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vcmi/client/windows/GUIClasses.cpp
2023-05-16 21:57:45 +03:00

1916 lines
65 KiB
C++

/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GUIClasses.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "CHeroWindow.h"
#include "InfoWindows.h"
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../CVideoHandler.h"
#include "../CServerHandler.h"
//#include "../adventureMap/CResDataBar.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../battle/BattleInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/TextAlignment.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/CreatureCostBox.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../widgets/ObjectLists.h"
#include "../lobby/CSavingScreen.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../render/CAnimation.h"
#include "../CMT.h"
#include "../../CCallback.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/GameSettings.h"
#include "../lib/CondSh.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/CStopWatch.h"
#include "../lib/CTownHandler.h"
#include "../lib/GameConstants.h"
#include "../lib/bonuses/Bonus.h"
#include "../lib/mapping/CMap.h"
#include "../lib/NetPacksBase.h"
#include "../lib/StartInfo.h"
#include "../lib/TextOperations.h"
#include <SDL_surface.h>
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
: CIntObject(LCLICK | RCLICK),
parent(window),
selected(false),
creature(crea),
amount(totalAmount)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
// 1 + 1 px for borders
pos.w = animation->pos.w + 2;
pos.h = animation->pos.h + 2;
}
void CRecruitmentWindow::CCreatureCard::select(bool on)
{
selected = on;
redraw();
}
void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
{
if(down)
parent->select(this->shared_from_this());
}
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
{
if(down)
GH.windows().createAndPushWindow<CStackWindow>(creature, true);
}
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if(selected)
CSDL_Ext::drawBorder(to, pos, Colors::RED);
else
CSDL_Ext::drawBorder(to, pos, Colors::YELLOW);
}
void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
{
if(card == selected)
return;
if(selected)
selected->select(false);
selected = card;
if(selected)
selected->select(true);
if(card)
{
si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
vstd::amin(maxAmount, card->amount);
slider->setAmount(maxAmount);
if(slider->getValue() != maxAmount)
slider->moveTo(maxAmount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(maxAmount);
costPerTroopValue->createItems(card->creature->getFullRecruitCost());
totalCostValue->createItems(card->creature->getFullRecruitCost());
costPerTroopValue->set(card->creature->getFullRecruitCost());
totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
//Recruit %s
title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
maxButton->block(maxAmount == 0);
slider->block(maxAmount == 0);
}
}
void CRecruitmentWindow::buy()
{
CreatureID crid = selected->creature->getId();
SlotID dstslot = dst-> getSlotFor(crid);
if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
{
std::string txt;
if(dst->ID == Obj::HERO)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
onRecruit(crid, slider->getValue());
if(level >= 0)
close();
}
void CRecruitmentWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
// recruit\total values
CSDL_Ext::drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, Colors::YELLOW);
CSDL_Ext::drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, Colors::YELLOW);
//cost boxes
CSDL_Ext::drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, Colors::YELLOW);
CSDL_Ext::drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, Colors::YELLOW);
//buttons borders
CSDL_Ext::drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
CSDL_Ext::drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
CSDL_Ext::drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
onRecruit(Recruit),
level(Level),
dst(Dst),
selected(nullptr),
dwelling(Dwelling)
{
moveBy(Point(0, y_offset));
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), EShortcut::RECRUITMENT_MAX);
buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
availableCreaturesChanged();
}
void CRecruitmentWindow::availableCreaturesChanged()
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
size_t selectedIndex = 0;
if(!cards.empty() && selected) // find position of selected item
selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
select(nullptr);
cards.clear();
for(int i=0; i<dwelling->creatures.size(); i++)
{
//find appropriate level
if(level >= 0 && i != level)
continue;
int amount = dwelling->creatures[i].first;
//create new cards
for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
}
const int creatureWidth = 102;
//normal distance between cards - 18px
int requiredSpace = 18;
//maximum distance we can use without reaching window borders
