mirror of
https://github.com/vcmi/vcmi.git
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780 lines
24 KiB
C++
780 lines
24 KiB
C++
/*
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* CHeroHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CHeroHandler.h"
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#include "CGeneralTextHandler.h"
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#include "filesystem/Filesystem.h"
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#include "VCMI_Lib.h"
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#include "JsonNode.h"
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#include "constants/StringConstants.h"
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#include "battle/BattleHex.h"
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#include "CCreatureHandler.h"
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#include "GameSettings.h"
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#include "CTownHandler.h"
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#include "CSkillHandler.h"
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#include "BattleFieldHandler.h"
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#include "bonuses/Limiters.h"
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#include "bonuses/Updaters.h"
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "modding/IdentifierStorage.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CHero::CHero() = default;
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CHero::~CHero() = default;
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int32_t CHero::getIndex() const
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{
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return ID.getNum();
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}
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int32_t CHero::getIconIndex() const
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{
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return imageIndex;
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}
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std::string CHero::getJsonKey() const
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{
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return modScope + ':' + identifier;;
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}
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HeroTypeID CHero::getId() const
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{
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return ID;
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}
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std::string CHero::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string CHero::getBiographyTranslated() const
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{
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return VLC->generaltexth->translate(getBiographyTextID());
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}
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std::string CHero::getSpecialtyNameTranslated() const
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{
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return VLC->generaltexth->translate(getSpecialtyNameTextID());
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}
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std::string CHero::getSpecialtyDescriptionTranslated() const
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{
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return VLC->generaltexth->translate(getSpecialtyDescriptionTextID());
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}
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std::string CHero::getSpecialtyTooltipTranslated() const
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{
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return VLC->generaltexth->translate(getSpecialtyTooltipTextID());
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}
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std::string CHero::getNameTextID() const
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{
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return TextIdentifier("hero", modScope, identifier, "name").get();
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}
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std::string CHero::getBiographyTextID() const
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{
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return TextIdentifier("hero", modScope, identifier, "biography").get();
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}
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std::string CHero::getSpecialtyNameTextID() const
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{
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return TextIdentifier("hero", modScope, identifier, "specialty", "name").get();
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}
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std::string CHero::getSpecialtyDescriptionTextID() const
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{
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return TextIdentifier("hero", modScope, identifier, "specialty", "description").get();
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}
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std::string CHero::getSpecialtyTooltipTextID() const
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{
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return TextIdentifier("hero", modScope, identifier, "specialty", "tooltip").get();
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}
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void CHero::registerIcons(const IconRegistar & cb) const
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{
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cb(getIconIndex(), 0, "UN32", iconSpecSmall);
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cb(getIconIndex(), 0, "UN44", iconSpecLarge);
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cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
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cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
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}
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void CHero::updateFrom(const JsonNode & data)
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{
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//todo: CHero::updateFrom
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}
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void CHero::serializeJson(JsonSerializeFormat & handler)
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{
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}
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SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
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{
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int totalProb = 0;
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for(const auto & possible : possibles)
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{
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totalProb += secSkillProbability[possible];
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}
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if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
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{
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auto ran = rand.nextInt(totalProb - 1);
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for(const auto & possible : possibles)
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{
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ran -= secSkillProbability[possible];
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if(ran < 0)
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{
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return possible;
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}
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}
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}
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// FIXME: select randomly? How H3 handles such rare situation?
