mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
321 lines
7.9 KiB
CMake
321 lines
7.9 KiB
CMake
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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set(lib_SRCS
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StdInc.cpp
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${CMAKE_BINARY_DIR}/Version.cpp
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battle/AccessibilityInfo.cpp
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battle/BattleAction.cpp
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battle/BattleAttackInfo.cpp
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battle/BattleHex.cpp
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battle/BattleInfo.cpp
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battle/CBattleInfoCallback.cpp
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battle/CBattleInfoEssentials.cpp
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battle/CCallbackBase.cpp
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battle/CObstacleInstance.cpp
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battle/CPlayerBattleCallback.cpp
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battle/ReachabilityInfo.cpp
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battle/SideInBattle.cpp
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battle/SiegeInfo.cpp
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filesystem/AdapterLoaders.cpp
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filesystem/CArchiveLoader.cpp
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filesystem/CBinaryReader.cpp
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filesystem/CCompressedStream.cpp
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filesystem/CFileInputStream.cpp
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filesystem/CFilesystemLoader.cpp
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filesystem/CMemoryBuffer.cpp
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filesystem/CMemoryStream.cpp
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filesystem/CZipLoader.cpp
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filesystem/CZipSaver.cpp
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filesystem/FileInfo.cpp
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filesystem/FileStream.cpp
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filesystem/Filesystem.cpp
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filesystem/MinizipExtensions.cpp
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filesystem/ResourceID.cpp
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logging/CBasicLogConfigurator.cpp
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logging/CLogger.cpp
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mapObjects/CArmedInstance.cpp
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mapObjects/CBank.cpp
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mapObjects/CGHeroInstance.cpp
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mapObjects/CGMarket.cpp
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mapObjects/CGPandoraBox.cpp
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mapObjects/CGTownInstance.cpp
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mapObjects/CObjectClassesHandler.cpp
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mapObjects/CObjectHandler.cpp
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mapObjects/CommonConstructors.cpp
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mapObjects/CQuest.cpp
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mapObjects/CRewardableConstructor.cpp
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mapObjects/CRewardableObject.cpp
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mapObjects/JsonRandom.cpp
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mapObjects/MiscObjects.cpp
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mapObjects/ObjectTemplate.cpp
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mapping/CCampaignHandler.cpp
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mapping/CDrawRoadsOperation.cpp
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mapping/CMap.cpp
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mapping/CMapEditManager.cpp
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mapping/CMapInfo.cpp
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mapping/CMapService.cpp
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mapping/MapFormatH3M.cpp
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mapping/MapFormatJson.cpp
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registerTypes/RegisterTypes.cpp
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registerTypes/TypesClientPacks1.cpp
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registerTypes/TypesClientPacks2.cpp
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registerTypes/TypesMapObjects1.cpp
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registerTypes/TypesMapObjects2.cpp
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registerTypes/TypesMapObjects3.cpp
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registerTypes/TypesPregamePacks.cpp
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registerTypes/TypesServerPacks.cpp
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rmg/CMapGenerator.cpp
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rmg/CMapGenOptions.cpp
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rmg/CRmgTemplate.cpp
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rmg/CRmgTemplateStorage.cpp
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rmg/CRmgTemplateZone.cpp
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rmg/CZoneGraphGenerator.cpp
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rmg/CZonePlacer.cpp
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serializer/BinaryDeserializer.cpp
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serializer/BinarySerializer.cpp
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serializer/CLoadIntegrityValidator.cpp
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serializer/CMemorySerializer.cpp
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serializer/Connection.cpp
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serializer/CSerializer.cpp
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serializer/CTypeList.cpp
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serializer/JsonDeserializer.cpp
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serializer/JsonSerializeFormat.cpp
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serializer/JsonSerializer.cpp
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spells/AdventureSpellMechanics.cpp
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spells/BattleSpellMechanics.cpp
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spells/CDefaultSpellMechanics.cpp
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spells/CreatureSpellMechanics.cpp
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spells/CSpellHandler.cpp
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spells/ISpellMechanics.cpp
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spells/ViewSpellInt.cpp
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CAndroidVMHelper.cpp
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CArtHandler.cpp
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CBonusTypeHandler.cpp
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CBuildingHandler.cpp
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CConfigHandler.cpp
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CConsoleHandler.cpp
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CCreatureHandler.cpp
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CCreatureSet.cpp
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CGameInfoCallback.cpp
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CGameInterface.cpp
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CGameState.cpp
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CGeneralTextHandler.cpp
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CHeroHandler.cpp
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CModHandler.cpp
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CPathfinder.cpp
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CRandomGenerator.cpp
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CSkillHandler.cpp
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CStack.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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GameConstants.cpp
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HeroBonus.cpp
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IGameCallback.cpp
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IHandlerBase.cpp
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JsonDetail.cpp
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JsonNode.cpp
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LogicalExpression.cpp
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NetPacksLib.cpp
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ResourceSet.cpp
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VCMIDirs.cpp
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VCMI_Lib.cpp
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${VCMILIB_ADDITIONAL_SOURCES}
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)
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set(lib_HEADERS
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StdInc.h
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../Global.h
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battle/AccessibilityInfo.h
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battle/BattleAction.h
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battle/BattleAttackInfo.h
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battle/BattleHex.h
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battle/BattleInfo.h
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battle/CBattleInfoCallback.h
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battle/CBattleInfoEssentials.h
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battle/CCallbackBase.h
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battle/CObstacleInstance.h
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battle/CPlayerBattleCallback.h
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battle/ReachabilityInfo.h
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battle/SideInBattle.h
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battle/SiegeInfo.h
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filesystem/AdapterLoaders.h
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filesystem/CArchiveLoader.h
