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vcmi/lib/CBuildingHandler.cpp
Ivan Savenko 78609871ae bugfixing:
- fixed parsing of campaign bonuses (conversion to building ID)
- CONTROL event condition can be also fulfilled by allies
- fix for crash on opening exchange window in Russian version
2014-02-26 17:32:42 +00:00

76 lines
2.5 KiB
C++

#include "StdInc.h"
#include "CBuildingHandler.h"
/*
* CBuildingHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
{
using namespace boost::assign;
static const std::vector<BuildingID> campToERMU = list_of(BuildingID::TOWN_HALL)(BuildingID::CITY_HALL)
(BuildingID::CAPITOL)(BuildingID::FORT)(BuildingID::CITADEL)(BuildingID::CASTLE)(BuildingID::TAVERN)
(BuildingID::BLACKSMITH)(BuildingID::MARKETPLACE)(BuildingID::RESOURCE_SILO)(BuildingID::NONE)
(BuildingID::MAGES_GUILD_1)(BuildingID::MAGES_GUILD_2)(BuildingID::MAGES_GUILD_3)(BuildingID::MAGES_GUILD_4)
(BuildingID::MAGES_GUILD_5)
(BuildingID::SHIPYARD)(BuildingID::GRAIL)
(BuildingID::SPECIAL_1)(BuildingID::SPECIAL_2)(BuildingID::SPECIAL_3)(BuildingID::SPECIAL_4)
; //creature generators with banks - handled separately
if (camp < campToERMU.size())
{
return campToERMU[camp];
}
static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
int curPos = campToERMU.size();
for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
{
if(camp == curPos) //non-upgraded
return BuildingID(30 + i);
curPos++;
if(camp == curPos) //upgraded
return BuildingID(37 + i);
curPos++;
if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
{
if (vstd::contains(hordeLvlsPerTType[townType], i))
{
if (camp == curPos)
{
if (hordeLvlsPerTType[townType][0] == i)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
return BuildingID::HORDE_1_UPGR;
else //upgraded dwelling not presents
return BuildingID::HORDE_1;
}
else
{
if(hordeLvlsPerTType[townType].size() > 1)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
return BuildingID::HORDE_2_UPGR;
else //upgraded dwelling not presents
return BuildingID::HORDE_2;
}
}
}
}
curPos++;
}
}
assert(0);
return BuildingID::NONE; //not found
}