1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/test/testdata/MiniTest/objects.json
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00

50 lines
679 B
JSON

{
"hero_0" : {
"l" : 0,
"template" : {
"animation" : "AH00_",
"editorAnimation" : "AH00_E",
"mask" : [
"VV",
"AV"
],
"visitableFrom" : [
"+++",
"+-+",
"+++"
]
},
"x" : 2,
"y" : 2,
"type" : "hero",
"subtype" : "knight",
"options" : {
"owner" : "red",
"type" : "catherine"
}
},
"hero_1" : {
"l" : 0,
"template" : {
"animation" : "AH00_",
"editorAnimation" : "AH00_E",
"mask" : [
"VV",
"AV"
],
"visitableFrom" : [
"+++",
"+-+",
"+++"
]
},
"x" : 6,
"y" : 2,
"type" : "hero",
"subtype" : "knight",
"options" : {
"owner" : "blue",
"type" : "christian"
}
}
}