mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
487 lines
13 KiB
C++
487 lines
13 KiB
C++
/*
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* windownewmap.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/rmg/CRmgTemplateStorage.h"
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#include "../lib/rmg/CRmgTemplate.h"
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#include "../lib/rmg/CMapGenerator.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/mapping/MapFormat.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "windownewmap.h"
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#include "ui_windownewmap.h"
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#include "mainwindow.h"
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#include "generatorprogress.h"
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WindowNewMap::WindowNewMap(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::WindowNewMap)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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setWindowModality(Qt::ApplicationModal);
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for(auto * combo : {ui->humanCombo, ui->cpuCombo, ui->humanTeamsCombo, ui->cpuTeamsCombo})
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combo->clear();
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//prepare human players combo box
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for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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ui->humanCombo->addItem(!i ? randomString : QString::number(players.at(i)));
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ui->humanCombo->setItemData(i, QVariant(players.at(i)));
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ui->cpuCombo->addItem(!i ? randomString : QString::number(cpuPlayers.at(i)));
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ui->cpuCombo->setItemData(i, QVariant(cpuPlayers.at(i)));
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ui->humanTeamsCombo->addItem(!i ? randomString : QString::number(cpuPlayers.at(i)));
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ui->humanTeamsCombo->setItemData(i, QVariant(cpuPlayers.at(i)));
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ui->cpuTeamsCombo->addItem(!i ? randomString : QString::number(cpuPlayers.at(i)));
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ui->cpuTeamsCombo->setItemData(i, QVariant(cpuPlayers.at(i)));
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}
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for(auto * combo : {ui->humanCombo, ui->cpuCombo, ui->humanTeamsCombo, ui->cpuTeamsCombo})
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combo->setCurrentIndex(0);
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loadUserSettings();
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show();
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//setup initial parameters
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int width = ui->widthTxt->text().toInt();
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int height = ui->heightTxt->text().toInt();
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mapGenOptions.setWidth(width ? width : 1);
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mapGenOptions.setHeight(height ? height : 1);
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bool twoLevel = ui->twoLevelCheck->isChecked();
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mapGenOptions.setHasTwoLevels(twoLevel);
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updateTemplateList();
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}
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WindowNewMap::~WindowNewMap()
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{
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saveUserSettings();
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delete ui;
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}
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void WindowNewMap::loadUserSettings()
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{
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//load window settings
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QSettings s(Ui::teamName, Ui::appName);
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auto width = s.value(newMapWidth);
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if (width.isValid())
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{
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ui->widthTxt->setText(width.toString());
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}
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auto height = s.value(newMapHeight);
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if (height.isValid())
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{
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ui->heightTxt->setText(height.toString());
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}
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for(auto & sz : mapSizes)
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{
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if(sz.second.first == width.toInt() && sz.second.second == height.toInt())
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ui->sizeCombo->setCurrentIndex(sz.first);
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}
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auto twoLevel = s.value(newMapTwoLevel);
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if (twoLevel.isValid())
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{
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ui->twoLevelCheck->setChecked(twoLevel.toBool());
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}
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auto generateRandom = s.value(newMapGenerateRandom);
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if (generateRandom.isValid())
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{
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ui->randomMapCheck->setChecked(generateRandom.toBool());
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}
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auto players = s.value(newMapPlayers);
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if (players.isValid())
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{
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ui->humanCombo->setCurrentIndex(players.toInt());
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}
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auto cpuPlayers = s.value(newMapCpuPlayers);
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if (cpuPlayers.isValid())
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{
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ui->cpuCombo->setCurrentIndex(cpuPlayers.toInt());
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}
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auto teams = s.value(newMapHumanTeams);
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if(teams.isValid())
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{
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ui->humanTeamsCombo->setCurrentIndex(teams.toInt());
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}
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auto cputeams = s.value(newMapCpuTeams);
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if(cputeams.isValid())
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{
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ui->cpuTeamsCombo->setCurrentIndex(cputeams.toInt());
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}
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auto waterContent = s.value(newMapWaterContent);
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if (waterContent.isValid())
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{
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switch (waterContent.toInt())
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{
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case EWaterContent::RANDOM:
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ui->waterOpt1->setChecked(true); break;
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case EWaterContent::NONE:
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ui->waterOpt2->setChecked(true); break;
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case EWaterContent::NORMAL:
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ui->waterOpt3->setChecked(true); break;
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case EWaterContent::ISLANDS:
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ui->waterOpt4->setChecked(true); break;
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}
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}
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auto monsterStrength = s.value(newMapMonsterStrength);
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if (monsterStrength.isValid())
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{
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switch (monsterStrength.toInt())
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{
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case EMonsterStrength::RANDOM:
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ui->monsterOpt1->setChecked(true); break;
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case EMonsterStrength::GLOBAL_WEAK:
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ui->monsterOpt2->setChecked(true); break;
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case EMonsterStrength::GLOBAL_NORMAL:
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ui->monsterOpt3->setChecked(true); break;
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case EMonsterStrength::GLOBAL_STRONG:
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ui->monsterOpt4->setChecked(true); break;
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}
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}
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auto templateName = s.value(newMapTemplate);
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if (templateName.isValid())
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{
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updateTemplateList();
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auto* templ = VLC->tplh->getTemplate(templateName.toString().toStdString());
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if (templ)
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{
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ui->templateCombo->setCurrentText(templateName.toString());
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//TODO: validate inside this method
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mapGenOptions.setMapTemplate(templ);
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}
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else
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{
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//Display problem on status bar
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}
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}
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}
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void WindowNewMap::saveUserSettings()
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{
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QSettings s(Ui::teamName, Ui::appName);
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s.setValue(newMapWidth, ui->widthTxt->text().toInt());
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s.setValue(newMapHeight, ui->heightTxt->text().toInt());
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s.setValue(newMapTwoLevel, ui->twoLevelCheck->isChecked());
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s.setValue(newMapGenerateRandom, ui->randomMapCheck->isChecked());
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s.setValue(newMapPlayers,ui->humanCombo->currentIndex());
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s.setValue(newMapCpuPlayers,ui->cpuCombo->currentIndex());
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s.setValue(newMapHumanTeams, ui->humanTeamsCombo->currentIndex());
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s.setValue(newMapCpuTeams, ui->cpuTeamsCombo->currentIndex());
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EWaterContent::EWaterContent water = EWaterContent::RANDOM;
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if(ui->waterOpt1->isChecked())
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water = EWaterContent::RANDOM;
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else if(ui->waterOpt2->isChecked())
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water = EWaterContent::NONE;
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else if(ui->waterOpt3->isChecked())
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water = EWaterContent::NORMAL;
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else if(ui->waterOpt4->isChecked())
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water = EWaterContent::ISLANDS;
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s.setValue(newMapWaterContent, static_cast<int>(water));
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EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM;
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if(ui->monsterOpt1->isChecked())
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monster = EMonsterStrength::RANDOM;
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else if(ui->monsterOpt2->isChecked())
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monster = EMonsterStrength::GLOBAL_WEAK;
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else if(ui->monsterOpt3->isChecked())
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monster = EMonsterStrength::GLOBAL_NORMAL;
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else if(ui->monsterOpt4->isChecked())
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monster = EMonsterStrength::GLOBAL_STRONG;
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s.setValue(newMapMonsterStrength, static_cast<int>(monster));
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auto templateName = ui->templateCombo->currentText();
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if (templateName.size())
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{
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s.setValue(newMapTemplate, templateName);
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}
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}
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void WindowNewMap::on_cancelButton_clicked()
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{
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close();
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}
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void generateRandomMap(CMapGenerator & gen, MainWindow * window)
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{
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window->controller.setMap(gen.generate());
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}
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std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
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{
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std::unique_ptr<CMap> map(new CMap);
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map->version = EMapFormat::VCMI;
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map->width = options.getWidth();
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map->height = options.getHeight();
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map->twoLevel = options.getHasTwoLevels();
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map->initTerrain();
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map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
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return map;
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}
