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156aa6e4d9
* Renamed color constants * Renamed class AdventureMapButton to CAdventureMapButton * Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses * Moved new creature window from GuiClasses to CCreatureWindow
19 lines
462 B
C++
19 lines
462 B
C++
#include "StdInc.h"
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#include "Geometries.h"
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extern SDL_Surface * screen;
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Rect Rect::createCentered( int w, int h )
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{
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return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
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}
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Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */
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{
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return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
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}
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Rect Rect::centerIn(const Rect &r)
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{
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return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h);
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} |