mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
/*
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* heroskillswidget.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "heroskillswidget.h"
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#include "ui_heroskillswidget.h"
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#include "../../lib/constants/StringConstants.h"
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#include "../../lib/CSkillHandler.h"
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#include "inspector.h"
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static QList<std::pair<QString, QVariant>> LevelIdentifiers
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{
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{QObject::tr("Beginner"), QVariant::fromValue(1)},
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{QObject::tr("Advanced"), QVariant::fromValue(2)},
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{QObject::tr("Expert"), QVariant::fromValue(3)},
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};
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HeroSkillsWidget::HeroSkillsWidget(CGHeroInstance & h, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::HeroSkillsWidget),
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hero(h)
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{
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ui->setupUi(this);
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ui->labelAttack->setText(QString::fromStdString(NPrimarySkill::names[0]));
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ui->labelDefence->setText(QString::fromStdString(NPrimarySkill::names[1]));
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ui->labelPower->setText(QString::fromStdString(NPrimarySkill::names[2]));
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ui->labelKnowledge->setText(QString::fromStdString(NPrimarySkill::names[3]));
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auto * delegate = new InspectorDelegate;
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for(auto s : VLC->skillh->objects)
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delegate->options.push_back({QString::fromStdString(s->getNameTranslated()), QVariant::fromValue(s->getId().getNum())});
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ui->skills->setItemDelegateForColumn(0, delegate);
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delegate = new InspectorDelegate;
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delegate->options = LevelIdentifiers;
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ui->skills->setItemDelegateForColumn(1, delegate);
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}
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HeroSkillsWidget::~HeroSkillsWidget()
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{
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delete ui;
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}
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void HeroSkillsWidget::on_addButton_clicked()
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{
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ui->skills->setRowCount(ui->skills->rowCount() + 1);
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}
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void HeroSkillsWidget::on_removeButton_clicked()
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{
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ui->skills->removeRow(ui->skills->currentRow());
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}
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void HeroSkillsWidget::on_checkBox_toggled(bool checked)
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{
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ui->skills->setEnabled(checked);
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ui->addButton->setEnabled(checked);
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ui->removeButton->setEnabled(checked);
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}
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void HeroSkillsWidget::obtainData()
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{
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ui->attack->setValue(hero.getPrimSkillLevel(PrimarySkill::ATTACK));
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ui->defence->setValue(hero.getPrimSkillLevel(PrimarySkill::DEFENSE));
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ui->power->setValue(hero.getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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ui->knowledge->setValue(hero.getPrimSkillLevel(PrimarySkill::KNOWLEDGE));
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if(!hero.secSkills.empty() && hero.secSkills.front().first.getNum() == -1)
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return;
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ui->checkBox->setChecked(true);
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ui->skills->setRowCount(hero.secSkills.size());
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int i = 0;
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for(auto & s : hero.secSkills)
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{
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auto * itemSkill = new QTableWidgetItem;
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itemSkill->setText(QString::fromStdString(VLC->skillh->getById(s.first)->getNameTranslated()));
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itemSkill->setData(Qt::UserRole, QVariant::fromValue(s.first.getNum()));
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ui->skills->setItem(i, 0, itemSkill);
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auto * itemLevel = new QTableWidgetItem;
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itemLevel->setText(LevelIdentifiers[s.second - 1].first);
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itemLevel->setData(Qt::UserRole, LevelIdentifiers[s.second - 1].second);
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ui->skills->setItem(i++, 1, itemLevel);
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}
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}
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void HeroSkillsWidget::commitChanges()
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{
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hero.pushPrimSkill(PrimarySkill::ATTACK, ui->attack->value());
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hero.pushPrimSkill(PrimarySkill::DEFENSE, ui->defence->value());
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hero.pushPrimSkill(PrimarySkill::SPELL_POWER, ui->power->value());
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hero.pushPrimSkill(PrimarySkill::KNOWLEDGE, ui->knowledge->value());
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hero.secSkills.clear();
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if(!ui->checkBox->isChecked())
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{
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hero.secSkills.push_back(std::make_pair(SecondarySkill(-1), -1));
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return;
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}
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for(int i = 0; i < ui->skills->rowCount(); ++i)
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{
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if(ui->skills->item(i, 0) && ui->skills->item(i, 1))
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hero.secSkills.push_back(std::make_pair(SecondarySkill(ui->skills->item(i, 0)->data(Qt::UserRole).toInt()), ui->skills->item(i, 1)->data(Qt::UserRole).toInt()));
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}
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}
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HeroSkillsDelegate::HeroSkillsDelegate(CGHeroInstance & h): hero(h), QStyledItemDelegate()
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{
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}
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QWidget * HeroSkillsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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return new HeroSkillsWidget(hero, parent);
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}
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void HeroSkillsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<HeroSkillsWidget *>(editor))
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{
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ed->obtainData();
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void HeroSkillsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<HeroSkillsWidget *>(editor))
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{
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ed->commitChanges();
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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}
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