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void WindowNewMap::on_okButton_clicked()
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{
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EWaterContent::EWaterContent water = EWaterContent::RANDOM;
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EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM;
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if(ui->waterOpt1->isChecked())
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water = EWaterContent::RANDOM;
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if(ui->waterOpt2->isChecked())
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water = EWaterContent::NONE;
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if(ui->waterOpt3->isChecked())
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water = EWaterContent::NORMAL;
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if(ui->waterOpt4->isChecked())
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water = EWaterContent::ISLANDS;
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if(ui->monsterOpt1->isChecked())
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monster = EMonsterStrength::RANDOM;
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if(ui->monsterOpt2->isChecked())
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monster = EMonsterStrength::GLOBAL_WEAK;
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if(ui->monsterOpt3->isChecked())
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monster = EMonsterStrength::GLOBAL_NORMAL;
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if(ui->monsterOpt4->isChecked())
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monster = EMonsterStrength::GLOBAL_STRONG;
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mapGenOptions.setWaterContent(water);
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mapGenOptions.setMonsterStrength(monster);
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std::unique_ptr<CMap> nmap;
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if(ui->randomMapCheck->isChecked())
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{
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//verify map template
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if(mapGenOptions.getPossibleTemplates().empty())
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{
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QMessageBox::warning(this, tr("No template"), tr("No template for parameters scecified. Random map cannot be generated."));
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return;
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}
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int seed = std::time(nullptr);
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if(ui->checkSeed->isChecked() && !ui->lineSeed->text().isEmpty())
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seed = ui->lineSeed->text().toInt();
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CMapGenerator generator(mapGenOptions, seed);
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auto progressBarWnd = new GeneratorProgress(generator, this);
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progressBarWnd->show();
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try
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{
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auto f = std::async(std::launch::async, &CMapGenerator::generate, &generator);
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progressBarWnd->update();
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nmap = f.get();
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}
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catch(const std::exception & e)
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{
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QMessageBox::critical(this, tr("RMG failure"), e.what());
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}
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}
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else
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{
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auto f = std::async(std::launch::async, &::generateEmptyMap, std::ref(mapGenOptions));
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nmap = f.get();
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}
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nmap->mods = MapController::modAssessmentAll();
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static_cast<MainWindow*>(parent())->controller.setMap(std::move(nmap));
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static_cast<MainWindow*>(parent())->initializeMap(true);
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close();
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}
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void WindowNewMap::on_sizeCombo_activated(int index)
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{
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ui->widthTxt->setText(QString::number(mapSizes.at(index).first));
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ui->heightTxt->setText(QString::number(mapSizes.at(index).second));
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}
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void WindowNewMap::on_twoLevelCheck_stateChanged(int arg1)
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{
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bool twoLevel = ui->twoLevelCheck->isChecked();
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mapGenOptions.setHasTwoLevels(twoLevel);
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updateTemplateList();
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}
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void WindowNewMap::on_humanCombo_activated(int index)
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{
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int humans = ui->humanCombo->currentData().toInt();
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if(humans > PlayerColor::PLAYER_LIMIT_I)
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{
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humans = PlayerColor::PLAYER_LIMIT_I;
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ui->humanCombo->setCurrentIndex(humans);
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}
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mapGenOptions.setHumanOrCpuPlayerCount(humans);
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int teams = mapGenOptions.getTeamCount();
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if(teams > humans - 1)
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{
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teams = humans > 0 ? humans - 1 : CMapGenOptions::RANDOM_SIZE;
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ui->humanTeamsCombo->setCurrentIndex(teams + 1); //skip one element because first is random
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}
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int cpu = mapGenOptions.getCompOnlyPlayerCount();
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if(cpu > PlayerColor::PLAYER_LIMIT_I - humans)
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{
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cpu = PlayerColor::PLAYER_LIMIT_I - humans;
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ui->cpuCombo->setCurrentIndex(cpu + 1); //skip one element because first is random
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}
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int cpuTeams = mapGenOptions.getCompOnlyTeamCount(); //comp only players - 1
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if(cpuTeams > cpu - 1)
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{
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cpuTeams = cpu > 0 ? cpu - 1 : CMapGenOptions::RANDOM_SIZE;
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ui->cpuTeamsCombo->setCurrentIndex(cpuTeams + 1); //skip one element because first is random
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}
