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vcmi/client/widgets/CComponentHolder.h
2024-10-22 01:54:04 +03:00

80 lines
2.3 KiB
C++

/*
* CComponentHolder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "MiscWidgets.h"
class CAnimImage;
class CComponentHolder : public SelectableSlot
{
public:
using ClickFunctor = std::function<void(CComponentHolder&, const Point&)>;
ClickFunctor clickPressedCallback;
ClickFunctor showPopupCallback;
ClickFunctor gestureCallback;
std::shared_ptr<CAnimImage> image;
CComponentHolder(const Rect & area, const Point & selectionOversize);
void setClickPressedCallback(const ClickFunctor & callback);
void setShowPopupCallback(const ClickFunctor & callback);
void setGestureCallback(const ClickFunctor & callback);
void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
virtual ~CComponentHolder() = default;
};
class CArtPlace : public CComponentHolder
{
public:
ArtifactPosition slot;
CArtPlace(Point position, const ArtifactID & artId = ArtifactID::NONE, const SpellID & spellId = SpellID::NONE);
void setArtifact(const SpellID & spellId);
void setArtifact(const ArtifactID & artId, const SpellID & spellId = SpellID::NONE);
ArtifactID getArtifactId() const;
void lockSlot(bool on);
bool isLocked() const;
void addCombinedArtInfo(const std::map<const ArtifactID, std::vector<ArtifactID>> & arts);
private:
ArtifactID artId;
SpellID spellId;
bool locked;
int32_t imageIndex;
};
class CCommanderArtPlace : public CArtPlace
{
private:
const CGHeroInstance * commanderOwner;
ArtifactPosition commanderSlotID;
void returnArtToHeroCallback();
public:
CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot,
const ArtifactID & artId = ArtifactID::NONE, const SpellID & spellId = SpellID::NONE);
void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
};
class CSecSkillPlace : public CComponentHolder
{
public:
CSecSkillPlace(const Point & position, const SecondarySkill & skillId = SecondarySkill::NONE);
void setSkill(const SecondarySkill & skillId);
private:
SecondarySkill skillId;
};