int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
if (cards.size() > 1) // avoid division by zero
availableSpace /= (int)cards.size() - 1;
else
availableSpace = 0;
assert(availableSpace >= 0);
const int spaceBetween = std::min(requiredSpace, availableSpace);
const int totalCreatureWidth = spaceBetween + creatureWidth;
//now we know total amount of cards and can move them to correct position
int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
for(auto & card : cards)
{
card->moveBy(Point(curx, 64));
curx += totalCreatureWidth;
}
//restore selection
select(cards[selectedIndex]);
if(slider->getValue() == slider->getAmount())
slider->moveToMax();
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(slider->getAmount());
}
void CRecruitmentWindow::sliderMoved(int to)
{
if(!selected)
return;
buyButton->block(!to);
availableValue->setText(std::to_string(selected->amount - to));
toRecruitValue->setText(std::to_string(to));
totalCostValue->set(selected->creature->getFullRecruitCost() * to);
}
CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
: CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
callback(callback_),
leftAmount(leftAmount_),
rightAmount(rightAmount_),
leftMin(leftMin_),
rightMin(rightMin_)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
int total = leftAmount + rightAmount;
int leftMax = total - rightMin;
int rightMax = total - leftMin;
ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
int sliderPosition = total - leftMin - rightMin;
leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
//add filters to allow only number input
leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
leftInput->setText(std::to_string(leftAmount), false);
rightInput->setText(std::to_string(rightAmount), false);
animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
std::string titleStr = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
}
void CSplitWindow::setAmountText(std::string text, bool left)
{
int amount = 0;
if(text.length())
{
try
{
amount = boost::lexical_cast<int>(text);
}
catch(boost::bad_lexical_cast &)
{
amount = left ? leftAmount : rightAmount;
}
int total = leftAmount + rightAmount;
if(amount > total)
amount = total;
}
setAmount(amount, left);
slider->moveTo(rightAmount - rightMin);
}
void CSplitWindow::setAmount(int value, bool left)
{
int total = leftAmount + rightAmount;
leftAmount = left ? value : total - value;
rightAmount = left ? total - value : value;
leftInput->setText(std::to_string(leftAmount));
rightInput->setText(std::to_string(rightAmount));
}
void CSplitWindow::apply()
{
callback(leftAmount, rightAmount);
close();
}
void CSplitWindow::sliderMoved(int to)
{
setAmount(rightMin + to, false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
: CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
cb(callback)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
LOCPLINT->showingDialog->setn(true);
if(!skills.empty())
{
std::vector<std::shared_ptr<CSelectableComponent>> comps;
for(auto & skill : skills)
{
auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
comps.push_back(comp);
}
box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
}
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
//%s has gained a level.
mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
//%s is now a level %d %s.
std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
boost::replace_first(levelTitleText, "%s", hero->type->heroClass->getNameTranslated());
levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
}
CLevelWindow::~CLevelWindow()
{
//FIXME: call callback if there was nothing to select?
if (box && box->selectedIndex() != -1)
cb(box->selectedIndex());
LOCPLINT->showingDialog->setn(false);
}
CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
: CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
tavernObj(TavernObj)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
if(h.size() < 2)
h.resize(2, nullptr);
selected = 0;
if(!h[0])
selected = 1;
if(!h[0] && !h[1])
selected = -1;
oldSelected = -1;
h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
title = std::make_shared<CLabel>(200, 35, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
recruit->block(true);
}
else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
recruit->block(true);
}
else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
recruit->block(true);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
recruit->block(true);
}
else
{
if(selected == -1)
recruit->block(true);
}
if(LOCPLINT->castleInt)
CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
else
CCS->videoh->open("TAVERN.BIK");
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance *obj = tavernObj;
close();
LOCPLINT->cb->recruitHero(obj, toBuy);
}
void CTavernWindow::thievesguildb()
{
GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
}
CTavernWindow::~CTavernWindow()
{
CCS->videoh->close();
