mirror of
https://github.com/vcmi/vcmi.git
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063d2279ee
* amounts of creatures on battlefield * partial support for two hex creatures * a few minor things
2496 lines
76 KiB
C++
2496 lines
76 KiB
C++
#include "stdafx.h"
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#include "CPlayerInterface.h"
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#include "CAdvmapInterface.h"
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#include "CMessage.h"
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#include "mapHandler.h"
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include "CScreenHandler.h"
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#include "CCursorHandler.h"
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#include "CCallback.h"
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#include "SDL_Extensions.h"
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#include "hch/CLodHandler.h"
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#include "CPathfinder.h"
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#include <sstream>
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#include "hch/CHeroHandler.h"
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#include "hch/CTownHandler.h"
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#include "SDL_framerate.h"
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#include "hch/CGeneralTextHandler.h"
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#include "CCastleInterface.h"
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#include "CHeroWindow.h"
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#include "timeHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "hch\CPreGameTextHandler.h"
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#include "CBattleInterface.h"
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using namespace CSDL_Ext;
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extern TTF_Font * GEOR16;
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class OCM_HLP_CGIN
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{
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public:
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bool operator ()(const std::pair<CGObjectInstance*,SDL_Rect> & a, const std::pair<CGObjectInstance*,SDL_Rect> & b) const
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo_cgin ;
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void CGarrisonSlot::hover (bool on)
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{
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Hoverable::hover(on);
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if(on)
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{
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std::string temp;
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if(creature)
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{
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if(owner->highlighted)
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{
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if(owner->highlighted == this)
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{
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temp = CGI->townh->tcommands[4];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature == creature)
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{
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temp = CGI->townh->tcommands[2];
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->highlighted->creature)
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{
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temp = CGI->townh->tcommands[7];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else
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{
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std::cout << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
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std::cout << "Highlighted set to NULL"<<std::endl;
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owner->highlighted = NULL;
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}
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}
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else
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{
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if(upg)
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{
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temp = CGI->townh->tcommands[32];
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}
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else
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{
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temp = CGI->townh->tcommands[12];
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}
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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};
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}
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else
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{
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if(owner->highlighted)
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{
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temp = CGI->townh->tcommands[6];
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boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
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}
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else
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{
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temp = CGI->townh->tcommands[11];
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}
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}
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LOCPLINT->statusbar->print(temp);
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}
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else
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{
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LOCPLINT->statusbar->clear();
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}
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}
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void CGarrisonSlot::clickRight (tribool down)
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{
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}
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void CGarrisonSlot::clickLeft(tribool down)
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{
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if(owner->ignoreEvent)
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{
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owner->ignoreEvent = false;
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return;
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}
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if(down)
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{
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if(owner->highlighted)
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{
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if(owner->highlighted == this)
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{
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//TODO: view creature info
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owner->highlighted = NULL;
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show();
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}
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else if(creature != owner->highlighted->creature) //swap
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{
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LOCPLINT->cb->swapCreatures(
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(!upg)?(owner->oup):(owner->odown),
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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ID,owner->highlighted->ID);
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}
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else
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{
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LOCPLINT->cb->mergeStacks(
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(!owner->highlighted->upg)?(owner->oup):(owner->odown),
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(!upg)?(owner->oup):(owner->odown),
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owner->highlighted->ID,ID);
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}
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}
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else
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{
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if(creature)
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owner->highlighted = this;
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show();
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}
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}
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}
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void CGarrisonSlot::activate()
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{
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if(!active) active=true;
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else return;
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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}
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void CGarrisonSlot::deactivate()
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{
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if(active) active=false;
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else return;
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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}
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
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{
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active = false;
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upg = Upg;
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count = Count;
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ID = IID;
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creature = Creature;
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pos.x = x;
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pos.y = y;
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pos.w = 58;
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pos.h = 64;
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owner = Owner;
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}
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CGarrisonSlot::~CGarrisonSlot()
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{
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if(active)
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deactivate();
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}
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void CGarrisonSlot::show()
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{
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if(creature)
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{
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char* buf = new char[15];
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itoa(count,buf,10);
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blitAt(CGI->creh->bigImgs[creature->idNumber],pos);
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printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
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if(owner->highlighted==this)
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blitAt(CGI->creh->bigImgs[-1],pos);
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if(owner->update)
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updateRect(&pos,ekran);
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delete [] buf;
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}
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else
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{
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SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;
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SDL_BlitSurface(owner->sur,&jakis1,ekran,&jakis2);
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if(owner->update)
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SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
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}
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}
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CGarrisonInt::~CGarrisonInt()
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{
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if(sup)
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{
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for(int i=0;i<sup->size();i++)
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delete (*sup)[i];
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delete sup;
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}
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if(sdown)
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{
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for(int i=0;i<sdown->size();i++)
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delete (*sdown)[i];
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delete sdown;
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}
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}
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void CGarrisonInt::show()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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if((*sup)[i])
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(*sup)[i]->show();
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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if((*sdown)[i])
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(*sdown)[i]->show();
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}
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}
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void CGarrisonInt::deactiveteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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(*sup)[i]->deactivate();
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}
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}
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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(*sdown)[i]->deactivate();
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}
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}
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}
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}
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void CGarrisonInt::activeteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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(*sup)[i]->activate();
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}
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}
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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(*sdown)[i]->activate();
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}
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}
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}
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}
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void CGarrisonInt::createSlots()
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{
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if(set1)
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{
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sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
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for
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(std::map<int,std::pair<CCreature*,int> >::const_iterator i=set1->slots.begin();
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i!=set1->slots.end(); i++)
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{
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(*sup)[i->first] =
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new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, i->second.first,i->second.second);
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}
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for(int i=0; i<sup->size(); i++)
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if((*sup)[i] == NULL)
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(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
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}
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if(set2)
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{
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sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
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for
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(std::map<int,std::pair<CCreature*,int> >::const_iterator i=set2->slots.begin();
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i!=set2->slots.end(); i++)
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{
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(*sdown)[i->first] =
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new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, i->second.first,i->second.second);
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}
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for(int i=0; i<sup->size(); i++)
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if((*sdown)[i] == NULL)
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(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
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}
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}
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void CGarrisonInt::deleteSlots()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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{
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if((*sup)[i])
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{
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delete (*sup)[i];
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}
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}
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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{
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if((*sdown)[i])
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{
