mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
156aa6e4d9
* Renamed color constants * Renamed class AdventureMapButton to CAdventureMapButton * Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses * Moved new creature window from GuiClasses to CCreatureWindow
1490 lines
32 KiB
C++
1490 lines
32 KiB
C++
#include "StdInc.h"
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#include "CIntObjectClasses.h"
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#include "../CBitmapHandler.h"
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#include "SDL_Extensions.h"
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#include "../Graphics.h"
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#include "../CAnimation.h"
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#include "../CGameInfo.h"
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#include "../../CCallback.h"
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#include "../CConfigHandler.h"
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#include "../BattleInterface/CBattleInterface.h"
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#include "../BattleInterface/CBattleInterfaceClasses.h"
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#include "../CPlayerInterface.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../GUIClasses.h"
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#include "CGuiHandler.h"
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#include "../CAdvmapInterface.h"
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CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
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{
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init();
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bg = BG;
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freeSurf = Free;
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pos.x += x;
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pos.y += y;
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pos.w = BG->w;
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pos.h = BG->h;
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}
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CPicture::CPicture( const std::string &bmpname, int x, int y )
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{
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init();
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bg = BitmapHandler::loadBitmap(bmpname);
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freeSurf = true;;
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pos.x += x;
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pos.y += y;
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if(bg)
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{
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pos.w = bg->w;
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pos.h = bg->h;
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}
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else
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{
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pos.w = pos.h = 0;
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}
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}
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CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
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{
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init();
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createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
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}
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CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
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{
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init();
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createSimpleRect(r, screenFormat, color);
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}
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CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
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{
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needRefresh = false;
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srcRect = new Rect(SrcRect);
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pos.x += x;
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pos.y += y;
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pos.w = srcRect->w;
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pos.h = srcRect->h;
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bg = BG;
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freeSurf = free;
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}
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CPicture::~CPicture()
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{
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if(freeSurf)
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SDL_FreeSurface(bg);
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delete srcRect;
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}
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void CPicture::init()
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{
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needRefresh = false;
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srcRect = NULL;
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}
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void CPicture::show(SDL_Surface * to)
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{
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if (needRefresh)
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showAll(to);
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}
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void CPicture::showAll(SDL_Surface * to)
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{
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if(bg)
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{
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if(srcRect)
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{
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SDL_Rect srcRectCpy = *srcRect;
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SDL_Rect dstRect = srcRectCpy;
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dstRect.x = pos.x;
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dstRect.y = pos.y;
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CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
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}
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else
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blitAt(bg, pos, to);
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}
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}
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void CPicture::convertToScreenBPP()
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{
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SDL_Surface *hlp = bg;
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bg = SDL_ConvertSurface(hlp,screen->format,0);
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SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
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SDL_FreeSurface(hlp);
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}
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void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
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{
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pos += r;
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pos.w = r.w;
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pos.h = r.h;
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if(screenFormat)
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bg = CSDL_Ext::newSurface(r.w, r.h);
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else
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bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
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SDL_FillRect(bg, NULL, color);
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freeSurf = true;
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}
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void CPicture::colorizeAndConvert(int player)
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{
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assert(bg);
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colorize(player);
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convertToScreenBPP();
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}
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void CPicture::colorize(int player)
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{
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assert(bg);
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assert(bg->format->BitsPerPixel == 8);
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graphics->blueToPlayersAdv(bg, player);
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}
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CButtonBase::CButtonBase()
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{
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swappedImages = keepFrame = false;
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bitmapOffset = 0;
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state=NORMAL;
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image = NULL;
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text = NULL;
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}
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CButtonBase::~CButtonBase()
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{
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}
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void CButtonBase::update()
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{
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if (text)
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{
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if (state == PRESSED)
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text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
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else
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text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
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}
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int newPos = (int)state + bitmapOffset;
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if (newPos < 0)
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newPos = 0;
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if (state == HIGHLIGHTED && image->size() < 4)
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newPos = image->size()-1;
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if (swappedImages)
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{
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if (newPos == 0) newPos = 1;
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else if (newPos == 1) newPos = 0;
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}
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if (!keepFrame)
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image->setFrame(newPos);
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if (active)
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redraw();
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}
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void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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delChild(text);
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text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
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update();
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}
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void CButtonBase::setOffset(int newOffset)
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{
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if (bitmapOffset == newOffset)
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return;
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bitmapOffset = newOffset;
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update();
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}
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void CButtonBase::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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state = newState;
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update();
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}
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CButtonBase::ButtonState CButtonBase::getState()
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{
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return state;
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}
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bool CButtonBase::isBlocked()
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{
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return state == BLOCKED;
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}
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bool CButtonBase::isHighlighted()
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{
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return state == HIGHLIGHTED;
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}
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void CButtonBase::block(bool on)
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{
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setState(on?BLOCKED:NORMAL);
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}
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CAdventureMapButton::CAdventureMapButton ()
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{
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hoverable = actOnDown = borderEnabled = soundDisabled = false;
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borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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}
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CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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}
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CAdventureMapButton::CAdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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void CAdventureMapButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down)
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{
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if (!soundDisabled)
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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else if(hoverable && hovered)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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if (actOnDown && down)
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{
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callback();
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}
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else if (!actOnDown && previousState && (down==false))
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{
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callback();
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}
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}
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void CAdventureMapButton::clickRight(tribool down, bool previousState)
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{
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if(down && helpBox.size()) //there is no point to show window with nothing inside...
