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86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/*
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* CArtifactsOfHeroMain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroMain.h"
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#include "../gui/CGuiHandler.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../CCallback.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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{
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init(
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std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
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std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
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position,
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std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
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}
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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CArtifactsOfHeroBase::putBackPickedArtifact();
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}
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void CArtifactsOfHeroMain::keyPressed(EShortcut key)
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{
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if(!shortcutPressed)
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{
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uint32_t costumeIdx;
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switch(key)
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{
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case EShortcut::HERO_COSTUME_0:
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costumeIdx = 0;
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break;
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case EShortcut::HERO_COSTUME_1:
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costumeIdx = 1;
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break;
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case EShortcut::HERO_COSTUME_2:
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costumeIdx = 2;
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break;
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case EShortcut::HERO_COSTUME_3:
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costumeIdx = 3;
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break;
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case EShortcut::HERO_COSTUME_4:
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costumeIdx = 4;
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break;
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case EShortcut::HERO_COSTUME_5:
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costumeIdx = 5;
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break;
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case EShortcut::HERO_COSTUME_6:
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costumeIdx = 6;
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break;
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case EShortcut::HERO_COSTUME_7:
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costumeIdx = 7;
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break;
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case EShortcut::HERO_COSTUME_8:
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costumeIdx = 8;
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break;
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case EShortcut::HERO_COSTUME_9:
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costumeIdx = 9;
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break;
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default:
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return;
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}
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shortcutPressed = true;
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LOCPLINT->cb->manageHeroCostume(getHero()->id, costumeIdx, GH.isKeyboardCtrlDown());
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}
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}
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void CArtifactsOfHeroMain::keyReleased(EShortcut key)
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{
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if(vstd::contains(costumesSwitcherHotkeys, key))
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shortcutPressed = false;
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}
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