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vcmi/AI/Nullkiller/Pathfinding/Actions/BuyArmyAction.cpp

43 lines
937 B
C++

/*
* BattleAction.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BuyArmyAction.h"
#include "../../AIGateway.h"
#include "../../Goals/CompleteQuest.h"
#include "../../../../lib/mapping/CMap.h" //for victory conditions
namespace NKAI
{
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<AIGateway> ai;
namespace AIPathfinding
{
void BuyArmyAction::execute(const CGHeroInstance * hero) const
{
if(!hero->visitedTown)
{
throw cannotFulfillGoalException(
hero->getNameTranslated() + " being at " + hero->visitablePos().toString() + " has no town to recruit creatures.");
}
ai->recruitCreatures(hero->visitedTown, hero);
}
std::string BuyArmyAction::toString() const
{
return "Buy Army";
}
}
}