mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
39 lines
882 B
C++
39 lines
882 B
C++
/*
|
|
* RandomMapInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
/// Structure that describes placement rules for this object in random map
|
|
struct DLL_LINKAGE RandomMapInfo
|
|
{
|
|
/// How valuable this object is, 1k = worthless, 10k = Utopia-level
|
|
ui32 value;
|
|
|
|
/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
|
|
std::optional<ui32> mapLimit;
|
|
|
|
/// How many of such objects can be placed in one zone, 0 = unplaceable
|
|
ui32 zoneLimit;
|
|
|
|
/// Rarity of object, 5 = extremely rare, 100 = common
|
|
ui32 rarity;
|
|
|
|
RandomMapInfo():
|
|
value(0),
|
|
zoneLimit(0),
|
|
rarity(0)
|
|
{}
|
|
|
|
void setMapLimit(ui32 val) { mapLimit = val; }
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|