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delete (*sdown)[i];
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}
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}
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}
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}
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void CGarrisonInt::recreateSlots()
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{
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deactiveteSlots();
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deleteSlots();
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createSlots();
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ignoreEvent = true;
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activeteSlots();
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show();
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}
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CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CGObjectInstance *s1, const CGObjectInstance *s2)
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:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
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offx(OX),offy(OY)
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{
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set1 = LOCPLINT->cb->getGarrison(s1);
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set2 = LOCPLINT->cb->getGarrison(s2);
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ignoreEvent = false;
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update = true;
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pos.x=(x);
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pos.y=(y);
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pos.w=(58);
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pos.h=(64);
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createSlots();
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}
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void CGarrisonInt::activate()
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{
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if(sup)
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{
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for(int i = 0; i<sup->size(); i++)
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if((*sup)[i])
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(*sup)[i]->activate();
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}
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if(sdown)
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{
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for(int i = 0; i<sdown->size(); i++)
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if((*sdown)[i])
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(*sdown)[i]->activate();
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}
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}
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void CGarrisonInt::deactivate()
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{
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deactiveteSlots();
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}
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CInfoWindow::CInfoWindow()
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:okb(NMessage::ok,NULL,&CInfoWindow::okClicked)
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{
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okb.ourObj = this;
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okb.delg = this;
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okb.notFreeButton=true;
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}
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void CInfoWindow::okClicked(tribool down)
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{
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if (!down)
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close();
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}
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void CInfoWindow::close()
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{
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for (int i=0;i<components.size();i++)
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{
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components[i]->deactivate();
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delete components[i];
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}
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components.clear();
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okb.deactivate();
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SDL_FreeSurface(bitmap);
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bitmap = NULL;
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LOCPLINT->removeObjToBlit(this);
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LOCPLINT->curint->activate();
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delete this;
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}
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CInfoWindow::~CInfoWindow()
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{
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}
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void CRClickPopup::clickRight (tribool down)
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{
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if(down)
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return;
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close();
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}
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void CRClickPopup::activate()
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{
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ClickableR::activate();
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LOCPLINT->objsToBlit.push_back(this);
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}
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void CRClickPopup::deactivate()
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{
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ClickableR::deactivate();
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LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
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}
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CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
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:bitmap(Bitmap),free(Free)
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{
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pos.x = x;
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pos.y = y;
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pos.h = bitmap->h;
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pos.w = bitmap->w;
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}
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void CInfoPopup::close()
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{
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deactivate();
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if(free)
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SDL_FreeSurface(bitmap);
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delete this;
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if(LOCPLINT->curint == LOCPLINT->adventureInt)
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LOCPLINT->adventureInt->show();
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else if(LOCPLINT->curint == LOCPLINT->castleInt)
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LOCPLINT->castleInt->showAll();
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}
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void CInfoPopup::show(SDL_Surface * to)
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{
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blitAt(bitmap,pos.x,pos.y,(to)?(to):(ekran));
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}
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SComponent::SComponent(Etype Type, int Subtype, int Val)
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{
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std::ostringstream oss;
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switch (Type)
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{
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case primskill:
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description = CGI->generaltexth->arraytxt[2+Subtype];
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oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->heroh->pskillsn[Subtype];
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subtitle = oss.str();
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break;
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case resource:
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description = CGI->generaltexth->allTexts[242];
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oss << Val;
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subtitle = oss.str();
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break;
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case experience:
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description = CGI->generaltexth->allTexts[241];
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oss << Val ;
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subtitle = oss.str();
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break;
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}
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type = Type;
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subtype = Subtype;
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val = Val;
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SDL_Surface * temp = getImg();
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pos.w = temp->w;
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pos.h = temp->h;
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}
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SDL_Surface * SComponent::getImg()
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{
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switch (type)
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{
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case primskill:
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return CGI->heroh->pskillsb->ourImages[subtype].bitmap;
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break;
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case secskill:
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return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;
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break;
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case resource:
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return CGI->heroh->resources->ourImages[subtype].bitmap;
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break;
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case experience:
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return CGI->heroh->pskillsb->ourImages[4].bitmap;
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break;
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}
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return NULL;
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}
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void SComponent::clickRight (tribool down)
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{
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LOCPLINT->adventureInt->handleRightClick(description,down,this);
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}
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void SComponent::activate()
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{
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ClickableR::activate();
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}
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void SComponent::deactivate()
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{
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ClickableR::deactivate();
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}
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void CSelectableComponent::clickLeft(tribool down)
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{
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if (down)
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{
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select(true);
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owner->selectionChange(this);
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}
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}
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CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border)
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:SComponent(Type,Sub,Val),owner(Owner)
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{
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SDL_Surface * symb = SComponent::getImg();
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myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
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SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
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blitAt(symb,1,1,myBitmap);
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if (Border) //use custom border
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{
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border = Border;
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customB = true;
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}
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else //we need to draw border
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{
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customB = false;
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border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
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SDL_FillRect(border,NULL,0x00FFFF);
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for (int i=0;i<border->w;i++)
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{
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SDL_PutPixel(border,i,0,239,215,123);
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SDL_PutPixel(border,i,(border->h)-1,239,215,123);
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}
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for (int i=0;i<border->h;i++)
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{
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|
SDL_PutPixel(border,0,i,239,215,123);
|
|
SDL_PutPixel(border,(border->w)-1,i,239,215,123);
|
|
}
|
|
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
|
|
}
|
|
selected = false;
|
|
}
|
|
CSelectableComponent::~CSelectableComponent()
|
|
{
|
|
SDL_FreeSurface(myBitmap);
|
|
if (!customB)
|
|
SDL_FreeSurface(border);
|
|
}
|
|
void CSelectableComponent::activate()
|
|
{
|
|
SComponent::activate();
|
|
ClickableL::activate();
|
|
}
|
|
void CSelectableComponent::deactivate()
|
|
{
|
|
SComponent::deactivate();
|
|
ClickableL::deactivate();
|
|
}
|
|
SDL_Surface * CSelectableComponent::getImg()
|
|
{
|
|
return myBitmap;
|
|
}
|
|
void CSelectableComponent::select(bool on)
|
|
{
|
|
if(on != selected)
|
|
{
|
|
SDL_FillRect(myBitmap,NULL,0x000000);
|
|
blitAt(SComponent::getImg(),1,1,myBitmap);
|
|
if (on)
|
|
{
|
|
blitAt(border,0,0,myBitmap);
|
|
}
|
|
selected = on;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
if(!to)
|
|
to=ekran;
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=NULL;
|
|
}
|
|
}
|
|
|
|
void CSelWindow::selectionChange(CSelectableComponent * to)
|
|
{
|
|
blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap);
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(components[i]==to)
|
|
{
|
|
if (to->selected)
|
|
continue;
|
|
else
|
|
to->select(true);
|
|
}
|
|
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
|
|
if (!pom)
|
|
continue;
|
|
pom->select(false);
|
|
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
|
|
}
|
|
}
|
|
void CSelWindow::okClicked(tribool down)
|
|
{
|
|
if(!down)
|
|
close();
|
|
}
|
|
void CSelWindow::close()
|
|
{
|
|
int ret = -1;
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
|
|
{
|
|
ret = i;
|
|
}
|
|
components[i]->deactivate();
|
|
}
|
|
components.clear();
|
|
okb.deactivate();
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap = NULL;
|
|
LOCPLINT->removeObjToBlit(this);
|
|
LOCPLINT->curint->activate();
|
|
LOCPLINT->cb->selectionMade(ret,ID);
|
|
delete this;
|
|
//call owner with selection result
|
|
}
|
|
template <typename T>CSCButton<T>::CSCButton(CDefHandler * img, CIntObject * obj, void(T::*poin)(tribool), T* Delg)
|
|
{
|
|
ourObj = obj;
|
|
delg = Delg;
|
|
func = poin;
|
|
imgs.resize(1);
|
|
for (int i =0; i<img->ourImages.size();i++)
|
|
{
|
|
imgs[0].push_back(img->ourImages[i].bitmap);
|
|
}
|
|
pos.w = imgs[0][0]->w;
|
|
pos.h = imgs[0][0]->h;
|
|
state = 0;
|
|
}
|
|
template <typename T> void CSCButton<T>::clickLeft (tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
state=1;
|
|
}
|
|
else
|
|
{
|
|
state=0;
|
|
}
|
|
pressedL=state;
|
|
show();
|
|
if (delg)
|
|
(delg->*func)(down);
|
|
}
|
|
template <typename T> void CSCButton<typename T>::activate()
|
|
{
|
|
ClickableL::activate();
|
|
}
|
|
template <typename T> void CSCButton<typename T>::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
}
|
|
|
|
template <typename T> void CSCButton<typename T>::show(SDL_Surface * to)
|
|
{
|
|
if (delg) //we blit on our owner's bitmap
|
|
{
|
|
blitAt(imgs[curimg][state],posr.x,posr.y,delg->bitmap);
|
|
//updateRect(&genRect(pos.h,pos.w,posr.x,posr.y),delg->bitmap);
|
|
}
|
|
else
|
|
{
|
|
CButtonBase::show(to);
|
|
}
|
|
}
|
|
CButtonBase::CButtonBase()
|
|
{
|
|
bitmapOffset = 0;
|
|
curimg=0;
|
|
type=-1;
|
|
abs=false;
|
|
active=false;
|
|
notFreeButton = false;
|
|
ourObj=NULL;
|
|
state=0;
|
|
}
|
|
CButtonBase::~CButtonBase()
|
|
{
|
|
if(notFreeButton)
|
|
return;
|
|
for(int i =0; i<imgs.size();i++)
|
|
for(int j=0;j<imgs[i].size();j++)
|
|
SDL_FreeSurface(imgs[i][j]);
|
|
}
|
|
void CButtonBase::show(SDL_Surface * to)
|
|
{
|
|
if(!to)
|
|
to=ekran;
|
|
if (abs)
|
|
{
|
|
blitAt(imgs[curimg]
|
|
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
|
|
(state+bitmapOffset) :
|
|
(imgs[curimg].size()-1) ]
|
|
,pos.x,pos.y,to);
|
|
//updateRect(&pos,to);
|
|
}
|
|
else
|
|
{
|
|
blitAt(imgs[curimg]
|
|
[( (state+bitmapOffset) < (imgs[curimg].size()) ) ?
