mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
4bd0ff680a
random map generator refactoring and improvements
36 lines
811 B
C++
36 lines
811 B
C++
/*
|
|
* TerrainPainter.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "TerrainPainter.h"
|
|
#include "TownPlacer.h"
|
|
#include "WaterAdopter.h"
|
|
#include "WaterProxy.h"
|
|
#include "ConnectionsPlacer.h"
|
|
#include "ObjectManager.h"
|
|
#include "Functions.h"
|
|
#include "CMapGenerator.h"
|
|
#include "RmgMap.h"
|
|
|
|
void TerrainPainter::process()
|
|
{
|
|
initTerrainType(zone, generator);
|
|
paintZoneTerrain(zone, generator.rand, map, zone.getTerrainType());
|
|
}
|
|
|
|
void TerrainPainter::init()
|
|
{
|
|
DEPENDENCY(TownPlacer);
|
|
DEPENDENCY_ALL(WaterAdopter);
|
|
POSTFUNCTION_ALL(WaterProxy);
|
|
POSTFUNCTION_ALL(ConnectionsPlacer);
|
|
POSTFUNCTION(ObjectManager);
|
|
}
|