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vcmi/osx/sparkle_release_notes.html

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<h2>0.94</h2>
<b>GENERAL</b>
<ul>
<li>Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.</li>
<li>fixed "get txt" console command</li>
<li>command "extract" to extract file by name</li>
<li>command "def2bmp" to convert def into set of frames.</li>
<li>fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)</li>
<li>fixed duels, added no-GUI mode for automatic AI testing</li>
<li>Sir Mullich is available at the start of the game</li>
<li>Upgrade cost will never be negative.</li>
<li>support for Chinese fonts (GBK 2-byte encoding)</li>
</ul>
<b>ADVENTURE MAP</b>
<ul>
<li>if Quick Combat option is turned on, battles will be resolved by AI</li>
<li>first hero is awakened on new turn</li>
<li>fixed 3000 gems reward in shipwreck</li>
</ul>
<b>BATTLES</b>
<ul>
<li>autofight implemented</li>
<li>most of the animations is time-based</li>
<li>simplified postioning of units in battle, should fix remaining issues with unit positioning</li>
<li>synchronized attack/defence animation</li>
<li>spell animation speed uses game settings</li>
<li>fixed disrupting ray duration</li>
<li>added logging domain for battle animations</li>
<li>Fixed crashes on Land Mines / Fire Wall casting.</li>
<li>UI will be correctly greyed-out during opponent turn</li>
<li>fixed remaining issues with blit order</li>
<li>Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)</li>
<li>Fixed Remove Obstacle.</li>
<li>defeating hero will yield 500 XP</li>
<li>Added lots of missing spell immunities from Strategija</li>
<li>Added stone gaze immunity for Troglodytes (did you know about it?)</li>
<li>damage done by turrets is properly increased by built buldings</li>
<li>Wyverns will cast Poison instead of Stone Gaze.</li>
</ul>
<b>TOWN</b>
<ul>
<li>Fixed issue that allowed to build multiple boats in town.</li>
<li>fix for lookout tower</li>
</ul>
<br>
<h2>0.93</h2>
<b>GENERAL</b>
<ul>
<li>Support for SoD-only installations, WoG becomes optional addition</li>
<li>New logging framework</li>
<li>Negative luck support, disabled by default</li>
<li>Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)</li>
<li>Fixed stack artifact (and related buttons) not displaying in creature window.</li>
<li>Fixed crash at month of double population.</li>
</ul>
<b>MODS</b>
<ul>
<li>See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.</li>
<li>Improved json validation. Now it support most of features from latest json schema draft.</li>
<li>Icons use path to icon instead of image indexes.</li>
<li>It is possible to edit data of another mod or H3 data via mods.</li>
<li>Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)</li>
<li>Removed no longer needed field "projectile spins"</li>
<li>Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.</li>
</ul>
<b>BATTLES</b>
<ul>
<li>Fixed Death Stare of Commanders</li>
<li>Projectile blitting should be closer to original H3. But still not perfect.</li>
<li>Fixed missing Mirth effects</li>
<li>Stack affected by Berserk should not try to attack itself</li>
<li>Fixed several cases of incorrect positioning of creatures in battles</li>
<li>Fixed abilities of Efreet.</li>
<li>Fixed broken again palette in some battle backgrounds</li>
</ul>
<b>TOWN</b>
<ul>
<li>VCMI will not crash if building selection area is smaller than def</li>
<li>Detection of transparency on selection area is closer to H3</li>
<li>Improved handling buildings with mode "auto":
<ul>
<li>they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)</li>
<li>transitive dependencies are handled (A makes B build, and B makes C and D)</li>
</ul>
</li>
</ul>
<b>SOUND</b>
<ul>
<li>Added missing WoG creature sounds (from Kuririn).</li>
<li>The Windows package comes with DLLs needed to play .ogg files</li>
<li>(linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's</li>
<li>some missing sounds for battle effects</li>
</ul>
<b>ARTIFACTS</b>
<ul>
<li>Several fixes to combined artifacts added via mods.</li>
<li>Fixed Spellbinder's Hat giving level 1 spells instead of 5.</li>
<li>Fixed incorrect components of Cornucopia.</li>
<li>Cheat code with grant all artifacts, including the ones added by mods</li>
</ul>
<br>
<h2>0.92</h2>
<b>GENERAL</b>
<ul>
<li>hero crossover between missions in campaigns</li>
<li>introduction before missions in campaigns</li>
</ul>
<b>MODS</b>
<ul>
<li>Added CREATURE_SPELL_POWER for commanders</li>
<li>Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine </li>
<li>Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION</li>
<li>Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges</li>
<li>Double growth creatures are configurable now</li>
<li>Drain Life now has % effect depending on bonus value</li>
<li>Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".</li>
<li>Moat damage configurable</li>
<li>More config options for spells:
<ul>
<li>mind immunity handled by config</li>
<li>direct damage immunity handled by config</li>
<li>immunity icon configurable</li>
<li>removed mind_spell flag</li>
</ul>
</li>
<li>creature config use string ids now.</li>
<li>support for string subtype id in short bonus format</li>
<li>primary skill identifiers for bonuses</li>
</ul>
<h2>0.91</h2>
<b>GENERAL</b>
<ul>
<li>VCMI build on OS X is now supported</li>
<li>Completely removed autotools</li>
<li>Added RMG interace and ability to generate simplest working maps</li>
<li>Added loading screen</li>
</ul>
<b>MODS</b>
<ul>
<li>Simplified mod structure. Mods from 0.9 will not be compatible.</li>
<ul>
<li>Mods can be turned on and off in config/modSettings.json file</li>
<li>Support for new factions, including:</li>
</ul>
<li>New towns</li>
<li>New hero classes</li>
<li>New heroes</li>
<li>New town-related external dwellings</li>
<ul>
<li>Support for new artifact, including combined, commander and stack artifacts</li>
<li>Extended configuration options</li>
</ul>
<li>All game objects are referenced by string identifiers</li>
<li>Subtype resolution for bonuses</li>
</ul>
<b>BATTLES</b>
<ul>
<li>Support for "enchanted" WoG ability</li>
</ul>
<b>ADVENTURE AI</b>
<ul>
<li>AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration</li>
<li>Improved exploration algorithm</li>
<li>AI will prioritize dwellings and mines when there are no opponents visible</li>
</ul>
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