}
void CTavernWindow::show(SDL_Surface * to)
{
CWindowObject::show(to);
CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
if(selected >= 0)
{
auto sel = selected ? h2 : h1;
if (selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
//Recruit %s the %s
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
}
printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,Colors::BRIGHT_YELLOW);
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(h && previousState && !down)
*_sel = _id;
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(h && down)
GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
}
CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
: CIntObject(LCLICK | RCLICK | HOVER),
h(H), _sel(&sel), _id(id)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
h = H;
pos.x += x;
pos.y += y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
for(int i=13; i<=17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
artifs--;
description = CGI->generaltexth->allTexts[215];
boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
}
}
void CTavernWindow::HeroPortrait::hover(bool on)
{
//Hoverable::hover(on);
if(on)
GH.statusbar()->write(hoverName);
else
GH.statusbar()->clear();
}
static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
static bool isQuickExchangeLayoutAvailable()
{
return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
}
// Runs a task asynchronously with gamestate locking and waitTillRealize set to true
class GsThread
{
private:
std::function<void()> action;
std::shared_ptr<CCallback> cb;
public:
static void run(std::function<void()> action)
{
std::shared_ptr<GsThread> instance(new GsThread(action));
boost::thread(std::bind(&GsThread::staticRun, instance));
}
private:
GsThread(std::function<void()> action)
:action(action), cb(LOCPLINT->cb)
{
}
static void staticRun(std::shared_ptr<GsThread> instance)
{
instance->run();
}
void run()
{
boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
auto originalWaitTillRealize = cb->waitTillRealize;
auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
cb->waitTillRealize = true;
cb->unlockGsWhenWaiting = true;
action();
cb->waitTillRealize = originalWaitTillRealize;
cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
}
};
CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
:left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
{
}
std::function<void()> CExchangeController::onMoveArmyToLeft()
{
return [&]() { moveArmy(false); };
}
std::function<void()> CExchangeController::onMoveArmyToRight()
{
return [&]() { moveArmy(true); };
}
std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
{
std::vector<CArtifactInstance *> result;
for(auto slot : hero->artifactsInBackpack)
{
result.push_back(slot.artifact);
}
return result;
}
std::function<void()> CExchangeController::onSwapArtifacts()
{
return [&]()
{
GsThread::run([=]
{
cb->bulkMoveArtifacts(left->id, right->id, true);
});
};
}
std::function<void()> CExchangeController::onMoveArtifactsToLeft()
{
return [&]() { moveArtifacts(false); };
}
std::function<void()> CExchangeController::onMoveArtifactsToRight()
{
return [&]() { moveArtifacts(true); };
}
std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
{
auto slots = source->Slots();
return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
}
std::function<void()> CExchangeController::onSwapArmy()
{
return [&]()
{
GsThread::run([=]
{
if(left->tempOwner != cb->getMyColor()
|| right->tempOwner != cb->getMyColor())
{
return;
}
auto leftSlots = getStacks(left);
auto rightSlots = getStacks(right);
auto i = leftSlots.begin(), j = rightSlots.begin();
for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
{
cb->swapCreatures(left, right, i->first, j->first);
}
if(i != leftSlots.end())
{
for(; i != leftSlots.end(); i++)
{
cb->swapCreatures(left, right, i->first, right->getFreeSlot());
}
}
else if(j != rightSlots.end())
{
for(; j != rightSlots.end(); j++)
{
cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
}
}
});
};
}
std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
{
return [=]()
{
if(right->tempOwner != cb->getMyColor())
{
return;
}
moveStack(right, left, slotID);
};
}
std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
{
return [=]()
{
if(left->tempOwner != cb->getMyColor())
{
return;
}
moveStack(left, right, slotID);
};
}
void CExchangeController::moveStack(
const CGHeroInstance * source,
const CGHeroInstance * target,
SlotID sourceSlot)
{
auto creature = source->getCreature(sourceSlot);
SlotID targetSlot = target->getSlotFor(creature);
if(targetSlot.validSlot())
{
if(source->stacksCount() == 1 && source->needsLastStack())
{
cb->splitStack(
source,
target,
sourceSlot,
targetSlot,
target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
}
else
{
cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
}
}
}
void CExchangeController::moveArmy(bool leftToRight)
{
