_setmetatable(L, -2);
// lua stack: crep <arguments> "super" crep obj_ptr
// or
// lua stack: crep <arguments> obj_ptr
if (has_bases) lua_pushvalue(L, -1); // obj_ptr
lua_replace(L, 1); // obj_ptr
// lua stack: obj_ptr <arguments> "super" crep obj_ptr
// or
// lua stack: obj_ptr <arguments>
if (has_bases)
{
lua_pushcclosure(L, super_callback, 2);
// lua stack: crep <arguments> "super" function
lua_settable(L, LUA_GLOBALSINDEX);
}
// lua stack: crep <arguments>
lua_pushvalue(L, 1);
lua_insert(L, 1);
crep->get_table(L);
lua_pushstring(L, "__init");
lua_gettable(L, -2);
#ifndef LUABIND_NO_ERROR_CHECKING
// TODO: should this be a run-time error?
// maybe the default behavior should be to just call
// the base calss' constructor. We should register
// the super callback funktion as __init
if (!lua_isfunction(L, -1))
{
{
std::string msg = crep->name();
msg += ":__init is not defined";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
#endif
lua_insert(L, 2); // function first on stack
lua_pop(L, 1);
// TODO: lua_call may invoke longjump! make sure we don't have any memory leaks!
// we don't have any stack objects here
lua_call(L, args, 0);
#ifndef LUABIND_NO_ERROR_CHECKING
object_rep* obj = static_cast<object_rep*>(obj_ptr);
if (obj->flags() & object_rep::call_super)
{
lua_pushstring(L, "derived class must call super on base");
lua_error(L);
}
#endif
return 1;
}
// called from the metamethod for __index
// obj is the object pointer
int luabind::detail::class_rep::lua_class_gettable(lua_State* L)
{
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
class_rep* crep = obj->crep();
#ifndef LUABIND_NO_ERROR_CHECKING
if (obj->flags() & object_rep::call_super)
{
lua_pushstring(L, "derived class must call super on base");
lua_error(L);
}
#endif
// we have to ignore the first argument since this may point to
// a method that is not present in this class (but in a subclass)
// BUG: This might catch members called "__ok\0foobar"
const char* key = lua_tostring(L, 2);
if (key && !std::strcmp(key, "__ok"))
{
class_rep* crep = obj->crep();
void* p = crep->extractor() ? crep->extractor()(obj->ptr())
: obj->ptr();
lua_pushboolean(L, p != 0);
return 1;
}
// first look in the instance's table
detail::lua_reference const& tbl = obj->get_lua_table();
assert(tbl.is_valid());
tbl.get(L);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1))
{
lua_remove(L, -2); // remove table
return 1;
}
lua_pop(L, 2);
// then look in the class' table
crep->get_table(L);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1))
{
lua_remove(L, -2); // more table
return 1;
}
lua_pop(L, 2);
if (lua_isnil(L, 2))
{
lua_pushnil(L);
return 1;
}
std::map<const char*, class_rep::callback, ltstr>::iterator j = crep->m_getters.find(key);
if (j != crep->m_getters.end())
{
// the name is a data member
return j->second.func(L, j->second.pointer_offset);
}
lua_pushnil(L);
return 1;
}
// called from the metamethod for __newindex
// obj is the object pointer
int luabind::detail::class_rep::lua_class_settable(lua_State* L)
{
object_rep* obj = static_cast<object_rep*>(lua_touserdata(L, 1));
class_rep* crep = obj->crep();
#ifndef LUABIND_NO_ERROR_CHECKING
if (obj->flags() & object_rep::call_super)
{
// this block makes sure the std::string is destructed
// before lua_error is called
{
std::string msg = "derived class '";
msg += crep->name();
msg += "'must call super on base";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
#endif
// we have to ignore the first argument since this may point to
// a method that is not present in this class (but in a subclass)
// BUG: This will not work with keys with extra nulls in them
const char* key = lua_tostring(L, 2);