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return *possibles.begin();
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}
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bool CHeroClass::isMagicHero() const
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{
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return affinity == MAGIC;
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}
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EAlignment CHeroClass::getAlignment() const
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{
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return VLC->factions()->getByIndex(faction)->getAlignment();
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}
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int32_t CHeroClass::getIndex() const
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{
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return id.getNum();
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}
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int32_t CHeroClass::getIconIndex() const
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{
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return getIndex();
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}
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std::string CHeroClass::getJsonKey() const
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{
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return modScope + ':' + identifier;;
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}
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HeroClassID CHeroClass::getId() const
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{
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return id;
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}
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void CHeroClass::registerIcons(const IconRegistar & cb) const
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{
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}
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std::string CHeroClass::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string CHeroClass::getNameTextID() const
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{
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return TextIdentifier("heroClass", modScope, identifier, "name").get();
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}
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void CHeroClass::updateFrom(const JsonNode & data)
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{
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//TODO: CHeroClass::updateFrom
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}
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void CHeroClass::serializeJson(JsonSerializeFormat & handler)
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{
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}
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CHeroClass::CHeroClass():
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faction(0),
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affinity(0),
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defaultTavernChance(0),
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commander(nullptr)
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{
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}
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void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
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{
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const auto & skillName = NPrimarySkill::names[static_cast<int>(pSkill)];
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auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
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//minimal value is 0 for attack and defense and 1 for spell power and knowledge
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auto primarySkillLegalMinimum = (pSkill == PrimarySkill::ATTACK || pSkill == PrimarySkill::DEFENSE) ? 0 : 1;
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if(currentPrimarySkillValue < primarySkillLegalMinimum)
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{
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logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
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heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
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currentPrimarySkillValue = primarySkillLegalMinimum;
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}
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heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
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heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
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heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
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}
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const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "heroClass" };
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return typeNames;
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}
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CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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assert(!scope.empty());
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std::string affinityStr[2] = { "might", "magic" };
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auto * heroClass = new CHeroClass();
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heroClass->id = HeroClassID(index);
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heroClass->identifier = identifier;
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heroClass->modScope = scope;
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heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
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heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
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//MODS COMPATIBILITY FOR 0.96
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heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
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heroClass->imageMapMale = node["animation"]["map"]["male"].String();
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VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
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heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
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fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
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fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
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fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
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fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
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auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
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if(percentSumm != 100)
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logMod->error("Hero class %s has wrong lowLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
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percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
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if(percentSumm != 100)
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logMod->error("Hero class %s has wrong highLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
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for(auto skillPair : node["secondarySkills"].Struct())
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{
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int probability = static_cast<int>(skillPair.second.Integer());
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VLC->identifiers()->requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
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{
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if(heroClass->secSkillProbability.size() <= skillID)
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heroClass->secSkillProbability.resize(skillID + 1, -1); // -1 = override with default later
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heroClass->secSkillProbability[skillID] = probability;
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});
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}
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VLC->identifiers()->requestIdentifier ("creature", node["commander"],
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[=](si32 commanderID)
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{
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heroClass->commander = VLC->creh->objects[commanderID];
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});
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heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
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for(const auto & tavern : node["tavern"].Struct())
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{
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int value = static_cast<int>(tavern.second.Float());
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VLC->identifiers()->requestIdentifier(tavern.second.meta, "faction", tavern.first,
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[=](si32 factionID)
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{
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heroClass->selectionProbability[FactionID(factionID)] = value;
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});
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}
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VLC->identifiers()->requestIdentifier("faction", node["faction"],
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[=](si32 factionID)
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{
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heroClass->faction = factionID;
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});
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VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index)
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{
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JsonNode classConf = node["mapObject"];
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classConf["heroClass"].String() = identifier;
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classConf.setMeta(scope);
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VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
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});
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return heroClass;
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}
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std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
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{
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size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
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objects.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
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parser.endLine(); // header
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parser.endLine();
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for (size_t i=0; i<dataSize; i++)
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{
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JsonNode entry;
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entry["name"].String() = parser.readString();
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parser.readNumber(); // unused aggression
