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a9af0da0ab
* #785 and parts of #760 * first aid tent can heal only creatures that suffered damage * war machines can't be healed by tent * creatures casting spells won't try to cast them during tactic phase * console tooltips for first aid tent * console tooltips for teleport spell * cursor is reset to pointer when action is requested * fixed a few other missing or wrong tooltips/cursors Implemented opening creature window by l-clicking on stack. Master Genie's spell is picked by server, not client. Minor changes.
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
#include "StdInc.h"
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#include "BattleHex.h"
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void BattleHex::operator+=(EDir dir)
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{
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si16 x = getX(),
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y = getY();
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switch(dir)
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{
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case TOP_LEFT:
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setXY(y%2 ? x-1 : x, y-1);
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break;
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case TOP_RIGHT:
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setXY(y%2 ? x : x+1, y-1);
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break;
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case RIGHT:
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setXY(x+1, y);
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break;
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case BOTTOM_RIGHT:
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setXY(y%2 ? x : x+1, y+1);
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break;
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case BOTTOM_LEFT:
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setXY(y%2 ? x-1 : x, y+1);
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break;
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case LEFT:
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setXY(x-1, y);
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break;
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default:
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throw std::string("Disaster: wrong direction in BattleHex::operator+=!\n");
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break;
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}
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}
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BattleHex BattleHex::operator+(EDir dir) const
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{
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BattleHex ret(*this);
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ret += dir;
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return ret;
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}
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std::vector<BattleHex> BattleHex::neighbouringTiles() const
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{
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std::vector<BattleHex> ret;
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const int WN = GameConstants::BFIELD_WIDTH;
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checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
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checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
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checkAndPush(hex - 1, ret);
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checkAndPush(hex + 1, ret);
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checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
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checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
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return ret;
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}
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signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
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{
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if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
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return 0;
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if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
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return 1;
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if(hex2 == hex1 - 1 && hex1%17 != 0) //left
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return 5;
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if(hex2 == hex1 + 1 && hex1%17 != 16) //right
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return 2;
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if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
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return 4;
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if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
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return 3;
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return -1;
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}
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char BattleHex::getDistance(BattleHex hex1, BattleHex hex2)
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{
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int xDst = std::abs(hex1 % GameConstants::BFIELD_WIDTH - hex2 % GameConstants::BFIELD_WIDTH),
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yDst = std::abs(hex1 / GameConstants::BFIELD_WIDTH - hex2 / GameConstants::BFIELD_WIDTH);
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return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
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}
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void BattleHex::checkAndPush(int tile, std::vector<BattleHex> & ret)
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{
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if( tile>=0 && tile<GameConstants::BFIELD_SIZE && (tile%GameConstants::BFIELD_WIDTH != (GameConstants::BFIELD_WIDTH - 1))
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&& (tile%GameConstants::BFIELD_WIDTH != 0) )
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ret.push_back(BattleHex(tile));
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}
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bool BattleHex::isAvailable() const
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{
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return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH-1;
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} |