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vcmi/client/windows/InfoWindows.cpp
2023-07-22 22:29:05 +03:00

428 lines
12 KiB
C++

/*
* InfoWindows.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InfoWindows.h"
#include "../CGameInfo.h"
#include "../PlayerLocalState.h"
#include "../CPlayerInterface.h"
#include "../CMusicHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../battle/BattleInterface.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../windows/CMessage.h"
#include "../render/Canvas.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CondSh.h"
#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/gameState/InfoAboutArmy.h"
#include <SDL_surface.h>
void CSimpleWindow::show(Canvas & to)
{
if(bitmap)
CSDL_Ext::blitAt(bitmap, pos.x, pos.y, to.getInternalSurface());
}
CSimpleWindow::~CSimpleWindow()
{
if (bitmap)
{
SDL_FreeSurface(bitmap);
bitmap=nullptr;
}
}
void CSelWindow::selectionChange(unsigned to)
{
for (unsigned i=0;i<components.size();i++)
{
auto pom = std::dynamic_pointer_cast<CSelectableComponent>(components[i]);
if (!pom)
continue;
pom->select(i==to);
}
redraw();
}
CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
ID = askID;
for (int i = 0; i < Buttons.size(); i++)
{
buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
if (!i && askID.getNum() >= 0)
buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
{
buttons.back()->addCallback([askID]() {
LOCPLINT->cb.get()->selectionMade(0, askID);
});
//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
}
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
for(int i=0;i<comps.size();i++)
{
comps[i]->recActions = 255-DISPOSE;
addChild(comps[i].get());
components.push_back(comps[i]);
comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
if(i<8)
comps[i]->assignedKey = vstd::next(EShortcut::SELECT_INDEX_1,i);
}
CMessage::drawIWindow(this, Text, player);
}
void CSelWindow::madeChoice()
{
if(ID.getNum() < 0)
return;
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(std::dynamic_pointer_cast<CSelectableComponent>(components[i])->selected)
{
ret = i;
}
}
LOCPLINT->cb->selectionMade(ret+1,ID);
}
CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
ID = QueryID(-1);
for(auto & Button : Buttons)
{
std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
button->setBorderColor(Colors::METALLIC_GOLD);
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(!text->slider)
{
text->resize(text->label->textSize);
}
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
if(buttons.size() == 2)
{
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
}
for(auto & comp : comps)
{
comp->recActions = 0xff & ~DISPOSE;
addChild(comp.get());
comp->recActions &= ~(SHOWALL | UPDATE);
components.push_back(comp);
}
CMessage::drawIWindow(this,Text,player);
}
CInfoWindow::CInfoWindow()
{
ID = QueryID(-1);
}
void CInfoWindow::close()
{
WindowBase::close();
if(LOCPLINT)
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(Canvas & to)
{
CIntObject::show(to);
}
CInfoWindow::~CInfoWindow() = default;
void CInfoWindow::showAll(Canvas & to)
{
CSimpleWindow::show(to);
CIntObject::showAll(to);
}
void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
{
GH.windows().pushWindow(CInfoWindow::create(text, player, components));
}
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
{
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
std::shared_ptr<CInfoWindow> temp = std::make_shared<CInfoWindow>(text, player, components, pom);
temp->buttons[0]->addCallback( onYes );
temp->buttons[1]->addCallback( onNo );
GH.windows().pushWindow(temp);
}
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
{
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
return std::make_shared<CInfoWindow>(text, playerID, components, pom);
}
std::string CInfoWindow::genText(std::string title, std::string description)
{
return std::string("{") + title + "}" + "\n\n" + description;
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:free(Free),bitmap(Bitmap)
{
init(x, y);
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free)
: free(Free),bitmap(Bitmap)
{
switch(alignment)
{
case ETextAlignment::BOTTOMRIGHT:
init(p.x - Bitmap->w, p.y - Bitmap->h);
break;
case ETextAlignment::CENTER:
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
break;
case ETextAlignment::TOPLEFT:
init(p.x, p.y);
break;
default:
assert(0); //not implemented
}
}
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
{
CCS->curh->hide();
free=Free;
bitmap=Bitmap;
if(bitmap)
{
pos.x = GH.screenDimensions().x / 2 - bitmap->w / 2;
pos.y = GH.screenDimensions().y / 2 - bitmap->h / 2;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
}
void CInfoPopup::close()
{
if(free)
SDL_FreeSurface(bitmap);
WindowBase::close();
}
void CInfoPopup::show(Canvas & to)
{
CSDL_Ext::blitAt(bitmap,pos.x,pos.y,to.getInternalSurface());
}
CInfoPopup::~CInfoPopup()
{
CCS->curh->show();
}
void CInfoPopup::init(int x, int y)
{
CCS->curh->hide();
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
// Put the window back on screen if necessary
vstd::amax(pos.x, 0);
vstd::amax(pos.y, 0);
vstd::amin(pos.x, GH.screenDimensions().x - bitmap->w);
vstd::amin(pos.y, GH.screenDimensions().y - bitmap->h);
}
bool CRClickPopup::isPopupWindow() const
{
return true;
}
void CRClickPopup::close()
{
WindowBase::close();
}
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
{
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
player = PlayerColor(1);
auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
temp->center(GH.getCursorPosition()); //center on mouse
#ifdef VCMI_MOBILE
temp->moveBy({0, -temp->pos.h / 2});
#endif
temp->fitToScreen(10);
GH.windows().createAndPushWindow<CRClickPopupInt>(temp);
}
void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr<CComponent> component)
{
CInfoWindow::TCompsInfo intComps;
intComps.push_back(component);
createAndPush(txt, intComps);
}
void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
{
auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
if(iWin)
{
GH.windows().pushWindow(iWin);
}
else
{
if(LOCPLINT->localState->getCurrentHero())
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->localState->getCurrentHero()));
else
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
}
}
CRClickPopupInt::CRClickPopupInt(std::shared_ptr<CIntObject> our)
{
CCS->curh->hide();
defActions = SHOWALL | UPDATE;
our->recActions = defActions;
inner = our;
addChild(our.get(), false);
}
CRClickPopupInt::~CRClickPopupInt()
{
CCS->curh->show();
}
Point CInfoBoxPopup::toScreen(Point p)
{
auto bounds = adventureInt->terrainAreaPixels();
vstd::abetween(p.x, bounds.top() + 100, bounds.bottom() - 100);
vstd::abetween(p.y, bounds.left() + 100, bounds.right() - 100);
return p;
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentTown()); //todo: should this be nearest hero?
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
{
InfoAboutHero iah;
LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentHero());//todo: should this be nearest hero?
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(garr, iah);
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
}
std::shared_ptr<WindowBase> CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if(nullptr == specific)
specific = LOCPLINT->localState->getCurrentArmy();
if(nullptr == specific)
{
logGlobal->error("createInfoWin: no object to describe");
return nullptr;
}
switch(specific->ID)
{
case Obj::HERO:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
case Obj::TOWN:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
case Obj::GARRISON:
case Obj::GARRISON2:
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
default:
return std::shared_ptr<WindowBase>();
}
}