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tak czy siak lua/src jest wykorzystywane w include :( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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#include "stdafx.h"
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#include <luabind/lua_include.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/function.hpp>
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namespace luabind {
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void open(lua_State* L)
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{
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// get the global class registry, or create one if it doesn't exist
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// (it's global within a lua state)
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detail::class_registry* r = 0;
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// If you hit this assert it's because you have called luabind::open()
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// twice on the same lua_State.
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assert((detail::class_registry::get_registry(L) == 0)
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&& "you cannot call luabind::open() twice");
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lua_pushstring(L, "__luabind_classes");
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r = static_cast<detail::class_registry*>(
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lua_newuserdata(L, sizeof(detail::class_registry)));
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// set gc metatable
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lua_newtable(L);
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lua_pushstring(L, "__gc");
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lua_pushcclosure(
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L
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, detail::garbage_collector_s<
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detail::class_registry
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>::apply
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, 0);
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lua_settable(L, -3);
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lua_setmetatable(L, -2);
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new(r) detail::class_registry(L);
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lua_settable(L, LUA_REGISTRYINDEX);
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// add functions (class, cast etc...)
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lua_pushstring(L, "class");
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lua_pushcclosure(L, detail::create_class::stage1, 0);
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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} // namespace luabind
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