std::map<const char*, class_rep::callback, ltstr>::iterator j = crep->m_setters.find(key);
// if the strlen(key) is not the true length,
// it means that the member-name contains
// extra nulls. luabind does not support such
// names as member names. So, use the lua
// table as fall-back
if (j == crep->m_setters.end()
|| std::strlen(key) != lua_strlen(L, 2))
{
std::map<const char*, class_rep::callback, ltstr>::iterator k = crep->m_getters.find(key);
#ifndef LUABIND_NO_ERROR_CHECKING
if (k != crep->m_getters.end())
{
{
std::string msg = "cannot set property '";
msg += crep->name();
msg += ".";
msg += key;
msg += "', because it's read only";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
}
#endif
detail::lua_reference const& tbl = obj->get_lua_table();
assert(tbl.is_valid());
tbl.get(L);
lua_replace(L, 1);
lua_settable(L, 1);
}
else
{
// the name is a data member
j->second.func(L, j->second.pointer_offset);
}
return 0;
}
/*
stack:
1: class_rep
2: member name
*/
int luabind::detail::class_rep::static_class_gettable(lua_State* L)
{
class_rep* crep = static_cast<class_rep*>(lua_touserdata(L, 1));
// look in the static function table
crep->get_default_table(L);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1)) return 1;
else lua_pop(L, 2);
const char* key = lua_tostring(L, 2);
if (std::strlen(key) != lua_strlen(L, 2))
{
lua_pushnil(L);
return 1;
}
std::map<const char*, int, ltstr>::const_iterator j = crep->m_static_constants.find(key);
if (j != crep->m_static_constants.end())
{
lua_pushnumber(L, j->second);
return 1;
}
#ifndef LUABIND_NO_ERROR_CHECKING
{
std::string msg = "no static '";
msg += key;
msg += "' in class '";
msg += crep->name();
msg += "'";
lua_pushstring(L, msg.c_str());
}
lua_error(L);
#endif
lua_pushnil(L);
return 1;
}
bool luabind::detail::is_class_rep(lua_State* L, int index)
{
if (lua_getmetatable(L, index) == 0) return false;
lua_pushstring(L, "__luabind_classrep");
lua_gettable(L, -2);
if (lua_toboolean(L, -1))
{
lua_pop(L, 2);
return true;
}
lua_pop(L, 2);
return false;
}
void luabind::detail::finalize(lua_State* L, class_rep* crep)
{
if (crep->get_class_type() != class_rep::lua_class) return;
// lua_pushvalue(L, -1); // copy the object ref
crep->get_table(L);
lua_pushstring(L, "__finalize");
lua_gettable(L, -2);
lua_remove(L, -2);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
}
else
{
lua_pushvalue(L, -2);
lua_call(L, 1, 0);
}
for (std::vector<class_rep::base_info>::const_iterator
i = crep->bases().begin(); i != crep->bases().end(); ++i)
{
if (i->base) finalize(L, i->base);
}
}
void* luabind::detail::class_rep::convert_to(
LUABIND_TYPE_INFO target_type
, const object_rep* obj
, void* target_memory) const
{
// TODO: since this is a member function, we don't have to use the accesor functions for
// the types and the extractor
assert(obj == 0 || obj->crep() == this);
int steps = 0;
int offset = 0;
if (!(LUABIND_TYPE_INFO_EQUAL(holder_type(), target_type))
&& !(LUABIND_TYPE_INFO_EQUAL(const_holder_type(), target_type)))
{
steps = implicit_cast(this, target_type, offset);
}
// should never be called with a type that can't be cast
assert((steps >= 0) && "internal error, please report");
if (LUABIND_TYPE_INFO_EQUAL(target_type, holder_type()))
{
if (obj == 0)
{
// we are trying to convert nil to a holder type
m_default_construct_holder(target_memory);
return target_memory;
}
// if the type we are trying to convert to is the holder_type
// it means that his crep has a holder_type (since it would have
// been invalid otherwise, and T cannot be invalid). It also means
// that we need no conversion, since the holder_type is what the
// object points to.