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CRClickPopup::createAndPush(helpBox);
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}
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void CAdventureMapButton::hover (bool on)
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{
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if(hoverable)
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{
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if(on)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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}
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if(pressedL && on)
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setState(PRESSED);
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std::string *name = (vstd::contains(hoverTexts,getState()))
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? (&hoverTexts[getState()])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
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if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
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{
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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if(on && LOCPLINT->battleInt->console->alterTxt == "")
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{
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LOCPLINT->battleInt->console->alterTxt = *name;
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LOCPLINT->battleInt->console->whoSetAlter = 1;
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}
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else if (LOCPLINT->battleInt->console->alterTxt == *name)
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{
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LOCPLINT->battleInt->console->alterTxt = "";
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LOCPLINT->battleInt->console->whoSetAlter = 0;
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}
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}
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else if(GH.statusbar) //for other buttons
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{
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if (on)
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GH.statusbar->print(*name);
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else if ( GH.statusbar->getCurrent()==(*name) )
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GH.statusbar->clear();
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}
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}
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}
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void CAdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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currentImage = -1;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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callback = Callback;
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hoverable = actOnDown = borderEnabled = soundDisabled = false;
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borderColor.unused = 1; // represents a transparent color, used for HighlightableButton
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assignedKeys.insert(key);
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hoverTexts = Name;
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helpBox=HelpBox;
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pos.x += x;
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pos.y += y;
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if (!defName.empty())
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imageNames.push_back(defName);
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if (add)
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for (size_t i=0; i<add->size();i++ )
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imageNames.push_back(add->at(i));
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setIndex(0, playerColoredButton);
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}
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void CAdventureMapButton::setIndex(size_t index, bool playerColoredButton)
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{
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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setImage(new CAnimation(imageNames[index]), playerColoredButton);
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}
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void CAdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if (image && active)
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image->deactivate();
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delChild(image);
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image = new CAnimImage(anim, getState());
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if (active)
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image->activate();
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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}
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void CAdventureMapButton::setPlayerColor(int player)
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{
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if (image)
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image->playerColored(player);
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}
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void CAdventureMapButton::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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if (borderEnabled && borderColor.unused == 0)
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CSDL_Ext::drawBorder(to, pos.x - 1, pos.y - 1, pos.w + 2, pos.h + 2, int3(borderColor.r, borderColor.g, borderColor.b));
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}
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void CHighlightableButton::select(bool on)
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{
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selected = on;
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if (on)
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{
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setState(HIGHLIGHTED);
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callback();
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borderEnabled = true;
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}
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else
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{
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setState(NORMAL);
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callback2();
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borderEnabled = false;
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}
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if(hoverTexts.size()>1)
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{
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hover(false);
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hover(true);
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}
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}
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void CHighlightableButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down && !(onlyOn && isHighlighted()))
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{
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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if(previousState && down == false && getState() == PRESSED)
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{
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//if(!onlyOn || !isHighlighted())
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select(!selected);
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}
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}
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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: onlyOn(false), selected(false), callback2(onDeselect)
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{
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
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}
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CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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{
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if (bt->parent)
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bt->parent->removeChild(bt);
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addChild(bt);
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bt->recActions = defActions;//FIXME: not needed?
