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48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
/*
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* ArtifactUtils.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "StdInc.h"
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#include "GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CArtHandler;
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class CArtifact;
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class CGHeroInstance;
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class CArtifactSet;
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class CArtifactInstance;
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struct ArtSlotInfo;
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class CMap;
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namespace ArtifactUtils
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{
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// Calculates where an artifact gets placed when it gets transferred from one hero to another.
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DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
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DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
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// TODO: Make this constexpr when the toolset is upgraded
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DLL_LINKAGE const std::vector<ArtifactPosition> & unmovableSlots();
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DLL_LINKAGE const std::vector<ArtifactPosition> & constituentWornSlots();
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DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
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DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
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DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
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DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
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DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
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DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
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DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
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DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(CArtifact * art);
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DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
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DLL_LINKAGE CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID = SpellID::NONE);
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DLL_LINKAGE void insertScrrollSpellName(std::string & description, const SpellID & sid);
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}
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VCMI_LIB_NAMESPACE_END
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