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vcmi/client/CCursorHandler.h
Michał W. Urbańczyk ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00

42 lines
1.0 KiB
C++

#ifndef __CCURSORHANDLER_H__
#define __CCURSORHANDLER_H__
#include "../global.h"
#include <vector>
struct SDL_Thread;
class CDefHandler;
struct SDL_Surface;
/*
* CCursorhandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CCursorHandler //handles cursor
{
public:
int mode, number;
SDL_Surface * help;
bool Show;
std::vector<CDefHandler*> cursors;
int xpos, ypos; //position of cursor
void initCursor(); //inits cursorHandler
void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y)
void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
void draw1();
void shiftPos( int &x, int &y );
void draw2();
void hide(){Show=0;};
void show(){Show=1;};
};
#endif // __CCURSORHANDLER_H__