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39 lines
819 B
C++
39 lines
819 B
C++
/*
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* ArmyFormation.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../AIUtility.h"
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#include "../../../lib/GameConstants.h"
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#include "../../../lib/VCMI_Lib.h"
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#include "../../../lib/CTownHandler.h"
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#include "../../../lib/CBuildingHandler.h"
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namespace NKAI
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{
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struct HeroPtr;
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class AIGateway;
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class FuzzyHelper;
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class Nullkiller;
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class DLL_EXPORT ArmyFormation
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{
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private:
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std::shared_ptr<CCallback> cb; //this is enough, but we downcast from CCallback
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public:
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ArmyFormation(std::shared_ptr<CCallback> CB, const Nullkiller * ai): cb(CB) {}
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void rearrangeArmyForSiege(const CGTownInstance * town, const CGHeroInstance * attacker);
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};
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}
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