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
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if(musicLike)
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{
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if (buttons.size() > 3)
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bt->setOffset(buttons.size()-3);
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}
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bt->ID = uid;
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
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: onChange(OnChange), musicLike(musicLikeButtons)
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{}
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CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
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{
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}
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void CHighlightableButtonsGroup::select(int id, bool mode)
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{
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CHighlightableButton *bt = NULL;
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if(mode)
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{
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for(size_t i=0;i<buttons.size() && !bt; ++i)
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if (buttons[i]->ID == id)
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bt = buttons[i];
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}
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else
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{
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bt = buttons[id];
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}
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bt->select(true);
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selectionChanged(bt->ID);
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}
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void CHighlightableButtonsGroup::selectionChanged(int to)
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{
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for(size_t i=0;i<buttons.size(); ++i)
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if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
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buttons[i]->select(false);
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onChange(to);
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if (parent)
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parent->redraw();
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}
|
|
|
|
void CHighlightableButtonsGroup::show(SDL_Surface * to)
|
|
{
|
|
if (musicLike)
|
|
{
|
|
for(size_t i=0;i<buttons.size(); ++i)
|
|
if(buttons[i]->isHighlighted())
|
|
buttons[i]->show(to);
|
|
}
|
|
else
|
|
CIntObject::show(to);
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::showAll(SDL_Surface * to)
|
|
{
|
|
if (musicLike)
|
|
{
|
|
for(size_t i=0;i<buttons.size(); ++i)
|
|
if(buttons[i]->isHighlighted())
|
|
buttons[i]->showAll(to);
|
|
}
|
|
else
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CHighlightableButtonsGroup::block( ui8 on )
|
|
{
|
|
for(size_t i=0;i<buttons.size(); ++i)
|
|
{
|
|
buttons[i]->block(on);
|
|
}
|
|
}
|
|
|
|
void CSlider::sliderClicked()
|
|
{
|
|
if(!(active & MOVE))
|
|
{
|
|
activateMouseMove();
|
|
used |= MOVE;
|
|
}
|
|
}
|
|
|
|
void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
double v = 0;
|
|
if(horizontal)
|
|
{
|
|
if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
|
|
return;
|
|
v = sEvent.x - pos.x - 24;
|
|
v *= positions;
|
|
v /= (pos.w - 48);
|
|
}
|
|
else
|
|
{
|
|
if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
|
|
return;
