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vcmi/lua/luabind/open.cpp
majaczek 3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00

69 lines
2.4 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#include "stdafx.h"
#include <luabind/lua_include.hpp>
#include <luabind/luabind.hpp>
#include <luabind/function.hpp>
namespace luabind {
void open(lua_State* L)
{
// get the global class registry, or create one if it doesn't exist
// (it's global within a lua state)
detail::class_registry* r = 0;
// If you hit this assert it's because you have called luabind::open()
// twice on the same lua_State.
assert((detail::class_registry::get_registry(L) == 0)
&& "you cannot call luabind::open() twice");
lua_pushstring(L, "__luabind_classes");
r = static_cast<detail::class_registry*>(
lua_newuserdata(L, sizeof(detail::class_registry)));
// set gc metatable
lua_newtable(L);
lua_pushstring(L, "__gc");
lua_pushcclosure(
L
, detail::garbage_collector_s<
detail::class_registry
>::apply
, 0);
lua_settable(L, -3);
lua_setmetatable(L, -2);
new(r) detail::class_registry(L);
lua_settable(L, LUA_REGISTRYINDEX);
// add functions (class, cast etc...)
lua_pushstring(L, "class");
lua_pushcclosure(L, detail::create_class::stage1, 0);
lua_settable(L, LUA_GLOBALSINDEX);
}
} // namespace luabind