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046e54563c
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords) * fixed crash when creature is casting Cure before attack (ie. exped Unicorns) * fixed crash when creature is summoning elemental (TODO fix it) * fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle) * fixed deadlock when StupidAI tried to assault the turrets * fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege) * fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended) * AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players * added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI). * many minor changes |
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.. | ||
AIPriorities.cpp | ||
AIPriorities.h | ||
BattleHelper.cpp | ||
BattleHelper.h | ||
BattleLogic.cpp | ||
BattleLogic.h | ||
CGeniusAI.cpp | ||
CGeniusAI.h | ||
Common.h | ||
DLLMain.cpp | ||
ExpertSystem.cpp | ||
ExpertSystem.h | ||
GeneralAI.cpp | ||
GeneralAI.h | ||
genius.vcxproj | ||
Makefile.am | ||
Makefile.in | ||
neuralNetwork.cpp | ||
neuralNetwork.h | ||
StdInc.cpp | ||
StdInc.h |