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ecae600563
This is an implementation which works exactly like in H3
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
/*
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* Moat.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Obstacle.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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namespace effects
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{
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class Moat : public Obstacle
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{
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private:
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ObstacleSideOptions sideOptions; //Defender only
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std::vector<std::vector<BattleHex>> moatHexes; //Determine number of moat patches and hexes
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std::vector<std::shared_ptr<Bonus>> bonus; //For battle-wide bonuses
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bool dispellable; //For Tower landmines
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int moatDamage; // Minimal moat damage
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public:
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void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
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protected:
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void serializeJsonEffect(JsonSerializeFormat & handler) override;
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void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
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void convertBonus(const Mechanics * m, std::vector<Bonus> & converted) const;
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};
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}
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}
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VCMI_LIB_NAMESPACE_END
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