|
|
v = sEvent.y - pos.y - 24;
|
|
v *= positions;
|
|
v /= (pos.h - 48);
|
|
}
|
|
v += 0.5;
|
|
if(v!=value)
|
|
{
|
|
moveTo(v);
|
|
redrawSlider();
|
|
}
|
|
}
|
|
|
|
void CSlider::redrawSlider()
|
|
{
|
|
//slider->show(screenBuf);
|
|
}
|
|
|
|
void CSlider::moveLeft()
|
|
{
|
|
moveTo(value-1);
|
|
}
|
|
|
|
void CSlider::moveRight()
|
|
{
|
|
moveTo(value+1);
|
|
}
|
|
|
|
void CSlider::moveTo(int to)
|
|
{
|
|
vstd::amax(to, 0);
|
|
vstd::amin(to, positions);
|
|
|
|
//same, old position?
|
|
if(value == to)
|
|
return;
|
|
|
|
value = to;
|
|
if(horizontal)
|
|
{
|
|
if(positions)
|
|
{
|
|
double part = static_cast<double>(to) / positions;
|
|
part*=(pos.w-48);
|
|
int newPos = part + pos.x + 16 - slider->pos.x;
|
|
slider->moveBy(Point(newPos, 0));
|
|
}
|
|
else
|
|
slider->moveTo(Point(pos.x+16, pos.y));
|
|
}
|
|
else
|
|
{
|
|
if(positions)
|
|
{
|
|
double part = static_cast<double>(to) / positions;
|
|
part*=(pos.h-48);
|
|
int newPos = part + pos.y + 16 - slider->pos.y;
|
|
slider->moveBy(Point(0, newPos));
|
|
}
|
|
else
|
|
slider->moveTo(Point(pos.x, pos.y+16));
|
|
}
|
|
|
|
if(moved)
|
|
moved(to);
|
|
}
|
|
|
|
void CSlider::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(down && !slider->isBlocked())
|
|
{
|
|
double pw = 0;
|
|
double rw = 0;
|
|
if(horizontal)
|
|
{
|
|
pw = GH.current->motion.x-pos.x-25;
|
|
rw = pw / static_cast<double>(pos.w - 48);
|
|
}
|
|
else
|
|
{
|
|
pw = GH.current->motion.y-pos.y-24;
|
|
rw = pw / (pos.h-48);
|
|
}
|
|
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
|
|
return;
|
|
// if (rw>1) return;
|
|
// if (rw<0) return;
|
|
slider->clickLeft(true, slider->pressedL);
|
|
moveTo(rw * positions + 0.5);
|
|
return;
|
|
}
|
|
if(active & MOVE)
|
|
{
|
|
deactivateMouseMove();
|
|
used &= ~MOVE;
|
|
}
|
|
}
|
|
|
|
CSlider::~CSlider()
|
|
{
|
|
|
|
}
|
|
|
|
CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
|
|
:capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
setAmount(amount);
|
|
|
|
used = LCLICK;
|
|
strongInterest = true;
|
|
|
|
|
|
left = new CAdventureMapButton();
|
|
right = new CAdventureMapButton();
|
|
slider = new CAdventureMapButton();
|
|
|
|
pos.x += x;
|
|
pos.y += y;
|
|
|
|
if(horizontal)
|
|
{
|
|
left->pos.y = slider->pos.y = right->pos.y = pos.y;
|
|
left->pos.x = pos.x;
|
|
right->pos.x = pos.x + totalw - 16;
|
|
}
|
|
else
|
|
{
|
|
left->pos.x = slider->pos.x = right->pos.x = pos.x;
|
|
left->pos.y = pos.y;
|
|
right->pos.y = pos.y + totalw - 16;
|
|
}
|
|
|
|
left->callback = boost::bind(&CSlider::moveLeft,this);
|
|
right->callback = boost::bind(&CSlider::moveRight,this);
|
|
slider->callback = boost::bind(&CSlider::sliderClicked,this);
|
|
left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
|
|
if(horizontal)
|
|
{
|
|
pos.h = 16;
|
|
pos.w = totalw;
|
|
}
|
|
else
|
|
{
|
|
pos.w = 16;
|
|
pos.h = totalw;
|
|
}
|
|
|
|
if(style == 0)
|
|
{
|
|
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
|
|
CAnimation *animLeft = new CAnimation(name);
|
|
left->setImage(animLeft);
|
|
left->setOffset(0);
|
|
|
|
CAnimation *animRight = new CAnimation(name);
|
|
right->setImage(animRight);
|
|
right->setOffset(2);
|
|
|
|
CAnimation *animSlider = new CAnimation(name);
|
|
slider->setImage(animSlider);
|
|
slider->setOffset(4);
|
|
}
|
|
else
|
|
{
|
|
left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
|
|
right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
|
|
slider->setImage(new CAnimation("SCNRBSL.DEF"));
|
|
}
|
|
slider->actOnDown = true;
|
|
slider->soundDisabled = true;
|
|
left->soundDisabled = true;
|
|
right->soundDisabled = true;
|
|
|
|
value = -1;
|
|
moveTo(Value);
|
|
}
|
|
|
|
void CSlider::block( bool on )
|
|
{
|
|
left->block(on);
|
|
right->block(on);
|
|
slider->block(on);
|
|
}
|
|
|
|
void CSlider::setAmount( int to )
|
|
{
|
|
amount = to;