const CGHeroInstance * source = leftToRight ? left : right;
const CGHeroInstance * target = leftToRight ? right : left;
const CGarrisonSlot * selection = this->view->getSelectedSlotID();
SlotID slot;
if(source->tempOwner != cb->getMyColor())
{
return;
}
if(selection && selection->our() && selection->getObj() == source)
{
slot = selection->getSlot();
}
else
{
auto weakestSlot = vstd::minElementByFun(
source->Slots(),
[](const std::pair<SlotID, CStackInstance *> & s) -> int
{
return s.second->getCreatureID().toCreature()->getAIValue();
});
slot = weakestSlot->first;
}
cb->bulkMoveArmy(source->id, target->id, slot);
}
void CExchangeController::moveArtifacts(bool leftToRight)
{
const CGHeroInstance * source = leftToRight ? left : right;
const CGHeroInstance * target = leftToRight ? right : left;
if(source->tempOwner != cb->getMyColor())
{
return;
}
GsThread::run([=]
{
cb->bulkMoveArtifacts(source->id, target->id, false);
});
}
void CExchangeController::moveArtifact(
const CGHeroInstance * source,
const CGHeroInstance * target,
ArtifactPosition srcPosition)
{
auto srcLocation = ArtifactLocation(source, srcPosition);
auto dstLocation = ArtifactLocation(target,
ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->getTypeId()));
cb->swapArtifacts(srcLocation, dstLocation);
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
: CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
controller(this, hero1, hero2),
moveStackLeftButtons(),
moveStackRightButtons()
{
const bool qeLayout = isQuickExchangeLayoutAvailable();
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
auto genTitle = [](const CGHeroInstance * h)
{
boost::format fmt(CGI->generaltexth->allTexts[138]);
fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
return boost::str(fmt);
};
titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
PSKIL32->preload();
auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
for(int g = 0; g < 4; ++g)
{
if (qeLayout)
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
else
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
}
for(int leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
for(int m=0; m < hero->secSkills.size(); ++m)
secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
artifs[0]->setHero(heroInst[0]);
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
artifs[1]->setHero(heroInst[1]);
addSet(artifs[0]);
addSet(artifs[1]);
for(int g=0; g<4; ++g)
{
primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
if (qeLayout)
primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
else
primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = 0;
primSkillAreas[g]->baseType = 0;
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b=0; b < heroInst.size(); b++)
{
const CGHeroInstance * hero = heroInst.at(b);
//secondary skill's clickable areas
for(int g=0; g<hero->secSkills.size(); ++g)
{
int skill = hero->secSkills[g].first,
level = hero->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
}
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
}
quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
if(queryID.getNum() > 0)
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
Rect barRect(5, 578, 725, 18);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
//garrison interface
garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
auto splitButtonCallback = [&](){ garr->splitClick(); };
garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
if(qeLayout)
{
moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
{
moveStackLeftButtons.push_back(
std::make_shared<CButton>(
Point(484 + 35 * i, 154),
QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
controller.onMoveStackToLeft(SlotID(i))));
moveStackRightButtons.push_back(
std::make_shared<CButton>(
Point(66 + 35 * i, 154),
QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
controller.onMoveStackToRight(SlotID(i))));
}
}
updateWidgets();
}
const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
{
return garr->getSelection();
}
void CExchangeWindow::updateGarrisons()
{
garr->recreateSlots();
updateWidgets();
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
LOCPLINT->showQuestLog();
}
void CExchangeWindow::updateWidgets()
{
for(size_t leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
{
auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
primSkillValues[leftRight][m]->setText(std::to_string(value));
}
for(int m=0; m < hero->secSkills.size(); ++m)
{
int id = hero->secSkills[m].first;
int level = hero->secSkills[m].second;
secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
}
expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
morale[leftRight]->set(hero);
luck[leftRight]->set(hero);
}
}
CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
: CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType.getNum()], 0, 7, 120, 96, 0);
bgShip->center(waterCenter);
// Create resource icons and costs.
