mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
606 lines
13 KiB
C++
606 lines
13 KiB
C++
#include "../stdafx.h"
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#include "CHeroHandler.h"
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#include "../CGameInfo.h"
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#include <sstream>
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#include "../CGameInfo.h"
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#include "CGeneralTextHandler.h"
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#include "CLodHandler.h"
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#include "CAbilityHandler.h"
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#include "../SDL_Extensions.h"
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#include <cmath>
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#include <iomanip>
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CHeroHandler::~CHeroHandler()
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{
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for (int j=0;j<heroes.size();j++)
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{
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if (heroes[j]->portraitSmall)
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SDL_FreeSurface(heroes[j]->portraitSmall);
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delete heroes[j];
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}
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}
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void CHeroHandler::loadPortraits()
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{
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std::ifstream of("config/portrety.txt");
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for (int j=0;j<heroes.size();j++)
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{
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int ID;
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of>>ID;
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std::string path;
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of>>path;
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heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
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if (!heroes[ID]->portraitSmall)
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std::cout<<"Can't read small portrait for "<<ID<<" ("<<path<<")\n";
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for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
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{
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if(path[ff]=='S')
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{
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path[ff]='L';
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break;
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}
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}
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heroes[ID]->portraitLarge=CGI->bitmaph->loadBitmap(path);
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if (!heroes[ID]->portraitLarge)
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std::cout<<"Can't read large portrait for "<<ID<<" ("<<path<<")\n";
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SDL_SetColorKey(heroes[ID]->portraitLarge,SDL_SRCCOLORKEY,SDL_MapRGB(heroes[ID]->portraitLarge->format,0,255,255));
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}
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of.close();
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pskillsb = CGI->spriteh->giveDef("PSKILL.DEF");
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resources = CGI->spriteh->giveDef("RESOUR82.DEF");
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un44 = CGI->spriteh->giveDef("UN44.DEF");
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std::string strs = CGI->bitmaph->getTextFile("PRISKILL.TXT");
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int itr=0;
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for (int i=0; i<PRIMARY_SKILLS; i++)
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{
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std::string tmp;
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CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
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pskillsn.push_back(tmp);
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}
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}
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void CHeroHandler::loadHeroes()
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{
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int ID=0;
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
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int it=0;
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std::string dump;
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for(int i=0; i<2; ++i)
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{
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CGeneralTextHandler::loadToIt(dump,buf,it,3);
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}
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int numberOfCurrentClassHeroes = 0;
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int currentClass = 0;
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int additHero = 0;
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EHeroClasses addTab[12];
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addTab[0] = HERO_KNIGHT;
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addTab[1] = HERO_WITCH;
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addTab[2] = HERO_KNIGHT;
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addTab[3] = HERO_WIZARD;
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addTab[4] = HERO_RANGER;
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addTab[5] = HERO_BARBARIAN;
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addTab[6] = HERO_DEATHKNIGHT;
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addTab[7] = HERO_WARLOCK;
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addTab[8] = HERO_KNIGHT;
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addTab[9] = HERO_WARLOCK;
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addTab[10] = HERO_BARBARIAN;
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addTab[11] = HERO_DEMONIAC;
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for (int i=0; i<HEROES_QUANTITY; i++)
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{
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CHero * nher = new CHero;
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if(currentClass<18)
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{
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nher->heroType = (EHeroClasses)currentClass;
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++numberOfCurrentClassHeroes;
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if(numberOfCurrentClassHeroes==8)
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{
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numberOfCurrentClassHeroes = 0;
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++currentClass;
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}
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}
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else
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{
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nher->heroType = addTab[additHero++];
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}
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std::string pom ;
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CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->low1stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->high1stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->low2stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->high2stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->low3stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->high3stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
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nher->ID = heroes.size();
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heroes.push_back(nher);
