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vcmi/lib/CLodHandler.h
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00

120 lines
3.3 KiB
C++

#pragma once
/*
* CLodhandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
namespace boost
{class mutex;}
namespace NLoadHandlerHelp
{
const int dmHelp=0, dmNoExtractingMask=1;
//std::string P1,P2,CurDir;
const int fCHUNK = 50000;
}
struct LodEntry {
char filename[16];
ui32 offset; /* little endian */
ui32 uncompressedSize; /* little endian */
ui32 unused; /* little endian */
ui32 size; /* little endian */
};
static inline char readChar(const ui8 * bufor, int &i)
{
return bufor[i++];
}
DLL_LINKAGE std::string readString(const ui8 * bufor, int &i);
enum LodFileType{
FILE_ANY,
FILE_TEXT,
FILE_ANIMATION,
FILE_MASK,
FILE_CAMPAIGN,
FILE_MAP,
FILE_FONT,
FILE_GRAPHICS,
FILE_OTHER
};
struct Entry
{
// Info extracted from LOD file
std::string name,
realName;//for external files - case\extension may not match
int offset, //from beginning
realSize, //size without compression
size; //and with
LodFileType type;// file type determined by extension
bool operator == (const Entry & comp) const
{
return (type==comp.type || comp.type== FILE_ANY) && name==comp.name;
}
Entry(std::string con, LodFileType TYPE): name(con), type(TYPE){};
Entry(std::string con): name(con){};
Entry(){};
};
namespace boost
{
template<>
struct hash<Entry> : public std::unary_function<Entry, std::size_t>
{
private:
hash<std::string> stringHasher;
public:
std::size_t operator()(Entry const& en) const
{
//do NOT improve this hash function as we need same-name hash collisions for find to work properly
return stringHasher(en.name);
}
};
}
class DLL_LINKAGE CLodHandler
{
std::map<std::string, LodFileType> extMap;// to convert extensions to file type
std::ifstream LOD;
ui32 totalFiles;
boost::mutex *mutex;
std::string myDir; //load files from this dir instead of .lod file
void initEntry(Entry &e, const std::string name);
int infs2(ui8 * in, int size, int realSize, ui8*& out, int wBits=15); //zlib fast handler
public:
//convert string to upper case and remove extension. If extension!=NULL -> it will be copied here (including dot)
void convertName(std::string &filename, std::string *extension=NULL);
boost::unordered_set<Entry> entries;
CLodHandler();
~CLodHandler();
void init(const std::string lodFile, const std::string dirName);
std::string getFileName(std::string lodFile, LodFileType type=FILE_ANY);
ui8 * giveFile(std::string defName, LodFileType type=FILE_ANY, int * length=NULL); //returns pointer to the decompressed data - it must be deleted when no longer needed!
bool haveFile(std::string name, LodFileType type=FILE_ANY);//check if file is present in lod
std::string getTextFile(std::string name, LodFileType type=FILE_TEXT); //extracts one file
void extractFile(const std::string FName, const std::string name, LodFileType type=FILE_ANY); //extracts a specific file
//unpack data from memory, input data will be deleted
static ui8 * getUnpackedData(ui8 *data, size_t inputSize, int * outputSize);
//loads given file, decompresses and returns
static ui8 * getUnpackedFile(const std::string & path, int * sizeOut);
};