return obj->ptr();
}
if (LUABIND_TYPE_INFO_EQUAL(target_type, const_holder_type()))
{
if (obj == 0)
{
// we are trying to convert nil to a const holder type
m_default_construct_const_holder(target_memory);
return target_memory;
}
if (obj->flags() & object_rep::constant)
{
// we are holding a constant
return obj->ptr();
}
else
{
// we are holding a non-constant, we need to convert it
// to a const_holder.
m_const_converter(obj->ptr(), target_memory);
return target_memory;
}
}
void* raw_pointer;
if (has_holder())
{
assert(obj);
// this means that we have a holder type where the
// raw-pointer needs to be extracted
raw_pointer = extractor()(obj->ptr());
}
else
{
if (obj == 0) raw_pointer = 0;
else raw_pointer = obj->ptr();
}
return static_cast<char*>(raw_pointer) + offset;
}
void luabind::detail::class_rep::cache_operators(lua_State* L)
{
m_operator_cache = 0x1;
for (int i = 0; i < number_of_operators; ++i)
{
get_table(L);
lua_pushstring(L, get_operator_name(i));
lua_rawget(L, -2);
if (lua_isfunction(L, -1)) m_operator_cache |= 1 << (i + 1);
lua_pop(L, 2);
}
}
bool luabind::detail::class_rep::has_operator_in_lua(lua_State* L, int id)
{
if ((m_operator_cache & 0x1) == 0)
cache_operators(L);
const int mask = 1 << (id + 1);
return (m_operator_cache & mask) != 0;
}
// this will merge all overloads of fun into the list of
// overloads in this class
void luabind::detail::class_rep::add_method(luabind::detail::method_rep const& fun)
{
typedef std::list<detail::method_rep> methods_t;
methods_t::iterator m = std::find_if(
m_methods.begin()
, m_methods.end()
, method_name(fun.name));
if (m == m_methods.end())
{
m_methods.push_back(method_rep());
m = m_methods.end();
std::advance(m, -1);
m->name = fun.name;
}
m->crep = this;
typedef std::vector<detail::overload_rep> overloads_t;
for (overloads_t::const_iterator j = fun.overloads().begin();
j != fun.overloads().end(); ++j)
{
detail::overload_rep o = *j;
m->add_overload(o);
}
}
// this function will add all the overloads in method rep to
// this class' lua tables. If there already are overloads with this
// name, thses will simply be appended to the overload list
void luabind::detail::class_rep::register_methods(lua_State* L)
{
LUABIND_CHECK_STACK(L);
// insert the function in the normal member table
// and in the default member table
m_default_table.push(L);
m_table.push(L);
// pops the tables
detail::stack_pop pop_tables(L, 2);
for (std::list<method_rep>::const_iterator m = m_methods.begin();
m != m_methods.end(); ++m)
{
// create the function closure in m_table
lua_pushstring(L, m->name);
lua_pushlightuserdata(L, const_cast<void*>((const void*)&(*m)));
lua_pushboolean(L, 0);
lua_pushlightuserdata(L, reinterpret_cast<void*>(0x1337));
lua_pushcclosure(L, function_dispatcher, 3);
lua_settable(L, -3);
// create the function closure in m_default_table
lua_pushstring(L, m->name);
lua_pushlightuserdata(L, const_cast<void*>((const void*)&(*m)));
lua_pushboolean(L, 1);
lua_pushlightuserdata(L, reinterpret_cast<void*>(0x1337));
lua_pushcclosure(L, function_dispatcher, 3);
lua_settable(L, -4);
}
}
const class_rep::property_map& luabind::detail::class_rep::properties() const
{
return m_getters;
}