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vcmi/AI/Nullkiller/CMakeLists.txt
2021-07-26 21:02:50 +03:00

144 lines
3.8 KiB
CMake

set(VCAI_SRCS
StdInc.cpp
Pathfinding/AIPathfinderConfig.cpp
Pathfinding/AIPathfinder.cpp
Pathfinding/AINodeStorage.cpp
Pathfinding/PathfindingManager.cpp
Pathfinding/Actors.cpp
Pathfinding/Actions/SpecialAction.cpp
Pathfinding/Actions/BattleAction.cpp
Pathfinding/Actions/BoatActions.cpp
Pathfinding/Actions/TownPortalAction.cpp
Pathfinding/Rules/AILayerTransitionRule.cpp
Pathfinding/Rules/AIMovementAfterDestinationRule.cpp
Pathfinding/Rules/AIMovementToDestinationRule.cpp
Pathfinding/Rules/AIPreviousNodeRule.cpp
AIUtility.cpp
AIhelper.cpp
ArmyManager.cpp
HeroManager.cpp
MapObjectsEvaluator.cpp
FuzzyEngines.cpp
FuzzyHelper.cpp
Goals/AbstractGoal.cpp
Goals/Composition.cpp
Goals/BuildBoat.cpp
Goals/BuildThis.cpp
Goals/DismissHero.cpp
Goals/GatherTroops.cpp
Goals/BuyArmy.cpp
Goals/AdventureSpellCast.cpp
Goals/CollectRes.cpp
Goals/Trade.cpp
Goals/RecruitHero.cpp
Goals/UnlockCluster.cpp
Goals/DigAtTile.cpp
Goals/GetArtOfType.cpp
Goals/ExecuteHeroChain.cpp
Goals/ExchangeSwapTownHeroes.cpp
Engine/Nullkiller.cpp
Engine/PriorityEvaluator.cpp
Analyzers/DangerHitMapAnalyzer.cpp
Analyzers/BuildAnalyzer.cpp
Analyzers/ObjectClusterizer.cpp
Behaviors/CaptureObjectsBehavior.cpp
Behaviors/RecruitHeroBehavior.cpp
Behaviors/BuyArmyBehavior.cpp
Behaviors/DefenceBehavior.cpp
Behaviors/StartupBehavior.cpp
Behaviors/BuildingBehavior.cpp
Behaviors/GatherArmyBehavior.cpp
Behaviors/CompleteQuestBehavior.cpp
Behaviors/ClusterBehavior.cpp
main.cpp
VCAI.cpp
)
set(VCAI_HEADERS
StdInc.h
Pathfinding/AIPathfinderConfig.h
Pathfinding/AIPathfinder.h
Pathfinding/AINodeStorage.h
Pathfinding/PathfindingManager.h
Pathfinding/Actors.h
Pathfinding/Actions/SpecialAction.h
Pathfinding/Actions/BattleAction.h
Pathfinding/Actions/BoatActions.h
Pathfinding/Actions/TownPortalAction.h
Pathfinding/Rules/AILayerTransitionRule.h
Pathfinding/Rules/AIMovementAfterDestinationRule.h
Pathfinding/Rules/AIMovementToDestinationRule.h
Pathfinding/Rules/AIPreviousNodeRule.h
AIUtility.h
AIhelper.h
ArmyManager.h
HeroManager.h
MapObjectsEvaluator.h
FuzzyEngines.h
FuzzyHelper.h
Goals/AbstractGoal.h
Goals/CGoal.h
Goals/Composition.h
Goals/Invalid.h
Goals/BuildBoat.h
Goals/BuildThis.h
Goals/DismissHero.h
Goals/GatherTroops.h
Goals/BuyArmy.h
Goals/AdventureSpellCast.h
Goals/CollectRes.h
Goals/Trade.h
Goals/UnlockCluster.h
Goals/RecruitHero.h
Goals/DigAtTile.h
Goals/GetArtOfType.h
Goals/ExecuteHeroChain.h
Goals/ExchangeSwapTownHeroes.h
Goals/Goals.h
Engine/Nullkiller.h
Engine/PriorityEvaluator.h
Analyzers/DangerHitMapAnalyzer.h
Analyzers/BuildAnalyzer.h
Analyzers/ObjectClusterizer.h
Behaviors/CaptureObjectsBehavior.h
Behaviors/RecruitHeroBehavior.h
Behaviors/BuyArmyBehavior.h
Behaviors/DefenceBehavior.h
Behaviors/StartupBehavior.h
Behaviors/BuildingBehavior.h
Behaviors/GatherArmyBehavior.h
Behaviors/CompleteQuestBehavior.h
Behaviors/ClusterBehavior.h
VCAI.h
)
assign_source_group(${VCAI_SRCS} ${VCAI_HEADERS})
if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
return()
endif()
add_library(VCAI SHARED ${VCAI_SRCS} ${VCAI_HEADERS})
if(FL_FOUND)
target_include_directories(VCAI PUBLIC ${FL_INCLUDE_DIRS})
else()
target_include_directories(VCAI PUBLIC ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
endif()
target_include_directories(VCAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
if(FL_FOUND)
target_link_libraries(VCAI PRIVATE ${FL_LIBRARIES} vcmi)
else()
target_link_libraries(VCAI PRIVATE fl-static vcmi)
endif()
vcmi_set_output_dir(VCAI "AI")
set_target_properties(VCAI PROPERTIES ${PCH_PROPERTIES})
cotire(VCAI)
install(TARGETS VCAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})