|
|
positions = to - capacity;
|
|
vstd::amax(positions, 0);
|
|
}
|
|
|
|
void CSlider::showAll(SDL_Surface * to)
|
|
{
|
|
CSDL_Ext::fillRect(to, &pos, 0);
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CSlider::wheelScrolled(bool down, bool in)
|
|
{
|
|
moveTo(value + 3 * (down ? +1 : -1));
|
|
}
|
|
|
|
void CSlider::keyPressed(const SDL_KeyboardEvent & key)
|
|
{
|
|
if(key.state != SDL_PRESSED) return;
|
|
|
|
int moveDest = 0;
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_UP:
|
|
moveDest = value - 1;
|
|
break;
|
|
case SDLK_DOWN:
|
|
moveDest = value + 1;
|
|
break;
|
|
case SDLK_PAGEUP:
|
|
moveDest = value - capacity + 1;
|
|
break;
|
|
case SDLK_PAGEDOWN:
|
|
moveDest = value + capacity - 1;
|
|
break;
|
|
case SDLK_HOME:
|
|
moveDest = 0;
|
|
break;
|
|
case SDLK_END:
|
|
moveDest = amount - capacity;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
moveTo(moveDest);
|
|
}
|
|
|
|
void CSlider::moveToMax()
|
|
{
|
|
moveTo(amount);
|
|
}
|
|
|
|
static void intDeleter(CIntObject* object)
|
|
{
|
|
delete object;
|
|
}
|
|
|
|
CObjectList::CObjectList(CreateFunc create, DestroyFunc destroy):
|
|
createObject(create),
|
|
destroyObject(destroy)
|
|
{
|
|
if (!destroyObject)
|
|
destroyObject = intDeleter;
|
|
}
|
|
|
|
void CObjectList::deleteItem(CIntObject* item)
|
|
{
|
|
if (!item)
|
|
return;
|
|
if (active)
|
|
item->deactivate();
|
|
removeChild(item);
|
|
destroyObject(item);
|
|
}
|
|
|
|
CIntObject* CObjectList::createItem(size_t index)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
CIntObject * item = createObject(index);
|
|
if (item == NULL)
|
|
item = new CIntObject();
|
|
|
|
item->recActions = defActions;
|
|
|
|
//May happen if object was created before call to getObject()
|
|
if(item->parent != this)
|
|
{
|
|
if (item->parent)
|
|
CGuiHandler::moveChild(item, item->parent, this);
|
|
else
|
|
addChild(item);
|
|
}
|
|
|
|
if (item && active)
|
|
item->activate();
|
|
return item;
|
|
}
|
|
|
|
CTabbedInt::CTabbedInt(CreateFunc create, DestroyFunc destroy, Point position, size_t ActiveID):
|
|
CObjectList(create, destroy),
|
|
activeTab(NULL),
|
|
activeID(ActiveID)
|
|
{
|
|
pos += position;
|
|
reset();
|
|
}
|
|
|
|
void CTabbedInt::setActive(size_t which)
|
|
{
|
|
if (which != activeID)
|
|
{
|
|
activeID = which;
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void CTabbedInt::reset()
|
|
{
|
|
deleteItem(activeTab);
|
|
activeTab = createItem(activeID);
|
|
activeTab->moveTo(pos.topLeft());
|
|
|
|
if (active)
|
|
redraw();
|
|
}
|
|
|
|
CIntObject * CTabbedInt::getItem()
|
|
{
|
|
return activeTab;
|
|
}
|
|
|
|
CListBox::CListBox(CreateFunc create, DestroyFunc destroy, Point Pos, Point ItemOffset, size_t VisibleSize,
|
|
size_t TotalSize, size_t InitialPos, int Slider, Rect SliderPos):
|
|
CObjectList(create, destroy),
|
|
first(InitialPos),
|
|
totalSize(TotalSize),
|
|
itemOffset(ItemOffset)
|
|
{
|
|
pos += Pos;
|
|
items.resize(VisibleSize, NULL);
|
|
|
|
if (Slider & 1)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1),
|
|
VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4);
|
|
}
|
|
reset();
|
|
}
|
|
|
|
// Used to move active items after changing list position
|
|
void CListBox::updatePositions()
|
|
{
|
|
Point itemPos = pos.topLeft();
|
|
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
|
|
{
|
|
(*it)->moveTo(itemPos);
|
|
itemPos += itemOffset;
|
|
}
|
|
if (active)
|
|
{
|
|
redraw();
|
|
if (slider)
|
|
slider->moveTo(first);
|
|
}
|
|
}
|
|
|
|
void CListBox::reset()
|
|
{
|
|
size_t current = first;
|
|
for (std::list<CIntObject*>::iterator it = items.begin(); it!=items.end(); it++)
|
|
{
|
|
deleteItem(*it);
|
|
*it = createItem(current++);
|
|
}
|
|
updatePositions();
|
|
}
|
|
|
|
void CListBox::moveToPos(size_t which)
|
|
{
|
|
//Calculate new position
|
|
size_t maxPossible;