|
|
(state+bitmapOffset) :
|
|
(imgs[curimg].size()-1) ],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
|
|
//updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);
|
|
|
|
}
|
|
}
|
|
ClickableL::ClickableL()
|
|
{
|
|
pressedL=false;
|
|
}
|
|
void ClickableL::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
pressedL=true;
|
|
else
|
|
pressedL=false;
|
|
}
|
|
void ClickableL::activate()
|
|
{
|
|
LOCPLINT->lclickable.push_back(this);
|
|
}
|
|
void ClickableL::deactivate()
|
|
{
|
|
LOCPLINT->lclickable.erase
|
|
(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
|
|
}
|
|
ClickableR::ClickableR()
|
|
{
|
|
pressedR=false;
|
|
}
|
|
void ClickableR::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
pressedR=true;
|
|
else
|
|
pressedR=false;
|
|
}
|
|
void ClickableR::activate()
|
|
{
|
|
LOCPLINT->rclickable.push_back(this);
|
|
}
|
|
void ClickableR::deactivate()
|
|
{
|
|
LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
|
|
}
|
|
void Hoverable::activate()
|
|
{
|
|
LOCPLINT->hoverable.push_back(this);
|
|
}
|
|
void Hoverable::deactivate()
|
|
{
|
|
LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
|
|
}
|
|
void Hoverable::hover(bool on)
|
|
{
|
|
hovered=on;
|
|
}
|
|
void KeyInterested::activate()
|
|
{
|
|
LOCPLINT->keyinterested.push_back(this);
|
|
}
|
|
void KeyInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
|
|
}
|
|
void MotionInterested::activate()
|
|
{
|
|
LOCPLINT->motioninterested.push_back(this);
|
|
}
|
|
void MotionInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
|
|
}
|
|
void TimeInterested::activate()
|
|
{
|
|
LOCPLINT->timeinterested.push_back(this);
|
|
}
|
|
void TimeInterested::deactivate()
|
|
{
|
|
LOCPLINT->
|
|
timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
|
|
}
|
|
CPlayerInterface::CPlayerInterface(int Player, int serial)
|
|
{
|
|
playerID=Player;
|
|
serialID=serial;
|
|
CGI->localPlayer = playerID;
|
|
human=true;
|
|
hInfo = CGI->bitmaph->loadBitmap("HEROQVBK.bmp");
|
|
SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255));
|
|
tInfo = CGI->bitmaph->loadBitmap("TOWNQVBK.bmp");
|
|
SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255));
|
|
slotsPos.push_back(std::pair<int,int>(44,82));
|
|
slotsPos.push_back(std::pair<int,int>(80,82));
|
|
slotsPos.push_back(std::pair<int,int>(116,82));
|
|
slotsPos.push_back(std::pair<int,int>(26,131));
|
|
slotsPos.push_back(std::pair<int,int>(62,131));
|
|
slotsPos.push_back(std::pair<int,int>(98,131));
|
|
slotsPos.push_back(std::pair<int,int>(134,131));
|
|
|
|
luck22 = CGI->spriteh->giveDefEss("ILCK22.DEF");
|
|
luck30 = CGI->spriteh->giveDefEss("ILCK30.DEF");
|
|
luck42 = CGI->spriteh->giveDefEss("ILCK42.DEF");
|
|
luck82 = CGI->spriteh->giveDefEss("ILCK82.DEF");
|
|
morale22 = CGI->spriteh->giveDefEss("IMRL22.DEF");
|
|
morale30 = CGI->spriteh->giveDefEss("IMRL30.DEF");
|
|
morale42 = CGI->spriteh->giveDefEss("IMRL42.DEF");
|
|
morale82 = CGI->spriteh->giveDefEss("IMRL82.DEF");
|
|
halls = CGI->spriteh->giveDefEss("ITMTLS.DEF");
|
|
forts = CGI->spriteh->giveDefEss("ITMCLS.DEF");
|
|
bigTownPic = CGI->spriteh->giveDefEss("ITPT.DEF");
|
|
|
|
}
|
|
void CPlayerInterface::init(ICallback * CB)
|
|
{
|
|
cb = dynamic_cast<CCallback*>(CB);
|
|
CGI->localPlayer = serialID;
|
|
adventureInt = new CAdvMapInt(playerID);
|
|
castleInt = NULL;
|
|
std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
|
|
for(int i=0;i<hh.size();i++)
|
|
{
|
|
SDL_Surface * pom = infoWin(hh[i]);
|
|
heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
|
|
}
|
|
std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
|
|
for(int i=0;i<tt.size();i++)
|
|
{
|
|
SDL_Surface * pom = infoWin(tt[i]);
|
|
townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->identifier,pom));
|
|
}
|
|
}
|
|
void CPlayerInterface::yourTurn()
|
|
{
|
|
makingTurn = true;
|
|
CGI->localPlayer = serialID;
|
|
unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
|
|
unsigned char & heroAnimVal = LOCPLINT->adventureInt->heroAnim;
|
|
adventureInt->infoBar.newDay(cb->getDate(1));
|
|
adventureInt->activate();
|
|
//show rest of things
|
|
|
|
//initializing framerate keeper
|
|
mainFPSmng = new FPSmanager;
|
|
SDL_initFramerate(mainFPSmng);
|
|
SDL_setFramerate(mainFPSmng, 24);
|
|
SDL_Event sEvent;
|
|
//framerate keeper initialized
|
|
timeHandler th;
|
|
th.getDif();
|
|
for(;makingTurn;) // main loop
|
|
{
|
|
//updating water tiles
|
|
//int wnumber = -1;
|
|
//for(int s=0; s<CGI->mh->reader->defs.size(); ++s)
|
|
//{
|
|
// if(CGI->mh->reader->defs[s]->defName==std::string("WATRTL.DEF"))
|
|
// {
|
|
// wnumber = s;
|
|
// break;
|
|
// }
|
|
//}
|
|
//if(wnumber>=0)
|
|
//{
|
|
// for(int g=0; g<CGI->mh->reader->defs[wnumber]->ourImages.size(); ++g)
|
|
// {
|
|
// SDL_Color tab[32];
|
|
// for(int i=0; i<32; ++i)
|
|
// {
|
|
// tab[i] = CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + (i+1)%32];
|
|
// }
|
|
// //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t1.bmp");
|
|
// for(int i=0; i<32; ++i)
|
|
// {
|
|
// CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + i] = tab[i];
|
|
// }
|
|
// //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t2.bmp");
|
|
// CSDL_Ext::update(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap);
|
|
// }
|
|
//}
|
|
//water tiles updated
|
|
CGI->screenh->updateScreen();
|
|
int tv = th.getDif();
|
|
for (int i=0;i<timeinterested.size();i++)
|
|
{
|
|
if (timeinterested[i]->toNextTick>=0)
|
|
timeinterested[i]->toNextTick-=tv;
|
|
if (timeinterested[i]->toNextTick<0)
|
|
timeinterested[i]->tick();
|
|
}
|
|
LOCPLINT->adventureInt->updateScreen = false;
|
|
while (SDL_PollEvent(&sEvent)) //wait for event...