std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
goldPic = std::make_shared<CAnimImage>("RESOURCE",GameResID(EGameResID::GOLD), 0, 100, 244);
woodPic = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::WOOD), 0, 196, 244);
quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
build->addCallback(onBuy);
for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
build->block(true);
break;
}
}
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
}
void CTransformerWindow::CItem::move()
{
if(left)
moveBy(Point(289, 0));
else
moveBy(Point(-289, 0));
left = !left;
}
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
move();
parent->redraw();
}
}
void CTransformerWindow::CItem::update()
{
icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
}
CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
: CIntObject(LCLICK),
id(id_),
size(size_),
parent(parent_)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
left = true;
pos.w = 58;
pos.h = 64;
pos.x += 45 + (id%3)*83 + id/6*83;
pos.y += 109 + (id/3)*98;
icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->getId() + 2);
count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
}
void CTransformerWindow::makeDeal()
{
for(auto & elem : items)
{
if(!elem->left)
LOCPLINT->cb->trade(market, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
}
}
void CTransformerWindow::addAll()
{
for(auto & elem : items)
{
if(elem->left)
elem->move();
}
redraw();
}
void CTransformerWindow::updateGarrisons()
{
for(auto & item : items)
item->update();
}
CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero)
: CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
hero(_hero),
market(_market)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
if(hero)
army = hero;
else
army = dynamic_cast<const CArmedInstance *>(market); //for town only
if(army)
{
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
{
if(army->getCreature(SlotID(i)))
items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
}
}
all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
}
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
: CIntObject(LCLICK | RCLICK | HOVER),
ID(_ID),
parent(_parent)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos.x += X;
pos.y += Y;
topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
pos.h = icon->pos.h;
pos.w = icon->pos.w;
}
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
if(state() == 2)
GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
}
}
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
}
}
void CUniversityWindow::CItem::hover(bool on)
{
if(on)
GH.statusbar()->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
else
GH.statusbar()->clear();
}
int CUniversityWindow::CItem::state()
{
if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
return 1;
if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
return 0;
return 2;
}
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
{
//TODO: update when state actually changes
auto stateIndex = state();
topBar->setFrame(stateIndex);
bottomBar->setFrame(stateIndex);
CIntObject::showAll(to);
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
: CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
hero(_hero),
market(_market)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
bars = std::make_shared<CAnimation>();
bars->setCustom("UNIVRED", 0, 0);
bars->setCustom("UNIVGOLD", 1, 0);
bars->setCustom("UNIVGREN", 2, 0);
bars->preload();
std::string titleStr = CGI->generaltexth->allTexts[602];
std::string speechStr = CGI->generaltexth->allTexts[603];
if(auto town = dynamic_cast<const CGTownInstance *>(_market))
{
auto faction = town->town->faction->getId();
auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
}
else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
{
titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
titleStr = uni->title;
speechStr = uni->speech;
}
else
{
titlePic = std::make_shared<CPicture>("UNIVBLDG");
}
titlePic->center(Point(232 + pos.x, 76 + pos.y));
clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
for(int i=0; i<goods.size(); i++)//prepare clickable items
items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUniversityWindow::makeDeal(int skill)
{
LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
}
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
: CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
owner(owner_)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
boost::replace_first(text, "%d", "2000");
clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
costIcon = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::GOLD), 0, 210, 210);
cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
boost::replace_first(text, "%d", "2000");
confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
confirm->block(!available);
cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUnivConfirmWindow::makeDeal(int skill)
{
owner->makeDeal(skill);
close();
}
CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
: CWindowObject(PLAYER_COLORED, "GARRISON")
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
{
auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
garr->addSplitBtn(split);
}
quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
std::string titleText;
if(down->tempOwner == up->tempOwner)
{
titleText = CGI->generaltexth->allTexts[709];
}
else
{
//assume that this is joining monsters dialog
if(up->Slots().size() > 0)
{
titleText = CGI->generaltexth->allTexts[35];
boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
}
else
{
logGlobal->error("Invalid armed instance for garrison window.");
}
}
title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
}
void CGarrisonWindow::updateGarrisons()
{
garr->recreateSlots();
}
CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
: CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
fort(object),
hero(visitor)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
heroPic = std::make_shared<CHeroArea>(30, 60, hero);
for(int i=0; i < resCount; i++)
{
totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
}
for(int i = 0; i < slotsCount; i++)
{
upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
upgrade[i]->addImage(image);
for(int j : {0,1})
{
slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
}
}
upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
upgradeAll->addImage(image);
quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), EShortcut::GLOBAL_ACCEPT);
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
updateGarrisons();
}
void CHillFortWindow::updateGarrisons()
{
std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
TResources totalSum; // totalSum[resource ID] = value
for(int i=0; i<slotsCount; i++)
{
std::fill(costs[i].begin(), costs[i].end(), 0);
int newState = getState(SlotID(i));
if(newState != -1)
{
UpgradeInfo info;
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
if(info.newID.size())//we have upgrades here - update costs
{
costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
totalSum += costs[i];
}
}
currState[i] = newState;
upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
}
//"Upgrade all" slot
int newState = 2;
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
bool allUpgraded = true;//All creatures are upgraded?
