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vcmi/AI/StupidAI
Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
..
main.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.am Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
Makefile.in Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StupidAI.cpp * fixed project files for RD configuration 2012-01-03 01:55:26 +00:00
StupidAI.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
StupidAI.vcxproj * fixed project files for RD configuration 2012-01-03 01:55:26 +00:00