|
|
{
|
|
handleEvent(&sEvent);
|
|
}
|
|
if (!castleInt) //stuff for advMapInt
|
|
{
|
|
++LOCPLINT->adventureInt->animValHitCount; //for animations
|
|
if(LOCPLINT->adventureInt->animValHitCount == 4)
|
|
{
|
|
LOCPLINT->adventureInt->animValHitCount = 0;
|
|
++animVal;
|
|
LOCPLINT->adventureInt->updateScreen = true;
|
|
|
|
}
|
|
++heroAnimVal;
|
|
if(LOCPLINT->adventureInt->scrollingLeft)
|
|
{
|
|
if(LOCPLINT->adventureInt->position.x>-Woff)
|
|
{
|
|
LOCPLINT->adventureInt->position.x--;
|
|
LOCPLINT->adventureInt->updateScreen = true;
|
|
adventureInt->updateMinimap=true;
|
|
}
|
|
}
|
|
if(LOCPLINT->adventureInt->scrollingRight)
|
|
{
|
|
if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)
|
|
{
|
|
LOCPLINT->adventureInt->position.x++;
|
|
LOCPLINT->adventureInt->updateScreen = true;
|
|
adventureInt->updateMinimap=true;
|
|
}
|
|
}
|
|
if(LOCPLINT->adventureInt->scrollingUp)
|
|
{
|
|
if(LOCPLINT->adventureInt->position.y>-Hoff)
|
|
{
|
|
LOCPLINT->adventureInt->position.y--;
|
|
LOCPLINT->adventureInt->updateScreen = true;
|
|
adventureInt->updateMinimap=true;
|
|
}
|
|
}
|
|
if(LOCPLINT->adventureInt->scrollingDown)
|
|
{
|
|
if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)
|
|
{
|
|
LOCPLINT->adventureInt->position.y++;
|
|
LOCPLINT->adventureInt->updateScreen = true;
|
|
adventureInt->updateMinimap=true;
|
|
}
|
|
}
|
|
if(LOCPLINT->adventureInt->updateScreen)
|
|
{
|
|
adventureInt->update();
|
|
adventureInt->updateScreen=false;
|
|
}
|
|
if (LOCPLINT->adventureInt->updateMinimap)
|
|
{
|
|
adventureInt->minimap.draw();
|
|
adventureInt->updateMinimap=false;
|
|
}
|
|
}
|
|
for(int i=0;i<objsToBlit.size();i++)
|
|
objsToBlit[i]->show();
|
|
//SDL_Flip(ekran);
|
|
CSDL_Ext::update(ekran);
|
|
SDL_Delay(5); //give time for other apps
|
|
SDL_framerateDelay(mainFPSmng);
|
|
}
|
|
adventureInt->hide();
|
|
}
|
|
|
|
inline void subRect(const int & x, const int & y, const int & z, SDL_Rect & r, const int & hid)
|
|
{
|
|
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
|
|
for(int h=0; h<hlp.objects.size(); ++h)
|
|
if(hlp.objects[h].first->id==hid)
|
|
{
|
|
hlp.objects[h].second = r;
|
|
return;
|
|
}
|
|
}
|
|
|
|
inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
|
|
{
|
|
TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
|
|
for(int h=0; h<hlp.objects.size(); ++h)
|
|
if(hlp.objects[h].first->id==hid)
|
|
{
|
|
hlp.objects.erase(hlp.objects.begin()+h);
|
|
return;
|
|
}
|
|
}
|
|
int getDir(int3 src, int3 dst)
|
|
{
|
|
int ret = -1;
|
|
if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
|
|
{
|
|
ret = 1;
|
|
}
|
|
else if(dst.x == src.x && dst.y+1 == src.y) //t
|
|
{
|
|
ret = 2;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
|
|
{
|
|
ret = 3;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y == src.y) //r
|
|
{
|
|
ret = 4;
|
|
}
|
|
else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
|
|
{
|
|
ret = 5;
|
|
}
|
|
else if(dst.x == src.x && dst.y-1 == src.y) //b
|
|
{
|
|
ret = 6;
|
|
}
|
|
else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
|
|
{
|
|
ret = 7;
|
|
}
|
|
else if(dst.x+1 == src.x && dst.y == src.y) //l
|
|
{
|
|
ret = 8;
|
|
}
|
|
return ret;
|
|
}
|
|
void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
|
|
{
|
|
//initializing objects and performing first step of move
|
|
CGHeroInstance * ho = details.ho; //object representing this hero
|
|
int3 hp = details.src;
|
|
if (!details.successful)
|
|
{
|
|
ho->moveDir = getDir(details.src,details.dst);
|
|
ho->isStanding = true;
|
|
adventureInt->heroList.draw();
|
|
if (adventureInt->terrain.currentPath)
|
|
{
|
|
delete adventureInt->terrain.currentPath;
|
|
adventureInt->terrain.currentPath = NULL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (adventureInt->terrain.currentPath) //&& hero is moving
|
|
{
|
|
adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
|
|
}
|
|
|
|
int3 buff = details.ho->pos;
|
|
buff.x-=11;
|
|
buff.y-=9;
|
|
buff = repairScreenPos(buff);
|
|
LOCPLINT->adventureInt->position = buff; //actualizing screen pos
|
|
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
ho->moveDir = 1;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
ho->moveDir = 2;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
ho->moveDir = 3;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
|
|
CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
|
|
CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
ho->moveDir = 4;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
ho->moveDir = 5;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
|
|
CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
|
|
CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
ho->moveDir = 6;
|
|
ho->isStanding = false;
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
ho->moveDir = 7;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
|
|
CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
|
|
CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
|
|
CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
ho->moveDir = 8;
|
|
ho->isStanding = false;
|
|
CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
|
|
|
|
CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
|
|
|
|
std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
|
|
}
|
|
//first initializing done
|
|
SDL_framerateDelay(mainFPSmng); // after first move
|
|
//main moving
|
|
for(int i=1; i<32; i+=4)
|
|
{
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
|
|
subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
|
|
subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
|
|
subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
|
|
subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
|
|
subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
|
|
subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
|
|
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
|
|
subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
|
|
subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
|
|
subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
|
|
subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
|
|
subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
|
|
subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
|
|
|
|
subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
|
|
subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
|
|
subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
|
|
subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
|
|
}
|
|
LOCPLINT->adventureInt->update(); //updating screen
