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vcmi/lua/luabind/implicit_cast.cpp
majaczek 3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00

63 lines
2.8 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#include "stdafx.h"
#include <luabind/lua_include.hpp>
#include <luabind/luabind.hpp>
#include <luabind/detail/implicit_cast.hpp>
namespace luabind { namespace detail {
// returns -1 if there exists no implicit cast from the given class_rep
// to T. If there exists an implicit cast to T, the number of steps times
// 2 is returned and pointer_offset is filled with the number of bytes
// the pointer have to be offseted to perform the cast the reason why we
// return the number of cast-steps times two, instead of just the number
// of steps is to be consistent with the function matchers. They have to
// give one matching-point extra to match const functions. There may be
// two functions that match their parameters exactly, but there is one
// const function and one non-const function, then (if the this-pointer
// is non-const) both functions will match. To avoid amiguaties, the const
// version will get one penalty point to make the match-selector select
// the non-const version. If the this-pointer is const, there's no
// problem, since the non-const function will not match at all.
int implicit_cast(
class_rep const* crep
, LUABIND_TYPE_INFO const& type_id
, int& pointer_offset)
{
int offset = 0;
if (LUABIND_TYPE_INFO_EQUAL(crep->type(), type_id)) return 0;
for (std::vector<class_rep::base_info>::const_iterator i =
crep->bases().begin(); i != crep->bases().end(); ++i)
{
int steps = implicit_cast(i->base, type_id, offset);
pointer_offset = offset + i->pointer_offset;
if (steps >= 0) return steps + 2;
}
return -1;
}
}}