mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
43 lines
937 B
C++
43 lines
937 B
C++
/*
|
|
* BattleAction.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "BuyArmyAction.h"
|
|
#include "../../AIGateway.h"
|
|
#include "../../Goals/CompleteQuest.h"
|
|
#include "../../../../lib/mapping/CMap.h" //for victory conditions
|
|
|
|
namespace NKAI
|
|
{
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
extern boost::thread_specific_ptr<AIGateway> ai;
|
|
|
|
namespace AIPathfinding
|
|
{
|
|
void BuyArmyAction::execute(const CGHeroInstance * hero) const
|
|
{
|
|
if(!hero->visitedTown)
|
|
{
|
|
throw cannotFulfillGoalException(
|
|
hero->getNameTranslated() + " being at " + hero->visitablePos().toString() + " has no town to recruit creatures.");
|
|
}
|
|
|
|
ai->recruitCreatures(hero->visitedTown, hero);
|
|
}
|
|
|
|
std::string BuyArmyAction::toString() const
|
|
{
|
|
return "Buy Army";
|
|
}
|
|
}
|
|
|
|
}
|