|
|
CSDL_Ext::update(ekran);
|
|
CGI->screenh->updateScreen();
|
|
|
|
++LOCPLINT->adventureInt->animValHitCount; //for animations
|
|
if(LOCPLINT->adventureInt->animValHitCount == 4)
|
|
{
|
|
LOCPLINT->adventureInt->animValHitCount = 0;
|
|
++LOCPLINT->adventureInt->anim;
|
|
LOCPLINT->adventureInt->updateScreen = true;
|
|
}
|
|
++LOCPLINT->adventureInt->heroAnim;
|
|
|
|
SDL_Delay(5);
|
|
SDL_framerateDelay(mainFPSmng); //for animation purposes
|
|
} //for(int i=1; i<32; i+=4)
|
|
//main moving done
|
|
//finishing move
|
|
if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
|
|
{
|
|
delObjRect(hp.x, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
|
|
{
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
|
|
{
|
|
delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
|
|
{
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
|
|
{
|
|
delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y+1, hp.z, ho->id);
|
|
}
|
|
else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
|
|
{
|
|
delObjRect(hp.x, hp.y-1, hp.z, ho->id);
|
|
delObjRect(hp.x, hp.y, hp.z, ho->id);
|
|
}
|
|
ho->pos = details.dst; //copy of hero's position
|
|
//ho->moveDir = 0; //move ended
|
|
ho->isStanding = true;
|
|
//move finished
|
|
CGI->mh->recalculateHideVisPosUnderObj(details.ho, true);
|
|
adventureInt->minimap.draw();
|
|
adventureInt->heroList.updateMove(ho);
|
|
}
|
|
void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
|
|
{
|
|
heroWins.erase(hero->ID);
|
|
}
|
|
void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
|
|
{
|
|
if(heroWins.find(hero->subID)==heroWins.end())
|
|
heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
|
|
}
|
|
|
|
SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
|
|
{
|
|
char * buf = new char[10];
|
|
for (int i=from;i<to;i++)
|
|
{
|
|
itoa(curh->primSkills[i],buf,10);
|
|
printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
|
|
}
|
|
delete[] buf;
|
|
return ret;
|
|
}
|
|
SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
|
|
{
|
|
char * buf = new char[10];
|
|
blueToPlayersAdv(hInfo,playerID,1);
|
|
SDL_Surface * ret = SDL_DisplayFormat(hInfo);
|
|
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
|
|
printAt(curh->name,75,15,GEOR13,zwykly,ret);
|
|
drawPrimarySkill(curh, ret);
|
|
for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
|
|
{
|
|
blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
|
|
itoa((*i).second.second,buf,10);
|
|
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
|
|
}
|
|
blitAt(curh->type->portraitLarge,11,12,ret);
|
|
itoa(curh->mana,buf,10);
|
|
printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
|
|
delete[] buf;
|
|
blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
|
|
blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
|
|
//SDL_SaveBMP(ret,"inf1.bmp");
|
|
return ret;
|
|
}
|
|
|
|
SDL_Surface * CPlayerInterface::drawTownInfoWin(const CGTownInstance * curh)
|
|
{
|
|
char * buf = new char[10];
|
|
blueToPlayersAdv(tInfo,playerID,1);
|
|
SDL_Surface * ret = SDL_DisplayFormat(tInfo);
|
|
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
|
|
printAt(curh->name,75,15,GEOR13,zwykly,ret);
|
|
|
|
int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
|
|
blitAt(forts->ourImages[pom].bitmap,115,42,ret);
|
|
if((pom=curh->hallLevel())>=0)
|
|
blitAt(halls->ourImages[pom].bitmap,77,42,ret);
|
|
itoa(curh->dailyIncome(),buf,10);
|
|
printAtMiddle(buf,167,70,GEORM,zwykly,ret);
|
|
for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
|
|
{
|
|
if(!i->second.first)
|
|
continue;
|
|
blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
|
|
itoa((*i).second.second,buf,10);
|
|
printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
|
|
}
|
|
|
|
//blit town icon
|
|
pom = curh->subID*2;
|
|
if (!curh->hasFort())
|
|
pom += F_NUMBER*2;
|
|
if(curh->builded >= MAX_BUILDING_PER_TURN)
|
|
pom++;
|
|
blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
|
|
delete[] buf;
|
|
return ret;
|
|
}
|
|
|
|
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
|
|
{
|
|
adventureInt->hide();
|
|
//timeHandler t;
|
|
//t.getDif();
|
|
castleInt = new CCastleInterface(town,true);
|
|
//std::cout << "Loading town screen: " << t.getDif() <<std::endl;
|
|
}
|
|
|
|
SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if (specific)
|
|
{
|
|
switch (specific->ID)
|
|
{
|
|
case 34:
|
|
return drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
|
|
break;
|
|
case 98:
|
|
return drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
|
|
break;
|
|
default:
|
|
return NULL;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (adventureInt->selection.type)
|
|
{
|
|
case HEROI_TYPE:
|
|
{
|
|
const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection.selected;
|
|
return drawHeroInfoWin(curh);
|
|
}
|
|
case TOWNI_TYPE:
|
|
{
|
|
return drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected);
|
|
}
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
|
|
{
|
|
for (int i=0; i<hoverable.size();i++)
|
|
{
|
|
if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
if (!hoverable[i]->hovered)
|
|
hoverable[i]->hover(true);
|
|
}
|
|
else if (hoverable[i]->hovered)
|
|
{
|
|
hoverable[i]->hover(false);
|
|
}
|
|
}
|
|
for(int i=0; i<motioninterested.size();i++)
|
|
{
|
|
if (motioninterested[i]->strongInterest || isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
motioninterested[i]->mouseMoved(sEvent->motion);
|
|
}
|
|
}
|
|
if(sEvent->motion.x<15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = false;
|
|
}
|
|
if(sEvent->motion.x>ekran->w-15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = false;
|
|
}
|
|
if(sEvent->motion.y<15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = false;
|
|
}
|
|
if(sEvent->motion.y>ekran->h-15)
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = true;
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = false;
|
|
}
|
|
}
|
|
void CPlayerInterface::handleKeyUp(SDL_Event *sEvent)
|
|
{
|
|
switch (sEvent->key.keysym.sym)
|
|
{
|
|
case SDLK_LEFT:
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = false;
|
|
break;
|
|
}
|
|
case (SDLK_RIGHT):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = false;
|
|
break;
|
|
}
|
|
case (SDLK_UP):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = false;
|
|
break;
|
|
}
|
|
case (SDLK_DOWN):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = false;
|
|
break;
|
|
}
|
|
case (SDLK_u):
|
|
{
|
|
adventureInt->underground.clickLeft(false);
|
|
break;
|
|
}
|
|
case (SDLK_m):
|
|
{
|
|
