1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-11 13:15:38 +02:00
vcmi/client/adventureMap/CAdventureOptions.cpp
Ivan Savenko 832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00

61 lines
2.0 KiB
C++

/*
* CAdventureOptions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CAdventureOptions.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../lobby/CCampaignInfoScreen.h"
#include "../lobby/CScenarioInfoScreen.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
#include "../../CCallback.h"
#include "../../lib/StartInfo.h"
CAdventureOptions::CAdventureOptions()
: CWindowObject(PLAYER_COLORED, "ADVOPTS")
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
else
dig->block(true);
}
void CAdventureOptions::showScenarioInfo()
{
if(LOCPLINT->cb->getStartInfo()->campState)
{
GH.pushIntT<CCampaignInfoScreen>();
}
else
{
GH.pushIntT<CScenarioInfoScreen>();
}
}