|
|
if (totalSize > items.size())
|
|
maxPossible = totalSize - items.size();
|
|
else
|
|
maxPossible = 0;
|
|
|
|
size_t newPos = std::min(which, maxPossible);
|
|
|
|
//If move distance is 1 (most of calls from Slider) - use faster shifts instead of resetting all items
|
|
if (first - newPos == 1)
|
|
moveToPrev();
|
|
else if (newPos - first == 1)
|
|
moveToNext();
|
|
else if (newPos != first)
|
|
{
|
|
first = newPos;
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void CListBox::moveToNext()
|
|
{
|
|
//Remove front item and insert new one to end
|
|
if (first + items.size() < totalSize)
|
|
{
|
|
first++;
|
|
deleteItem(items.front());
|
|
items.pop_front();
|
|
items.push_back(createItem(first+items.size()));
|
|
updatePositions();
|
|
}
|
|
}
|
|
|
|
void CListBox::moveToPrev()
|
|
{
|
|
//Remove last item and insert new one at start
|
|
if (first)
|
|
{
|
|
first--;
|
|
deleteItem(items.back());
|
|
items.pop_back();
|
|
items.push_front(createItem(first));
|
|
updatePositions();
|
|
}
|
|
}
|
|
|
|
std::list<CIntObject*> CListBox::getItems()
|
|
{
|
|
return items;
|
|
}
|
|
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
if(bitmap)
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=NULL;
|
|
}
|
|
}
|
|
|
|
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
|
|
{
|
|
bg=BitmapHandler::loadBitmap(name);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
pos.x += x;
|
|
pos.y += y;
|
|
if(maxw >= 0)
|
|
pos.w = std::min(bg->w,maxw);
|
|
else
|
|
pos.w=bg->w;
|
|
pos.h=bg->h;
|
|
middlex=(pos.w/2)+pos.x;
|
|
middley=(bg->h/2)+pos.y;
|
|
}
|
|
|
|
CStatusBar::~CStatusBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
void CStatusBar::clear()
|
|
{
|
|
if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
|
|
{
|
|
current="";
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
void CStatusBar::print(const std::string & text)
|
|
{
|
|
if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
|
|
{
|
|
current=text;
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
void CStatusBar::show(SDL_Surface * to)
|
|
{
|
|
SDL_Rect srcRect = genRect(pos.h,pos.w,0,0);
|
|
SDL_Rect dstRect = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
CSDL_Ext::blitSurface(bg,&srcRect,to,&dstRect);
|
|
CSDL_Ext::printAtMiddle(current,middlex,middley,FONT_SMALL,Colors::Cornsilk,to);
|
|
}
|
|
|
|
std::string CStatusBar::getCurrent()
|
|
{
|
|
return current;
|
|
}
|
|
|
|
void CList::activate()
|
|
{
|
|
activateLClick();
|
|
activateRClick();
|
|
activateHover();
|
|
activateKeys();
|
|
activateMouseMove();
|
|
};
|
|
|
|
void CList::deactivate()
|
|
{
|
|
deactivateLClick();
|
|
deactivateRClick();
|
|
deactivateHover();
|
|
deactivateKeys();
|
|
deactivateMouseMove();
|
|
};
|
|
|
|
void CList::clickLeft(tribool down, bool previousState)
|
|
{
|
|
};
|
|
|
|
CList::CList(int Size)
|
|
:SIZE(Size)
|
|
{
|
|
}
|
|
|
|
void CList::fixPos()
|
|
{
|
|
if(selected < 0) //no selection, do nothing
|
|
return;
|
|
if(selected < from) //scroll up
|
|
from = selected;
|
|
else if(from + SIZE <= selected)
|
|
from = selected - SIZE + 1;
|
|
|
|
vstd::amin(from, size() - SIZE);
|
|
vstd::amax(from, 0);
|
|
draw(screen);
|
|
}
|
|
|
|
void CHoverableArea::hover (bool on)
|
|
{
|
|
if (on)
|
|
GH.statusbar->print(hoverText);
|
|
else if (GH.statusbar->getCurrent()==hoverText)
|
|
GH.statusbar->clear();
|
|
}
|
|
|
|
CHoverableArea::CHoverableArea()
|
|
{
|
|
used |= HOVER;
|
|
}
|
|
|
|
CHoverableArea::~CHoverableArea()
|
|
{
|
|
}
|
|
|
|
void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(!down && previousState)
|
|
{
|
|
LOCPLINT->showInfoDialog(text);
|
|
}
|
|
}
|
|
void LRClickableAreaWText::clickRight(tribool down, bool previousState)
|
|
{
|
|
adventureInt->handleRightClick(text, down);
|
|
}
|
|
|
|
LRClickableAreaWText::LRClickableAreaWText()
|
|
{
|
|
