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vcmi/mapHandler.h
mateuszb 674f1f8a62 Ta, uniezależnij, a kto zrobi obsługę kompresji 2?
Uzależniłem co trzeba, jednak twój talent psucia znów się ujawnił - zamiast mapy dostaję czarne tło...

przy okazji drobny bugfix
2007-07-11 17:47:09 +00:00

39 lines
1.1 KiB
C++

#ifndef MAPHANDLER_H
#define MAPHANDLER_H
#include "CAmbarCendamo.h"
#include "CSemiDefHandler.h"
#include "CGameInfo.h"
const int Woff = 4; //width of map's frame
const int Hoff = 4;
struct ObjSorter
{
SDL_Surface * bitmap;
int xpos, ypos;
bool operator<(const ObjSorter & por) const;
};
class CMapHandler
{
public:
CAmbarCendamo * reader;
SDL_Surface *** terrainBitmap;
SDL_Surface *** undTerrainBitmap; // used only if there is underground level
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
SDL_Surface * terrBitmap(int x, int y);
SDL_Surface * undTerrBitmap(int x, int y);
CDefHandler * fullHide;
CSemiDefHandler * partialHide;
std::vector< std::vector<char> > visibility; //true means that pointed place is visible
std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
char & visAccess(int x, int y);
char & undVisAccess(int x, int y);
SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
void init();
};
#endif //MAPHANDLER_H