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}
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loadSpecialAbilities();
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loadBiographies();
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loadHeroClasses();
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initHeroClasses();
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expPerLevel.push_back(0);
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expPerLevel.push_back(1000);
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expPerLevel.push_back(2000);
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expPerLevel.push_back(3200);
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expPerLevel.push_back(4500);
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expPerLevel.push_back(6000);
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expPerLevel.push_back(7700);
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expPerLevel.push_back(9000);
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expPerLevel.push_back(11000);
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expPerLevel.push_back(13200);
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expPerLevel.push_back(15500);
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expPerLevel.push_back(18500);
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expPerLevel.push_back(22100);
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expPerLevel.push_back(26420);
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expPerLevel.push_back(31604);
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return;
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}
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void CHeroHandler::loadSpecialAbilities()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
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int it=0;
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std::string dump;
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for(int i=0; i<2; ++i)
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{
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CGeneralTextHandler::loadToIt(dump,buf,it,3);
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}
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for (int i=0;i<heroes.size();i++)
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{
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CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
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CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
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CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
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}
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}
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void CHeroHandler::loadBiographies()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
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int it=0;
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for (int i=0;i<heroes.size();i++)
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{
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CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
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}
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}
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void CHeroHandler::loadHeroClasses()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
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int andame = buf.size();
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for(int y=0; y<andame; ++y)
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if(buf[y]==',')
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buf[y]='.';
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int i = 0; //buf iterator
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int hmcr = 0;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
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{
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CHeroClass * hc = new CHeroClass;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->aggression = atof(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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//CHero kkk = heroes[0];
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for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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int buff = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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hc->proSec.push_back(buff);
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}
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for(int dd=0; dd<9; ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t' || buf[i]=='\r')
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break;
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}
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hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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}
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++i;
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std::stringstream nm;
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nm<<"AH";
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nm<<std::setw(2);
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nm<<std::setfill('0');
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nm<<heroClasses.size();
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nm<<"_.DEF";
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hc->moveAnim = CGI->spriteh->giveDef(nm.str());
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for(int o=0; o<hc->moveAnim->ourImages.size(); ++o)
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{
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if(hc->moveAnim->ourImages[o].groupNumber==6)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o+e].bitmap);
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nci.groupNumber = 10;
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nci.imName = std::string();
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hc->moveAnim->ourImages.push_back(nci);
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}
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o+=8;
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}
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if(hc->moveAnim->ourImages[o].groupNumber==7)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o+e].bitmap);
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nci.groupNumber = 11;
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nci.imName = std::string();
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hc->moveAnim->ourImages.push_back(nci);
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}
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o+=8;
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}
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if(hc->moveAnim->ourImages[o].groupNumber==8)
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{
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for(int e=0; e<8; ++e)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o+e].bitmap);
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nci.groupNumber = 12;
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nci.imName = std::string();
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hc->moveAnim->ourImages.push_back(nci);
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}
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o+=8;
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}
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}
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for(int o=0; o<hc->moveAnim->ourImages.size(); ++o)
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{
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if(hc->moveAnim->ourImages[o].groupNumber==1)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o].bitmap);
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nci.groupNumber = 13;
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nci.imName = std::string();
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hc->moveAnim->ourImages.push_back(nci);
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//o+=1;