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filesystem/CBinaryReader.h
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filesystem/CCompressedStream.h
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filesystem/CFileInputStream.h
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filesystem/CFilesystemLoader.h
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filesystem/CInputOutputStream.h
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filesystem/CInputStream.h
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filesystem/CMemoryBuffer.h
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filesystem/CMemoryStream.h
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filesystem/COutputStream.h
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filesystem/CStream.h
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filesystem/CZipLoader.h
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filesystem/CZipSaver.h
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filesystem/FileInfo.h
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filesystem/FileStream.h
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filesystem/Filesystem.h
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filesystem/ISimpleResourceLoader.h
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filesystem/MinizipExtensions.h
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filesystem/ResourceID.h
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logging/CBasicLogConfigurator.h
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logging/CLogger.h
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mapObjects/CArmedInstance.h
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mapObjects/CBank.h
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mapObjects/CGHeroInstance.h
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mapObjects/CGMarket.h
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mapObjects/CGPandoraBox.h
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mapObjects/CGTownInstance.h
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mapObjects/CObjectClassesHandler.h
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mapObjects/CObjectHandler.h
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mapObjects/CommonConstructors.h
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mapObjects/CQuest.h
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mapObjects/CRewardableConstructor.h
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mapObjects/CRewardableObject.h
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mapObjects/JsonRandom.h
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mapObjects/MapObjects.h
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mapObjects/MiscObjects.h
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mapObjects/ObjectTemplate.h
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mapping/CCampaignHandler.h
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mapping/CDrawRoadsOperation.h
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mapping/CMapDefines.h
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mapping/CMapEditManager.h
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mapping/CMap.h
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mapping/CMapInfo.h
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mapping/CMapService.h
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mapping/MapFormatH3M.h
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mapping/MapFormatJson.h
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registerTypes/RegisterTypes.h
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rmg/CMapGenerator.h
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rmg/CMapGenOptions.h
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rmg/CRmgTemplate.h
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rmg/CRmgTemplateStorage.h
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rmg/CRmgTemplateZone.h
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rmg/CZoneGraphGenerator.h
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rmg/CZonePlacer.h
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rmg/float3.h
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serializer/BinaryDeserializer.h
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serializer/BinarySerializer.h
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serializer/CLoadIntegrityValidator.h
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serializer/CMemorySerializer.h
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serializer/Connection.h
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serializer/CSerializer.h
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serializer/CTypeList.h
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serializer/JsonDeserializer.h
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serializer/JsonSerializeFormat.h
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serializer/JsonSerializer.h
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spells/AdventureSpellMechanics.h
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spells/BattleSpellMechanics.h
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spells/CDefaultSpellMechanics.h
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spells/CreatureSpellMechanics.h
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spells/CSpellHandler.h
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spells/ISpellMechanics.h
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spells/Magic.h
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spells/SpellMechanics.h
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spells/ViewSpellInt.h
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AI_Base.h
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CAndroidVMHelper.h
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CArtHandler.h
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CBonusTypeHandler.h
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CBuildingHandler.h
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CConfigHandler.h
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CConsoleHandler.h
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CCreatureHandler.h
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CCreatureSet.h
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CGameInfoCallback.h
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CGameInterface.h
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CGameStateFwd.h
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CGameState.h
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CGeneralTextHandler.h
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CHeroHandler.h
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CModHandler.h
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CondSh.h
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ConstTransitivePtr.h
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CPathfinder.h
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CPlayerState.h
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CRandomGenerator.h
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CScriptingModule.h
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CSoundBase.h
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CStack.h
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CStopWatch.h
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CThreadHelper.h
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CTownHandler.h
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FunctionList.h
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GameConstants.h
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HeroBonus.h
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IBonusTypeHandler.h
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IGameCallback.h
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IGameEventsReceiver.h
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IHandlerBase.h
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int3.h
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Interprocess.h
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JsonDetail.h
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JsonNode.h
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LogicalExpression.h
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NetPacksBase.h
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NetPacks.h
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ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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StringConstants.h
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UnlockGuard.h
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VCMIDirs.h
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vcmi_endian.h
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VCMI_Lib.h
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)
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assign_source_group(${lib_SRCS} ${lib_HEADERS})
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add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
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set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
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target_link_libraries(vcmi ${MINIZIP_LIBRARIES} ${Boost_LIBRARIES} ${SDL2_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS})
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if(WIN32)
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set_target_properties(vcmi
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PROPERTIES
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OUTPUT_NAME "VCMI_lib"
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PROJECT_LABEL "VCMI_lib"
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)
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endif()
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if(ANDROID)
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return()
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endif()
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vcmi_set_output_dir(vcmi "")
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set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
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cotire(vcmi)
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# We want to deploy assets into build directory for easier debugging without install
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add_custom_command(TARGET vcmi POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
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)
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install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
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