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4bd0ff680a
random map generator refactoring and improvements
37 lines
752 B
C++
37 lines
752 B
C++
/*
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* WaterAdopter.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Zone.h"
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class WaterAdopter: public Modificator
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{
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public:
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MODIFICATOR(WaterAdopter);
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void process() override;
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void init() override;
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char dump(const int3 &) override;
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void setWaterZone(TRmgTemplateZoneId water);
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rmg::Area getCoastTiles() const;
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protected:
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void createWater(EWaterContent::EWaterContent waterContent);
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protected:
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rmg::Area noWaterArea, waterArea;
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TRmgTemplateZoneId waterZoneId;
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std::map<int3, int> distanceMap;
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std::map<int, rmg::Tileset> reverseDistanceMap;
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};
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