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vcmi/AI/Nullkiller/Behaviors
2023-04-22 18:42:36 +03:00
..
BuildingBehavior.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BuildingBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
BuyArmyBehavior.cpp #1102 - NKAI: one more freeze - no mains with strong army 2022-11-10 21:12:08 +02:00
BuyArmyBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
CaptureObjectsBehavior.cpp #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2023-04-22 18:42:36 +03:00
CaptureObjectsBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
ClusterBehavior.cpp NKAI: namespace 2022-10-04 08:40:14 +03:00
ClusterBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DefenceBehavior.cpp #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2023-04-22 18:42:36 +03:00
DefenceBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
GatherArmyBehavior.cpp NKAI: fix defense tasks priority evaluation 2023-04-02 10:10:17 +03:00
GatherArmyBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
RecruitHeroBehavior.cpp Fix hero count calculation for resourceful ai mod 2023-04-22 14:47:31 +03:00
RecruitHeroBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00
StartupBehavior.cpp Fix hero count calculation for resourceful ai mod 2023-04-22 14:47:31 +03:00
StartupBehavior.h NKAI: namespace 2022-10-04 08:40:14 +03:00