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vcmi/launcher/mainwindow_moc.cpp

98 lines
2.7 KiB
C++

/*
* mainwindow_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QProcess>
#include <QDir>
#include "../lib/CConfigHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
void MainWindow::load()
{
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
console = new CConsoleHandler();
CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Launcher_log.txt", console);
logConfig.configureDefault();
CResourceHandler::initialize();
CResourceHandler::load("config/filesystem.json");
for(auto & string : VCMIDirs::get().dataPaths())
QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
settings.init();
}
MainWindow::MainWindow(QWidget * parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
load(); // load FS before UI
ui->setupUi(this);
auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
if(ui->startGameButton->iconSize().width() < width)
{
ui->startGameButton->setIconSize(QSize(width, width));
}
auto tab_icon_size = ui->tabSelectList->iconSize();
if(tab_icon_size.width() < width)
{
ui->tabSelectList->setIconSize(QSize(width, width + tab_icon_size.height() - tab_icon_size.width()));
ui->tabSelectList->setGridSize(QSize(width, width));
// 4 is a dirty hack to make it look right
ui->tabSelectList->setMaximumWidth(width + 4);
}
ui->tabListWidget->setCurrentIndex(0);
ui->settingsView->setDisplayList();
connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)),
ui->tabListWidget, SLOT(setCurrentIndex(int)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_startGameButton_clicked()
{
startExecutable(pathToQString(VCMIDirs::get().clientPath()));
}
void MainWindow::startExecutable(QString name)
{
QProcess process;
// Start the executable
if(process.startDetached(name))
{
close(); // exit launcher
}
else
{
QMessageBox::critical(this,
"Error starting executable",
"Failed to start " + name + "\n"
"Reason: " + process.errorString(),
QMessageBox::Ok,
QMessageBox::Ok);
return;
}
}