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vcmi/AI/Nullkiller/Engine/Settings.h

62 lines
1.9 KiB
C++

/*
* Settings.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
class ResourcePath;
VCMI_LIB_NAMESPACE_END
namespace NKAI
{
class Settings
{
private:
int maxRoamingHeroes;
int mainHeroTurnDistanceLimit;
int scoutHeroTurnDistanceLimit;
int maxpass;
int pathfinderBucketsCount;
int pathfinderBucketSize;
float maxGoldPressure;
float retreatThresholdRelative;
float retreatThresholdAbsolute;
float safeAttackRatio;
float maxArmyLossTarget;
bool allowObjectGraph;
bool useTroopsFromGarrisons;
bool updateHitmapOnTileReveal;
bool openMap;
bool useFuzzy;
public:
explicit Settings(int difficultyLevel);
int getMaxPass() const { return maxpass; }
float getMaxGoldPressure() const { return maxGoldPressure; }
float getRetreatThresholdRelative() const { return retreatThresholdRelative; }
float getRetreatThresholdAbsolute() const { return retreatThresholdAbsolute; }
float getSafeAttackRatio() const { return safeAttackRatio; }
float getMaxArmyLossTarget() const { return maxArmyLossTarget; }
int getMaxRoamingHeroes() const { return maxRoamingHeroes; }
int getMainHeroTurnDistanceLimit() const { return mainHeroTurnDistanceLimit; }
int getScoutHeroTurnDistanceLimit() const { return scoutHeroTurnDistanceLimit; }
int getPathfinderBucketsCount() const { return pathfinderBucketsCount; }
int getPathfinderBucketSize() const { return pathfinderBucketSize; }
bool isObjectGraphAllowed() const { return allowObjectGraph; }
bool isGarrisonTroopsUsageAllowed() const { return useTroopsFromGarrisons; }
bool isUpdateHitmapOnTileReveal() const { return updateHitmapOnTileReveal; }
bool isOpenMap() const { return openMap; }
bool isUseFuzzy() const { return useFuzzy; }
};
}