adventureInt->moveHero.clickLeft(false);
|
|
break;
|
|
}
|
|
case (SDLK_e):
|
|
{
|
|
adventureInt->endTurn.clickLeft(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::handleKeyDown(SDL_Event *sEvent)
|
|
{
|
|
switch (sEvent->key.keysym.sym)
|
|
{
|
|
case SDLK_LEFT:
|
|
{
|
|
LOCPLINT->adventureInt->scrollingLeft = true;
|
|
break;
|
|
}
|
|
case (SDLK_RIGHT):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingRight = true;
|
|
break;
|
|
}
|
|
case (SDLK_UP):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingUp = true;
|
|
break;
|
|
}
|
|
case (SDLK_DOWN):
|
|
{
|
|
LOCPLINT->adventureInt->scrollingDown = true;
|
|
break;
|
|
}
|
|
case (SDLK_q):
|
|
{
|
|
exit(0);
|
|
break;
|
|
}
|
|
case (SDLK_u):
|
|
{
|
|
adventureInt->underground.clickLeft(true);
|
|
break;
|
|
}
|
|
case (SDLK_m):
|
|
{
|
|
adventureInt->moveHero.clickLeft(true);
|
|
break;
|
|
}
|
|
case (SDLK_e):
|
|
{
|
|
adventureInt->endTurn.clickLeft(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
|
|
{
|
|
current = sEvent;
|
|
|
|
if(sEvent->type == SDL_MOUSEMOTION)
|
|
{
|
|
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
|
|
}
|
|
|
|
if(sEvent->type==SDL_QUIT)
|
|
exit(0);
|
|
else if (sEvent->type==SDL_KEYDOWN)
|
|
{
|
|
handleKeyDown(sEvent);
|
|
} //keydown end
|
|
else if(sEvent->type==SDL_KEYUP)
|
|
{
|
|
handleKeyUp(sEvent);
|
|
}//keyup end
|
|
else if(sEvent->type==SDL_MOUSEMOTION)
|
|
{
|
|
handleMouseMotion(sEvent);
|
|
} //mousemotion end
|
|
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
LOGE("Left mouse button down1");
|
|
for(int i=0; i<lclickable.size();i++)
|
|
{
|
|
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
lclickable[i]->clickLeft(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
|
{
|
|
for(int i=0; i<lclickable.size();i++)
|
|
{
|
|
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
lclickable[i]->clickLeft(false);
|
|
}
|
|
else
|
|
lclickable[i]->clickLeft(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
for(int i=0; i<rclickable.size();i++)
|
|
{
|
|
if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
rclickable[i]->clickRight(true);
|
|
}
|
|
}
|
|
}
|
|
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
|
|
{
|
|
for(int i=0; i<rclickable.size();i++)
|
|
{
|
|
if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
|
|
{
|
|
rclickable[i]->clickRight(false);
|
|
}
|
|
else
|
|
rclickable[i]->clickRight(boost::logic::indeterminate);
|
|
}
|
|
}
|
|
current = NULL;
|
|
|
|
} //event end
|
|
|
|
int3 CPlayerInterface::repairScreenPos(int3 pos)
|
|
{
|
|
if(pos.x<=-Woff)
|
|
pos.x = -Woff+1;
|
|
if(pos.y<=-Hoff)
|
|
pos.y = -Hoff+1;
|
|
if(pos.x>CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff)
|
|
pos.x = CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff;
|
|
if(pos.y>CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff)
|
|
pos.y = CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff;
|
|
return pos;
|
|
}
|
|
void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
|
|
{
|
|
SDL_FreeSurface(heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia
|
|
heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.
|
|
if (adventureInt->selection.selected == hero)
|
|
adventureInt->infoBar.draw();
|
|
return;
|
|
}
|
|
|
|
void CPlayerInterface::receivedResource(int type, int val)
|
|
{
|
|
adventureInt->resdatabar.draw();
|
|
}
|
|
|
|
void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
|
|
{
|
|
adventureInt->hide(); //dezaktywacja starego interfejsu
|
|
CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID);
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
temp->pos.x=300-(temp->pos.w/2);
|
|
temp->pos.y=300-(temp->pos.h/2);
|
|
temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
|
|
temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
|
|
temp->okb.activate();
|
|
for (int i=0;i<temp->components.size();i++)
|
|
{
|
|
temp->components[i]->activate();
|
|
temp->components[i]->pos.x += temp->pos.x;
|
|
temp->components[i]->pos.y += temp->pos.y;
|
|
}
|
|
temp->ID = askID;
|
|
components[0]->clickLeft(true);
|
|
}
|
|
void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
|
|
{
|
|
openTownWindow(town);
|
|
}
|
|
void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
|
|
{
|
|
if(obj->ID == 34) //hero
|
|
{
|
|
const CGHeroInstance * hh;
|
|
if(hh = dynamic_cast<const CGHeroInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(heroWins[hh->subID]);
|
|
heroWins[hh->subID] = infoWin(hh);
|
|
}
|
|
if(castleInt == curint) //opened town window - redraw town garrsion slots (change is within hero garr)
|
|
{
|
|
castleInt->garr->highlighted = NULL;
|
|
castleInt->garr->recreateSlots();
|
|
}
|
|
}
|
|
else if (obj->ID == 98) //town
|
|
{
|
|
const CGTownInstance * tt;
|
|
if(tt = dynamic_cast<const CGTownInstance*>(obj))
|
|
{
|
|
SDL_FreeSurface(townWins[tt->identifier]);
|
|
townWins[tt->identifier] = infoWin(tt);
|
|
}
|
|
|
|
const CCastleInterface *ci = dynamic_cast<CCastleInterface*>(curint);
|
|
if(ci)
|
|
{
|
|
ci->garr->highlighted = NULL;
|
|
ci->garr->recreateSlots();
|
|
}
|
|
}
|
|
}
|
|
void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
|
|
{
|
|
if(curint!=castleInt)
|
|
return;
|
|
if(castleInt->town!=town)
|
|
return;
|
|
switch(what)
|
|
{
|
|
case 1:
|
|
castleInt->addBuilding(buildingID);
|
|
break;
|
|
case 2:
|
|
castleInt->removeBuilding(buildingID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side) //called by engine when battle starts; side=0 - left, side=1 - right
|
|
{
|
|
curint->deactivate();
|
|
curint = new CBattleInterface(army1,army2,hero1,hero2);
|
|
curint->activate();
|
|
LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
|
|
}
|
|
|
|
void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
|
|
{
|
|
}
|
|
|
|
void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
|
|
{
|
|
}
|
|
|
|
void CPlayerInterface::actionStarted(BattleAction action)//occurs BEFORE every action taken by any stack or by the hero
|
|
{
|
|
}
|
|
|
|
void CPlayerInterface::actionFinished(BattleAction action)//occurs AFTER every action taken by any stack or by the hero
|
|
{
|
|
dynamic_cast<CBattleInterface*>(curint)->curStackActed = true;
|
|
}
|
|
|
|
void CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
|
|
{
|
|
unsigned char showCount = 0;
|
|
dynamic_cast<CBattleInterface*>(curint)->stackActivated(stackID);
|
|
while(!dynamic_cast<CBattleInterface*>(curint)->curStackActed) //while current unit can perform an action
|
|
{
|
|
++showCount;
|
|
SDL_Event sEvent;
|
|
while (SDL_PollEvent(&sEvent)) //wait for event...