init();
|
|
}
|
|
|
|
LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
|
|
{
|
|
init();
|
|
pos = Pos + pos;
|
|
hoverText = HoverText;
|
|
text = ClickText;
|
|
}
|
|
|
|
LRClickableAreaWText::~LRClickableAreaWText()
|
|
{
|
|
}
|
|
|
|
void LRClickableAreaWText::init()
|
|
{
|
|
used = LCLICK | RCLICK | HOVER;
|
|
}
|
|
|
|
void CLabel::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
std::string *hlpText = NULL; //if NULL, text field will be used
|
|
if(ignoreLeadingWhitespace)
|
|
{
|
|
hlpText = new std::string(text);
|
|
boost::trim_left(*hlpText);
|
|
}
|
|
|
|
std::string &toPrint = hlpText ? *hlpText : text;
|
|
if(!toPrint.length())
|
|
return;
|
|
|
|
static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
|
|
printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
|
|
}
|
|
|
|
CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= Colors::Cornsilk*/, const std::string &Text /*= ""*/)
|
|
:alignment(Align), font(Font), color(Color), text(Text)
|
|
{
|
|
autoRedraw = true;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = pos.h = 0;
|
|
bg = NULL;
|
|
ignoreLeadingWhitespace = false;
|
|
}
|
|
|
|
void CLabel::setTxt(const std::string &Txt)
|
|
{
|
|
text = Txt;
|
|
if(autoRedraw)
|
|
{
|
|
if(bg || !parent)
|
|
redraw();
|
|
else
|
|
parent->redraw();
|
|
}
|
|
}
|
|
|
|
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= Colors::Cornsilk*/)
|
|
:CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
|
|
{
|
|
redrawParentOnScrolling = false;
|
|
autoRedraw = false;
|
|
pos.h = rect.h;
|
|
pos.w = rect.w;
|
|
assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
|
|
assert(pos.w >= 80); //we need some space
|
|
setTxt(Text);
|
|
}
|
|
|
|
void CTextBox::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
|
|
const Font &f = *graphics->fonts[font];
|
|
int dy = f.height; //line height
|
|
int base_y = pos.y;
|
|
if(alignment == CENTER)
|
|
base_y += std::max((pos.h - maxH)/2,0);
|
|
|
|
int howManyLinesToPrint = slider ? slider->capacity : lines.size();
|
|
int firstLineToPrint = slider ? slider->value : 0;
|
|
|
|
for (int i = 0; i < howManyLinesToPrint; i++)
|
|
{
|
|
const std::string &line = lines[i + firstLineToPrint];
|
|
if(!line.size()) continue;
|
|
|
|
int x = pos.x;
|
|
if(alignment == CENTER)
|
|
{
|
|
x += (pos.w - f.getWidth(line.c_str())) / 2;
|
|
if(slider)
|
|
x -= slider->pos.w / 2 + 5;
|
|
}
|
|
|
|
if(line[0] == '{' && line[line.size()-1] == '}')
|
|
CSDL_Ext::printAt(line, x, base_y + i*dy, font, Colors::Jasmine, to);
|
|
else
|
|
CSDL_Ext::printAt(line, x, base_y + i*dy, font, color, to);
|
|
}
|
|
|
|
}
|
|
|
|
void CTextBox::setTxt(const std::string &Txt)
|
|
{
|
|
recalculateLines(Txt);
|
|
CLabel::setTxt(Txt);
|
|
}
|
|
|
|
void CTextBox::sliderMoved(int to)
|
|
{
|
|
if(!slider)
|
|
return;
|
|
|
|
if(redrawParentOnScrolling)
|
|
parent->redraw();
|
|
redraw();
|
|
}
|
|
|
|
void CTextBox::setBounds(int limitW, int limitH)
|
|
{
|
|
pos.h = limitH;
|
|
pos.w = limitW;
|
|
recalculateLines(text);
|
|
}
|
|
|
|
void CTextBox::recalculateLines(const std::string &Txt)
|
|
{
|
|
delChildNUll(slider, true);
|
|
lines.clear();
|
|
|
|
const Font &f = *graphics->fonts[font];
|
|
int lineHeight = f.height;
|
|
int lineCapacity = pos.h / lineHeight;
|
|
|
|
lines = CMessage::breakText(Txt, pos.w, font);
|
|
if(lines.size() > lineCapacity) //we need to add a slider
|
|
{
|
|
lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
|
|
if(active)
|
|
slider->activate();
|
|
}
|
|
|
|
maxH = lineHeight * lines.size();
|
|
maxW = 0;
|
|
BOOST_FOREACH(const std::string &line, lines)
|
|
vstd::amax(maxW, f.getWidth(line.c_str()));
|
|
}
|
|
|
|
void CGStatusBar::print(const std::string & Text)
|
|
{
|
|
setTxt(Text);
|
|
}
|
|
|
|
void CGStatusBar::clear()
|
|
{
|
|
setTxt("");
|
|
}
|
|
|
|
std::string CGStatusBar::getCurrent()
