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vcmi/launcher/mainwindow_moc.cpp
Ivan Savenko bafe0c42ce
Merge pull request #1293 from IvanSavenko/translate_launcher
Translations support - Launcher
2023-01-17 23:05:14 +02:00

200 lines
5.1 KiB
C++

/*
* mainwindow_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QDir>
#include "../lib/CConfigHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "updatedialog_moc.h"
#include "main.h"
void MainWindow::load()
{
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
#ifndef VCMI_IOS
console = new CConsoleHandler();
#endif
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
logConfig.configureDefault();
CResourceHandler::initialize();
CResourceHandler::load("config/filesystem.json");
#ifdef Q_OS_IOS
QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
#else
for(auto & string : VCMIDirs::get().dataPaths())
QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
#endif
settings.init();
}
void MainWindow::computeSidePanelSizes()
{
QVector<QToolButton*> widgets = {
ui->modslistButton,
ui->settingsButton,
ui->lobbyButton,
ui->startEditorButton,
ui->startGameButton
};
for(auto & widget : widgets)
{
QFontMetrics metrics(widget->font());
QSize iconSize = widget->iconSize();
// this is minimal space that is needed for our button to avoid text clipping
int buttonHeight = iconSize.height() + metrics.height() + 4;
widget->setMinimumHeight(buttonHeight);
widget->setMaximumHeight(buttonHeight * 1.2);
}
}
MainWindow::MainWindow(QWidget * parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
load(); // load FS before UI
updateTranslation(); // load translation
ui->setupUi(this);
connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName);
connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName);
connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods);
//load window settings
QSettings s(Ui::teamName, Ui::appName);
auto size = s.value("MainWindow/Size").toSize();
if(size.isValid())
{
resize(size);
}
auto position = s.value("MainWindow/Position").toPoint();
if(!position.isNull())
{
move(position);
}
#ifndef ENABLE_EDITOR
ui->startEditorButton->hide();
#endif
computeSidePanelSizes();
ui->tabListWidget->setCurrentIndex(0);
ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled();
ui->settingsView->setDisplayList();
connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
ui->settingsView, &CSettingsView::fillValidResolutions);
if(settings["launcher"]["updateOnStartup"].Bool())
UpdateDialog::showUpdateDialog(false);
}
void MainWindow::changeEvent(QEvent *event)
{
if(event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}
MainWindow::~MainWindow()
{
//save window settings
QSettings s(Ui::teamName, Ui::appName);
s.setValue("MainWindow/Size", size());
s.setValue("MainWindow/Position", pos());
delete ui;
}
void MainWindow::on_startGameButton_clicked()
{
startGame({});
}
void MainWindow::on_startEditorButton_clicked()
{
startEditor({});
}
const CModList & MainWindow::getModList() const
{
return ui->modlistView->getModList();
}
void MainWindow::on_modslistButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
}
void MainWindow::on_settingsButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
}
void MainWindow::on_lobbyButton_clicked()
{
ui->startGameButton->setEnabled(false);
ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
}
void MainWindow::updateTranslation()
{
#ifdef ENABLE_QT_TRANSLATIONS
std::string translationFile = settings["general"]["language"].String() + ".qm";
logGlobal->info("Loading translation '%s'", translationFile);
QVector<QString> searchPaths;
#ifdef Q_OS_IOS
searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile));
#else
for(auto const & string : VCMIDirs::get().dataPaths())
searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
#endif
for(auto const & string : boost::adaptors::reverse(searchPaths))
{
logGlobal->info("Searching for translation at '%s'", string.toStdString());
if (translator.load(string))
{
logGlobal->info("Translation found");
if (!qApp->installTranslator(&translator))
logGlobal->error("Failed to install translator");
return;
}
}
logGlobal->error("Failed to find translation");
#endif
}