|
|
{
|
|
LOCPLINT->handleEvent(&sEvent);
|
|
}
|
|
if(showCount%2==0)
|
|
for(int i=0;i<objsToBlit.size();i++)
|
|
objsToBlit[i]->show();
|
|
//SDL_Flip(ekran);
|
|
CSDL_Ext::update(ekran);
|
|
|
|
/*timeHandler th;
|
|
th.getDif();
|
|
int tv = th.getDif();
|
|
for (int i=0;i<((CBattleInterface*)this->curint)->timeinterested.size();i++)
|
|
{
|
|
if (timeinterested[i]->toNextTick>=0)
|
|
timeinterested[i]->toNextTick-=tv;
|
|
if (timeinterested[i]->toNextTick<0)
|
|
timeinterested[i]->tick();
|
|
}*/
|
|
|
|
SDL_Delay(1); //give time for other apps
|
|
SDL_framerateDelay(mainFPSmng);
|
|
}
|
|
}
|
|
|
|
void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner)
|
|
{
|
|
}
|
|
|
|
void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
|
|
{
|
|
dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest, startMoving, endMoving);
|
|
}
|
|
|
|
void CPlayerInterface::battleStackAttacking(int ID, int dest)
|
|
{
|
|
dynamic_cast<CBattleInterface*>(curint)->stackAttacking(ID, dest);
|
|
}
|
|
|
|
void CPlayerInterface::showComp(SComponent comp)
|
|
{
|
|
adventureInt->infoBar.showComp(&comp,4000);
|
|
}
|
|
|
|
void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*> & components)
|
|
{
|
|
curint->deactivate(); //dezaktywacja starego interfejsu
|
|
CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components);
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
temp->pos.x=300-(temp->pos.w/2);
|
|
temp->pos.y=300-(temp->pos.h/2);
|
|
temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
|
|
temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
|
|
temp->okb.activate();
|
|
for (int i=0;i<temp->components.size();i++)
|
|
{
|
|
temp->components[i]->activate();
|
|
temp->components[i]->pos.x += temp->pos.x;
|
|
temp->components[i]->pos.y += temp->pos.y;
|
|
}
|
|
}
|
|
void CPlayerInterface::removeObjToBlit(IShowable* obj)
|
|
{
|
|
objsToBlit.erase
|
|
(std::find(objsToBlit.begin(),objsToBlit.end(),obj));
|
|
//delete obj;
|
|
}
|
|
void CPlayerInterface::tileRevealed(int3 pos)
|
|
{
|
|
adventureInt->minimap.showTile(pos);
|
|
}
|
|
void CPlayerInterface::tileHidden(int3 pos)
|
|
{
|
|
adventureInt->minimap.hideTile(pos);
|
|
}
|
|
void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
|
|
{
|
|
adventureInt->heroWindow->setHero(hero);
|
|
this->objsToBlit.push_back(adventureInt->heroWindow);
|
|
adventureInt->hide();
|
|
adventureInt->heroWindow->activate();
|
|
}
|
|
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
|
|
{
|
|
bg=CGI->bitmaph->loadBitmap(name);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
pos.x=x;
|
|
pos.y=y;
|
|
if(maxw >= 0)
|
|
pos.w = std::min(bg->w,maxw);
|
|
else
|
|
pos.w=bg->w;
|
|
pos.h=bg->h;
|
|
middlex=(pos.w/2)+x;
|
|
middley=(bg->h/2)+y;
|
|
}
|
|
CStatusBar::~CStatusBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
void CStatusBar::clear()
|
|
{
|
|
current="";
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);
|
|
}
|
|
void CStatusBar::print(std::string text)
|
|
{
|
|
current=text;
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);
|
|
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
|
|
}
|
|
void CStatusBar::show()
|
|
{
|
|
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
|
|
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);
|
|
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
|
|
}
|
|
std::string CStatusBar::getCurrent()
|
|
{
|
|
return current;
|
|
}
|
|
void CList::activate()
|
|
{
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
Hoverable::activate();
|
|
KeyInterested::activate();
|
|
MotionInterested::activate();
|
|
};
|
|
void CList::deactivate()
|
|
{
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
Hoverable::deactivate();
|
|
KeyInterested::deactivate();
|
|
MotionInterested::deactivate();
|
|
};
|
|
void CList::clickLeft(tribool down)
|
|
{
|
|
};
|
|
CList::CList(int Size)
|
|
:SIZE(Size)
|
|
{
|
|
}
|
|
CHeroList::CHeroList(int Size)
|
|
:CList(Size)
|
|
{
|
|
pos = genRect(192,64,609,196);
|
|
|
|
arrupp = genRect(16,64,609,196);
|
|
arrdop = genRect(16,64,609,372);
|
|
//32px per hero
|
|
posmobx = 610;
|
|
posmoby = 213;
|
|
posporx = 617;
|
|
pospory = 212;
|
|
posmanx = 666;
|
|
posmany = 213;
|
|
|
|
arrup = CGI->spriteh->giveDef("IAM012.DEF");
|
|
arrdo = CGI->spriteh->giveDef("IAM013.DEF");
|
|
mobile = CGI->spriteh->giveDef("IMOBIL.DEF");
|
|
mana = CGI->spriteh->giveDef("IMANA.DEF");
|
|
empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");
|
|
selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");
|
|
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
|
|
from = 0;
|
|
pressed = indeterminate;
|
|
}
|
|
|
|
void CHeroList::init()
|
|
{
|
|
bg = CSDL_Ext::newSurface(68,193,ekran);
|
|
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
|
|
}
|
|
void CHeroList::genList()
|
|
{
|
|
int howMany = LOCPLINT->cb->howManyHeroes();
|
|
for (int i=0;i<howMany;i++)
|
|
{
|
|
items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));
|
|
}
|
|
}
|
|
void CHeroList::select(int which)
|
|
{
|
|
if (which<0)
|
|
{
|
|
selected = which;
|
|
LOCPLINT->adventureInt->selection.selected = LOCPLINT->adventureInt->terrain.currentPath = NULL;
|
|
draw();
|
|
LOCPLINT->adventureInt->infoBar.draw(NULL);
|
|
}
|
|
if (which>=items.size())
|
|
return;
|
|
selected = which;
|
|
LOCPLINT->adventureInt->centerOn(items[which].first->pos);
|
|
LOCPLINT->adventureInt->selection.type = HEROI_TYPE;
|
|
LOCPLINT->adventureInt->selection.selected = items[which].first;
|
|
LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
|
|
draw();
|
|
LOCPLINT->adventureInt->townList.draw();
|
|
|
|
LOCPLINT->adventureInt->infoBar.draw(NULL);
|
|
}
|
|
void CHeroList::clickLeft(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
|
|
pressed = true;
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
|
{
|
|
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
|
|
pressed = false;
|
|
return;
|
|
}
|
|
/***************************HEROES*****************************************/
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
float ny = (float)hy/(float)32;
|
|
if (ny>=5 || ny<0)
|
|
return;
|
|
if (((int)(ny+from))==selected && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
|
|
LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
|
|
select(ny+from);
|
|
}
|
|
else
|
|
{
|
|
if (indeterminate(pressed))
|
|
return;
|
|
if (pressed) //up
|
|
{
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from--;
|
|
if (from<0)
|
|
from=0;
|
|
draw();
|
|
}
|
|
}
|
|
else if (!pressed) //down
|
|
{
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
pressed = indeterminate;
|
|
if (!down)
|
|
{
|
|
from++;
|
|
//if (from<items.size()-5)
|
|
// from=items.size()-5;
|
|
draw();
|
|
}
|
|
}
|
|
else
|
|
throw 0;
|
|
|
|
}
|
|
}
|
|
void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
|
|
{
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if (from>0)
|
|
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first);
|
|
else
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
|
|
{
|
|
if ((items.size()-from) > 5)
|
|
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first);
|
|
else
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
//if not buttons then heroes
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
float ny = (float)hy/(float)32;
|
|
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
LOCPLINT->adventureInt->statusbar.clear();
|
|
return;
|
|
}
|
|
std::vector<std::string> temp;
|
|
temp.push_back(items[from+ny].first->name);
|
|
temp.push_back(items[from+ny].first->type->heroClass->name);
|
|
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
|
|
//select(ny+from);
|
|
}
|
|
void CHeroList::clickRight(tribool down)
|
|
{
|
|
if (down)
|
|
{
|
|
/***************************ARROWS*****************************************/
|
|