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updateTemplateList();
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}
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void WindowNewMap::on_cpuCombo_activated(int index)
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{
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int humans = mapGenOptions.getHumanOrCpuPlayerCount();
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int cpu = ui->cpuCombo->currentData().toInt();
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// FIXME: Use mapGenOption method only to calculate actual number of players for current template
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if(cpu > PlayerColor::PLAYER_LIMIT_I - humans)
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{
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cpu = PlayerColor::PLAYER_LIMIT_I - humans;
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ui->cpuCombo->setCurrentIndex(cpu + 1); //skip one element because first is random
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}
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mapGenOptions.setCompOnlyPlayerCount(cpu);
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int cpuTeams = mapGenOptions.getCompOnlyTeamCount(); //comp only players - 1
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if(cpuTeams > cpu - 1)
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{
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cpuTeams = cpu > 0 ? cpu - 1 : CMapGenOptions::RANDOM_SIZE;
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ui->cpuTeamsCombo->setCurrentIndex(cpuTeams + 1); //skip one element because first is random
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}
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updateTemplateList();
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}
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void WindowNewMap::on_randomMapCheck_stateChanged(int arg1)
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{
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randomMap = ui->randomMapCheck->isChecked();
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ui->templateCombo->setEnabled(randomMap);
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updateTemplateList();
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}
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void WindowNewMap::on_templateCombo_activated(int index)
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{
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if(index == 0)
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{
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mapGenOptions.setMapTemplate(nullptr);
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return;
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}
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auto * templ = data_cast<const CRmgTemplate>(ui->templateCombo->currentData().toLongLong());
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mapGenOptions.setMapTemplate(templ);
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}
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void WindowNewMap::on_widthTxt_textChanged(const QString &arg1)
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{
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int sz = arg1.toInt();
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if(sz > 1)
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{
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mapGenOptions.setWidth(arg1.toInt());
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updateTemplateList();
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}
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}
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void WindowNewMap::on_heightTxt_textChanged(const QString &arg1)
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{
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int sz = arg1.toInt();
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if(sz > 1)
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{
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mapGenOptions.setHeight(arg1.toInt());
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updateTemplateList();
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}
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}
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void WindowNewMap::updateTemplateList()
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{
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ui->templateCombo->clear();
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ui->templateCombo->setCurrentIndex(-1);
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if(!randomMap)
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return;
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mapGenOptions.setMapTemplate(nullptr);
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auto templates = mapGenOptions.getPossibleTemplates();
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if(templates.empty())
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return;
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ui->templateCombo->addItem("[default]", 0);
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for(auto * templ : templates)
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{
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ui->templateCombo->addItem(QString::fromStdString(templ->getName()), data_cast(templ));
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}
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ui->templateCombo->setCurrentIndex(0);
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}
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void WindowNewMap::on_checkSeed_toggled(bool checked)
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{
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ui->lineSeed->setEnabled(checked);
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}
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void WindowNewMap::on_humanTeamsCombo_activated(int index)
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{
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int humans = mapGenOptions.getHumanOrCpuPlayerCount();
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int teams = ui->humanTeamsCombo->currentData().toInt();
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if(teams >= humans)
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{
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teams = humans > 0 ? humans - 1 : CMapGenOptions::RANDOM_SIZE;
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ui->humanTeamsCombo->setCurrentIndex(teams + 1); //skip one element because first is random
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}
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mapGenOptions.setTeamCount(teams);
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updateTemplateList();
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}
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void WindowNewMap::on_cpuTeamsCombo_activated(int index)
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{
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int cpu = mapGenOptions.getCompOnlyPlayerCount();
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int cpuTeams = ui->cpuTeamsCombo->currentData().toInt();
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if(cpuTeams >= cpu)
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{
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cpuTeams = cpu > 0 ? cpu - 1 : CMapGenOptions::RANDOM_SIZE;
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ui->cpuTeamsCombo->setCurrentIndex(cpuTeams + 1); //skip one element because first is random
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}
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mapGenOptions.setCompOnlyTeamCount(cpuTeams);
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updateTemplateList();
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}
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