|
|
{
|
|
return text;
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= Colors::Cornsilk*/, const std::string &Text /*= ""*/)
|
|
: CLabel(x, y, Font, Align, Color, Text)
|
|
{
|
|
init();
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= Colors::Cornsilk*/)
|
|
: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
|
|
{
|
|
init();
|
|
bg = BG;
|
|
CGuiHandler::moveChild(bg, bg->parent, this);
|
|
pos = bg->pos;
|
|
calcOffset();
|
|
}
|
|
|
|
CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
|
|
: CLabel(x, y, FONT_SMALL, CENTER)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
init();
|
|
bg = new CPicture(name);
|
|
pos = bg->pos;
|
|
if(maxw < pos.w)
|
|
{
|
|
vstd::amin(pos.w, maxw);
|
|
bg->srcRect = new Rect(0, 0, maxw, pos.h);
|
|
}
|
|
calcOffset();
|
|
}
|
|
|
|
CGStatusBar::~CGStatusBar()
|
|
{
|
|
GH.statusbar = oldStatusBar;
|
|
}
|
|
|
|
void CGStatusBar::show(SDL_Surface * to)
|
|
{
|
|
|
|
}
|
|
|
|
void CGStatusBar::init()
|
|
{
|
|
oldStatusBar = GH.statusbar;
|
|
GH.statusbar = this;
|
|
}
|
|
|
|
void CGStatusBar::calcOffset()
|
|
{
|
|
switch(alignment)
|
|
{
|
|
case CENTER:
|
|
textOffset = Point(pos.w/2, pos.h/2);
|
|
break;
|
|
case BOTTOMRIGHT:
|
|
textOffset = Point(pos.w, pos.h);
|
|
break;
|
|
}
|
|
}
|
|
|
|
CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
|
|
:cb(CB)
|
|
{
|
|
focus = false;
|
|
pos += Pos;
|
|
captureAllKeys = true;
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
|
|
used = LCLICK | KEYBOARD;
|
|
giveFocus();
|
|
}
|
|
|
|
CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
|
|
{
|
|
focus = false;
|
|
pos += Pos;
|
|
captureAllKeys = true;
|
|
OBJ_CONSTRUCTION;
|
|
bg = new CPicture(Pos, 0, true);
|
|
Rect hlp = Pos;
|
|
if(srf)
|
|
CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
|
|
else
|
|
SDL_FillRect(*bg, NULL, 0);
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
bg->pos = pos;
|
|
used = LCLICK | KEYBOARD;
|
|
giveFocus();
|
|
}
|
|
|
|
void CTextInput::showAll(SDL_Surface * to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
const std::string toPrint = focus ? text + "_" : text;
|
|
CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, Colors::Cornsilk, to);
|
|
}
|
|
|
|
void CTextInput::clickLeft( tribool down, bool previousState )
|
|
{
|
|
if(down && !focus)
|
|
giveFocus();
|
|
}
|
|
|
|
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
|
|
{
|
|
if(!focus || key.state != SDL_PRESSED)
|
|
return;
|
|
|
|
if(key.keysym.sym == SDLK_TAB)
|
|
{
|
|
moveFocus();
|
|
GH.breakEventHandling();
|
|
return;
|
|
}
|
|
|
|
switch(key.keysym.sym)
|
|
{
|
|
case SDLK_BACKSPACE:
|
|
if(text.size())
|
|
text.resize(text.size()-1);
|
|
break;
|
|
default:
|
|
char c = key.keysym.unicode; //TODO 16-/>8
|
|
static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
|
|
if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
|
|
text += c;
|
|
break;
|
|
}
|
|
redraw();
|
|
cb(text);
|
|
}
|
|
|
|
void CTextInput::setText( const std::string &nText, bool callCb )
|
|
{
|
|
text = nText;
|
|
redraw();
|
|
if(callCb)
|
|
cb(text);
|
|
}
|
|
|
|
CTextInput::~CTextInput()
|
|
{
|
|
}
|
|
|
|
CFocusable::CFocusable()
|
|
{
|
|
focusables.push_back(this);
|
|
}
|
|
|
|
CFocusable::~CFocusable()
|
|
{
|
|
if(inputWithFocus == this)
|
|
inputWithFocus = NULL;
|
|
|
|
focusables -= this;
|
|
}
|
|
void CFocusable::giveFocus()
|
|
{
|
|
if(inputWithFocus)
|
|
{
|
|
inputWithFocus->focus = false;
|
|
inputWithFocus->redraw();
|
|
}
|
|
|
|
focus = true;
|
|
inputWithFocus = this;
|
|
redraw();
|
|
}
|
|
|
|
void CFocusable::moveFocus()
|
|
{
|
|
std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
|
|
ourIt = i;
|
|
for(i++; i != ourIt; i++)
|
|
{
|
|
if(i == focusables.end())
|
|
i = focusables.begin();
|
|
|
|
if((*i)->active)
|
|
{
|
|
(*i)->giveFocus();
|
|
break;;
|
|
}
|
|
}
|
|
} |