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
|
|
}
|
|
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
|
|
}
|
|
//if not buttons then heroes
|
|
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
|
|
hx-=pos.x;
|
|
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
|
|
float ny = (float)hy/(float)32;
|
|
if ((ny>5 || ny<0) || (from+ny>=items.size()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//show popup
|
|
CInfoPopup * ip = new CInfoPopup(LOCPLINT->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-LOCPLINT->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-LOCPLINT->heroWins[items[from+ny].first->subID]->h,false);
|
|
ip->activate();
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
|
|
LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
|
|
}
|
|
}
|
|
void CHeroList::hover (bool on)
|
|
{
|
|
}
|
|
void CHeroList::keyPressed (SDL_KeyboardEvent & key)
|
|
{
|
|
}
|
|
void CHeroList::updateHList()
|
|
{
|
|
items.clear();
|
|
genList();
|
|
if(selected>=items.size())
|
|
select(items.size()-1);
|
|
if(items.size()==0)
|
|
LOCPLINT->adventureInt->townList.select(0);
|
|
else
|
|
select(selected);
|
|
}
|
|
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
|
|
{
|
|
int ser = LOCPLINT->cb->getHeroSerial(which);
|
|
ser -= from;
|
|
int pom = (which->movement)/100;
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
|
|
}
|
|
void CHeroList::draw()
|
|
{
|
|
for (int iT=0+from;iT<5+from;iT++)
|
|
{
|
|
int i = iT-from;
|
|
if (iT>=items.size())
|
|
{
|
|
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
|
|
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
|
|
blitAt(empty,posporx,pospory+i*32);
|
|
continue;
|
|
}
|
|
int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
|
|
pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;
|
|
if (pom>25) pom=25;
|
|
if (pom<0) pom=0;
|
|
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
|
|
SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
|
|
blitAt(temp,posporx,pospory+i*32);
|
|
if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
|
|
{
|
|
blitAt(selection,posporx,pospory+i*32);
|
|
}
|
|
//TODO: support for custom portraits
|
|
}
|
|
if (from>0)
|
|
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
|
|
else
|
|
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
|
|
|
|
if (items.size()-from>5)
|
|
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
|
|
else
|
|
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
|
|
}
|
|
void CRecrutationWindow::close()
|
|
{
|
|
deactivate();
|
|
delete this;
|
|
LOCPLINT->curint->activate();
|
|
CCastleInterface *pom;
|
|
if(pom=dynamic_cast<CCastleInterface*>(LOCPLINT->curint))
|
|
pom->showAll();
|
|
}
|
|
void CRecrutationWindow::Max()
|
|
{
|
|
slider->moveTo(slider->amount);
|
|
}
|
|
void CRecrutationWindow::Buy()
|
|
{
|
|
rec->recruit(creatures[which].ID,slider->value);
|
|
close();
|
|
}
|
|
void CRecrutationWindow::Cancel()
|
|
{
|
|
close();
|
|
}
|
|
void CRecrutationWindow::sliderMoved(int to)
|
|
{
|
|
}
|
|
void CRecrutationWindow::clickLeft(tribool down)
|
|
{
|
|
}
|
|
void CRecrutationWindow::activate()
|
|
{
|
|
LOCPLINT->objsToBlit.push_back(this);
|
|
buy->activate();
|
|
max->activate();
|
|
cancel->activate();
|
|
slider->activate();
|
|
}
|
|
void CRecrutationWindow::deactivate()
|
|
{
|
|
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
buy->deactivate();
|
|
max->deactivate();
|
|
cancel->deactivate();
|
|
slider->deactivate();
|
|
}
|
|
void CRecrutationWindow::show(SDL_Surface * to)
|
|
{
|
|
static char c=0;
|
|
blitAt(bitmap,pos.x,pos.y,to?to:ekran);
|
|
buy->show();
|
|
max->show();
|
|
cancel->show();
|
|
slider->show();
|
|
char pom[15];
|
|
itoa(creatures[which].amount,pom,10); //available
|
|
printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,ekran);
|
|
itoa(slider->value,pom,10); //recruit
|
|
printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,ekran);
|
|
|
|
int curx = pos.x+115-creatures[which].res.size()*16;
|
|
for(int i=0;i<creatures[which].res.size();i++)
|
|
{
|
|
blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,ekran);
|
|
blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,ekran);
|
|
itoa(creatures[which].res[i].second,pom,10);
|
|
printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,ekran);
|
|
itoa(creatures[which].res[i].second * slider->value,pom,10);
|
|
printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,ekran);
|
|
curx+=32;
|
|
}
|
|
|
|
curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
blitAt(CGI->creh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65);
|
|
creatures[i].anim->nextFrameMiddle(ekran,curx+20,pos.y+110,true,!(c%2),false);
|
|
curx += 120;
|
|
}
|
|
c++;
|
|
}
|
|
CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatures, IRecruit *irec) //creatures - pairs<creature_ID,amount>
|
|
:rec(irec)
|
|
{
|
|
creatures.resize(Creatures.size());
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].amount = Creatures[i].second;
|
|
creatures[i].ID = Creatures[i].first;
|
|
for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
|
|
if(CGI->creh->creatures[Creatures[i].first].cost[j])
|
|
creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
|
|
creatures[i].anim = new CCreatureAnimation(CGI->creh->creatures[Creatures[i].first].animDefName);
|
|
}
|
|
SDL_Surface *hhlp = CGI->bitmaph->loadBitmap("TPRCRT.bmp");
|
|
blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
bitmap = SDL_ConvertSurface(hhlp,ekran->format,0); //na 8bitowej mapie by sie psulo
|
|
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
pos.x = ekran->w/2 - bitmap->w/2;
|
|
pos.y = ekran->h/2 - bitmap->h/2;
|
|
pos.w = bitmap->w;
|
|
pos.h = bitmap->h;
|
|
slider = new CSlider<CRecrutationWindow>(pos.x+176,pos.y+279,135,this,&CRecrutationWindow::sliderMoved,1,creatures[0].amount,0,true);
|
|
std::string pom;
|
|
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[0].ID].namePl,243,32,GEOR16,tytulowy,bitmap); //eg "Recruit Dragon flies"
|
|
printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
|
|
printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
|
|
printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
|
|
printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
|
|
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
|
|
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
|
|
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
|
|
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
|
|
|
|
//border for creatures
|
|
int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
|
|
for(int i=0;i<creatures.size();i++)
|
|
{
|
|
creatures[i].pos.x = curx+1;
|
|
creatures[i].pos.y = 65;
|
|
creatures[i].pos.w = 100;
|
|
creatures[i].pos.h = 130;
|
|
drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
|
|
curx += 120;
|
|
}
|
|
|
|
max = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Max,pos.x+134,pos.y+313,"IRCBTNS.DEF",this);
|
|
buy = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Buy,pos.x+212,pos.y+313,"IBY6432.DEF",this);
|
|
cancel = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Cancel,pos.x+290,pos.y+313,"ICN6432.DEF",this);
|
|
LOCPLINT->curint->deactivate();
|
|
which = 0;
|
|
//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(),
|
|
//int x, int y, std::string defName, T* Owner, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor
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}//(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal)
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CRecrutationWindow::~CRecrutationWindow()
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{
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SDL_FreeSurface(bitmap);
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delete slider;
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} |