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}
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if(hc->moveAnim->ourImages[o].groupNumber==2)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o].bitmap);
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nci.groupNumber = 14;
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nci.imName = std::string();
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hc->moveAnim->ourImages.push_back(nci);
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//o+=1;
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}
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if(hc->moveAnim->ourImages[o].groupNumber==3)
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{
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Cimage nci;
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nci.bitmap = CSDL_Ext::rotate01(hc->moveAnim->ourImages[o].bitmap);
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nci.groupNumber = 15;
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nci.imName = std::string();
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hc->moveAnim->ourImages.push_back(nci);
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//o+=1;
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}
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}
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for(int ff=0; ff<hc->moveAnim->ourImages.size(); ++ff)
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{
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CSDL_Ext::fullAlphaTransform(hc->moveAnim->ourImages[ff].bitmap);
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}
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hc->moveAnim->alphaTransformed = true;
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heroClasses.push_back(hc);
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}
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}
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void CHeroHandler::initHeroClasses()
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{
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for(int gg=0; gg<heroes.size(); ++gg)
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{
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heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
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}
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initTerrainCosts();
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}
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unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
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{
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unsigned int ret = type->heroClass->terrCosts[ttype];
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switch(rdtype)
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{
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case Eroad::dirtRoad:
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ret*=0.75;
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break;
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case Eroad::grazvelRoad:
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ret*=0.667;
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break;
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case Eroad::cobblestoneRoad:
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ret*=0.5;
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break;
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}
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return ret;
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}
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unsigned int CHeroHandler::level(unsigned int experience)
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{
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//if (experience==0)
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// return 0;
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//else if (experience<14700) //level < 10
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//{
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// return (-500+20*sqrt((float)experience+1025))/(200);
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//}
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//else if (experience<24320) //10 - 12
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//{
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// if (experience>20600)
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// return 12;
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// else if (experience>17500)
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// return 11;
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// else return 10;
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//}
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//else //>12
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//{
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// int lvl=12;
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// int xp = 24320; //xp needed for 13 lvl
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// int td = 4464; //diff 14-13
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// float mp = 1.2;
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// while (experience>xp)
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// {
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// xp+=td;
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// td*=mp;
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// lvl++;
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// }
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// return lvl;
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//}
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int add=0;
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while(experience>=expPerLevel[expPerLevel.size()-1])
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{
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experience/=1.2;
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add+1;
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}
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for(int i=expPerLevel.size()-1; i>=0; --i)
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{
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if(experience>=expPerLevel[i])
|
|
return i+add;
|
|
}
|
|
}
|
|
|
|
unsigned int CHeroHandler::reqExp(unsigned int level)
|
|
{
|
|
level-=1;
|
|
if(level<=expPerLevel.size())
|
|
return expPerLevel[level];
|
|
else
|
|
{
|
|
unsigned int exp = expPerLevel[expPerLevel.size()-1];
|
|
level-=expPerLevel.size();
|
|
while(level>0)
|
|
{
|
|
--level;
|
|
exp*=1.2;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int CHeroInstance::getLowestCreatureSpeed()
|
|
{
|
|
unsigned int sl = 100;
|
|
for(int h=0; h<army.slots.size(); ++h)
|
|
{
|
|
if(army.slots[h].first->speed<sl)
|
|
sl = army.slots[h].first->speed;
|
|
}
|
|
return sl;
|
|
}
|
|
|
|
int3 CHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
|
|
{
|
|
if (toh3m)
|
|
{
|
|
src.x+=1;
|
|
return src;
|
|
}
|
|
else
|
|
{
|
|
src.x-=1;
|
|
return src;
|
|
}
|
|
}
|
|
int3 CHeroInstance::getPosition(bool h3m) const
|
|
{
|
|
if (h3m)
|
|
return pos;
|
|
else return convertPosition(pos,false);
|
|
}
|
|
void CHeroInstance::setPosition(int3 Pos, bool h3m)
|
|
{
|
|
if (h3m)
|
|
pos = Pos;
|
|
else
|
|
pos = convertPosition(Pos,true);
|
|
}
|
|
bool CHeroInstance::canWalkOnSea() const
|
|
{
|
|
//TODO: write it - it should check if hero is flying, or something similiar
|
|
return false;
|
|
}
|
|
int CHeroInstance::getCurrentLuck() const
|
|
{
|
|
//TODO: write it
|
|
return 0;
|
|
}
|
|
int CHeroInstance::getCurrentMorale() const
|
|
{
|
|
//TODO: write it
|
|
return 0;
|
|
}
|
|
void CHeroHandler::initTerrainCosts()
|
|
{
|
|
std::ifstream inp;
|
|
inp.open("config\\TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
|
|
int tynum;
|
|
inp>>tynum;
|
|
for(int i=0; i<2*tynum; i+=2)
|
|
{
|
|
int catNum;
|
|
inp>>catNum;
|
|
for(int k=0; k<catNum; ++k)
|
|
{
|
|
int curCost;
|
|
inp>>curCost;
|
|
heroClasses[i]->terrCosts.push_back(curCost);
|
|
heroClasses[i+1]->terrCosts.push_back(curCost);
|
|
}
|
|
}
|
|
inp.close();
|
|
}
|
|
|
|
int CHeroInstance::getSightDistance() const //TODO: finish
|
|
{
|
|
return 6;
|
|
}
|