for(int i=0; i<slotsCount; i++)
allUpgraded &= currState[i] == 1 || currState[i] == -1;
if(allUpgraded)
newState = 1;
if(!totalSum.canBeAfforded(myRes))
newState = 0;
}
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
garr->recreateSlots();
for(int i = 0; i < slotsCount; i++)
{
//hide all first
for(int j : {0,1})
{
slotIcons[i][j]->visible = false;
slotLabels[i][j]->setText("");
}
//if can upgrade or can not afford, draw cost
if(currState[i] == 0 || currState[i] == 2)
{
if(costs[i].nonZero())
{
//reverse iterator is used to display gold as first element
int j = 0;
for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
{
int val = costs[i][res];
if(!val)
continue;
slotIcons[i][j]->visible = true;
slotIcons[i][j]->setFrame(res);
slotLabels[i][j]->setText(std::to_string(val));
j++;
}
}
else//free upgrade - print gold image and "Free" text
{
slotIcons[i][0]->visible = true;
slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
}
}
}
for(int i = 0; i < resCount; i++)
{
if(totalSum[i] == 0)
{
totalIcons[i]->visible = false;
totalLabels[i]->setText("");
}
else
{
totalIcons[i]->visible = true;
totalLabels[i]->setText(std::to_string(totalSum[i]));
}
}
}
void CHillFortWindow::makeDeal(SlotID slot)
{
assert(slot.getNum()>=0);
int offset = (slot.getNum() == slotsCount)?2:0;
switch(currState[slot.getNum()])
{
case 0:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
break;
case 1:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
break;
case 2:
for(int i=0; i<slotsCount; i++)
{
if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
{
UpgradeInfo info;
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
}
}
break;
}
}
std::string CHillFortWindow::getTextForSlot(SlotID slot)
{
if(!hero->getCreature(slot))//we don`t have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];
int amount = hero->getStackCount(slot);
if(amount == 1)
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
else
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
return str;
}
int CHillFortWindow::getState(SlotID slot)
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
if(hero->slotEmpty(slot))//no creature here
return -1;
UpgradeInfo info;
LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
if(!info.newID.size())//already upgraded
return 1;
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
return 0;
return 2;//can upgrade
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
owner(_owner)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
resdatabar = std::make_shared<CMinorResDataBar>();
resdatabar->moveBy(pos.topLeft(), true);
//data for information table:
// fields[row][column] = list of id's of players for this box
static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
for(int g=0; g<12; ++g)
{
int posY[] = {400, 460, 510};
int y;
if(g < 9)
y = 52 + 32*g;
else
y = posY[g-9];
std::string text = CGI->generaltexth->jktexts[24+g];
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
}
auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
PRSTRIPS->preload();
for(int g=1; g<tgi.playerColors.size(); ++g)
columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
for(int g=0; g<tgi.playerColors.size(); ++g)
columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
auto itgflags = std::make_shared<CAnimation>("itgflags");
itgflags->preload();
//printing flags
for(int g = 0; g < std::size(fields); ++g) //by lines
{
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
{
std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
//position of box
int xpos = 259 + 66 * b;
int ypos = 41 + 32 * g;
size_t rowLength[2]; //size of each row
rowLength[0] = std::min<size_t>(players.size(), 4);
rowLength[1] = players.size() - rowLength[0];
for(size_t j=0; j < 2; j++)
{
// origin of this row | offset for 2nd row| shift right for short rows
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
int rowStartY = ypos + (j ? 4 : 0);
for(size_t i=0; i < rowLength[j]; i++)
cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
}
}
}
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
//printing best hero
int counter = 0;
for(auto & iter : tgi.colorToBestHero)
{
banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
if(iter.second.portrait >= 0)
{
bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
//TODO: r-click info:
// - r-click on hero
// - r-click on primary skill label
if(iter.second.details)
{
primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
for(int i=0; i<iter.second.details->primskills.size(); ++i)
{
primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
std::to_string(iter.second.details->primskills[i])));
}
}
}
counter++;
}
//printing best creature
counter = 0;
for(auto & it : tgi.bestCreature)
{
if(it.second >= 0)
bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
counter++;
}
//printing personality
counter = 0;
for(auto & it : tgi.personality)
{
std::string text;
if(it.second == EAiTactic::NONE)
{
text = CGI->generaltexth->arraytxt[172];
}
else if(it.second != EAiTactic::RANDOM)
{
text = CGI->generaltexth->arraytxt[168 + it.second];
}
personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
counter++;
}
}
CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
: CIntObject(LCLICK | DOUBLECLICK),
parent(_parent),
index(_id)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
border = std::make_shared<CPicture>("TPGATES");
pos = border->pos;
type |= REDRAW_PARENT;
text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
select(index == parent->selected);
}
void CObjectListWindow::CItem::select(bool on)
{
ui8 mask = UPDATE | SHOWALL;
if(on)
border->recActions |= mask;
else
border->recActions &= ~mask;
redraw();//???
}
void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
{
if( previousState && !down)
parent->changeSelection(index);
}
void CObjectListWindow::CItem::onDoubleClick()
{
parent->elementSelected();
}
CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
: CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback),
selected(initialSelection)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
items.reserve(_items.size());
for(int id : _items)
{
items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
}
init(titleWidget_, _title, _descr);
}
CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
: CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback),
selected(initialSelection)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
items.reserve(_items.size());
for(size_t i=0; i<_items.size(); i++)
items.push_back(std::make_pair(int(i), _items[i]));
init(titleWidget_, _title, _descr);
}
void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
{
titleWidget = titleWidget_;
title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
if(titleWidget)
{
addChild(titleWidget.get());
titleWidget->recActions = 255-DISPOSE;
titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
}
list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
list->type |= REDRAW_PARENT;
ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
ok->block(!list->size());
}
std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
{
if(index < items.size())
return std::make_shared<CItem>(this, index, items[index].second);
return std::shared_ptr<CIntObject>();
}
void CObjectListWindow::elementSelected()
{
std::function<void(int)> toCall = onSelect;//save
int where = items[selected].first; //required variables
close();//then destroy window
toCall(where);//and send selected object
}
void CObjectListWindow::exitPressed()
{
std::function<void()> toCall = onExit;//save
close();//then destroy window
if(toCall)
toCall();
}
void CObjectListWindow::changeSelection(size_t which)
{
ok->block(false);
if(selected == which)
return;
for(std::shared_ptr<CIntObject> element : list->getItems())
{
CItem * item = dynamic_cast<CItem*>(element.get());
if(item)
{
if(item->index == selected)
item->select(false);
if(item->index == which)
item->select(true);
}
}
selected = which;
}
void CObjectListWindow::keyPressed (EShortcut key)
{
int sel = static_cast<int>(selected);
switch(key)
{
break; case EShortcut::MOVE_UP:
sel -=1;
break; case EShortcut::MOVE_DOWN:
sel +=1;
break; case EShortcut::MOVE_PAGE_UP:
sel -=9;
break; case EShortcut::MOVE_PAGE_DOWN:
sel +=9;
break; case EShortcut::MOVE_FIRST:
sel = 0;
break; case EShortcut::MOVE_LAST:
sel = static_cast<int>(items.size());
break; default:
return;
}
vstd::abetween<int>(sel, 0, items.size()-1);
list->scrollTo(sel);
changeSelection(sel);
}