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for(const auto & name : NPrimarySkill::names)
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entry["primarySkills"][name].Float() = parser.readNumber();
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for(const auto & name : NPrimarySkill::names)
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entry["lowLevelChance"][name].Float() = parser.readNumber();
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for(const auto & name : NPrimarySkill::names)
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entry["highLevelChance"][name].Float() = parser.readNumber();
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for(const auto & name : NSecondarySkill::names)
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entry["secondarySkills"][name].Float() = parser.readNumber();
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for(const auto & name : NFaction::names)
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entry["tavern"][name].Float() = parser.readNumber();
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parser.endLine();
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h3Data.push_back(entry);
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}
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return h3Data;
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}
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void CHeroClassHandler::afterLoadFinalization()
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{
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// for each pair <class, town> set selection probability if it was not set before in tavern entries
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for(CHeroClass * heroClass : objects)
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{
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for(CFaction * faction : VLC->townh->objects)
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{
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if (!faction->town)
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continue;
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if (heroClass->selectionProbability.count(faction->getId()))
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continue;
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auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
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heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
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}
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// set default probabilities for gaining secondary skills where not loaded previously
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heroClass->secSkillProbability.resize(VLC->skillh->size(), -1);
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for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
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{
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if(heroClass->secSkillProbability[skillID] < 0)
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{
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const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
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logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
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heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
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}
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}
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}
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for(CHeroClass * hc : objects)
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{
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if (!hc->imageMapMale.empty())
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{
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JsonNode templ;
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templ["animation"].String() = hc->imageMapMale;
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VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
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}
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}
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}
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std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
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{
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return std::vector<bool>(size(), true);
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}
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CHeroClassHandler::~CHeroClassHandler() = default;
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CHeroHandler::~CHeroHandler() = default;
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CHeroHandler::CHeroHandler()
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{
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loadExperience();
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}
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const std::vector<std::string> & CHeroHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "hero" };
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return typeNames;
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}
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CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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assert(!scope.empty());
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auto * hero = new CHero();
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hero->ID = HeroTypeID(index);
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hero->identifier = identifier;
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hero->modScope = scope;
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hero->gender = node["female"].Bool() ? EHeroGender::FEMALE : EHeroGender::MALE;
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hero->special = node["special"].Bool();
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//Default - both false
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hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
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hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
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VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"].String());
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VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"].String());
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VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"].String());
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VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"].String());
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VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"].String());
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hero->iconSpecSmall = node["images"]["specialtySmall"].String();
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hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
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hero->portraitSmall = node["images"]["small"].String();
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hero->portraitLarge = node["images"]["large"].String();
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hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
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loadHeroArmy(hero, node);
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loadHeroSkills(hero, node);
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loadHeroSpecialty(hero, node);
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VLC->identifiers()->requestIdentifier("heroClass", node["class"],
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[=](si32 classID)
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{
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hero->heroClass = classes[HeroClassID(classID)];
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});
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return hero;
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}
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void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) const
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{
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assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
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hero->initialArmy.resize(node["army"].Vector().size());
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for (size_t i=0; i< hero->initialArmy.size(); i++)
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{
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const JsonNode & source = node["army"].Vector()[i];
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hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
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hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
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assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
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VLC->identifiers()->requestIdentifier("creature", source["creature"], [=](si32 creature)
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{
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hero->initialArmy[i].creature = CreatureID(creature);
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});
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}
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}
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void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) const
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{
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for(const JsonNode &set : node["skills"].Vector())
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{
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int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
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if (skillLevel < SecSkillLevel::LEVELS_SIZE)
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{
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size_t currentIndex = hero->secSkillsInit.size();
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hero->secSkillsInit.emplace_back(SecondarySkill(-1), skillLevel);
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VLC->identifiers()->requestIdentifier("skill", set["skill"], [=](si32 id)
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{
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hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
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});
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}
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else
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{
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logMod->error("Unknown skill level: %s", set["level"].String());
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}
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}
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// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
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hero->haveSpellBook = !node["spellbook"].isNull();
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|
for(const JsonNode & spell : node["spellbook"].Vector())
|
|
{
|
|
VLC->identifiers()->requestIdentifier("spell", spell,
|
|
[=](si32 spellID)
|
|
{
|
|
hero->spells.insert(SpellID(spellID));
|
|
});
|
|
}
|
|
}
|
|
|
|
/// creates standard H3 hero specialty for creatures
|
|
static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID baseCreatureID)
|
|
{
|
|
std::vector<std::shared_ptr<Bonus>> result;
|
|
std::set<CreatureID> targets;
|
|
targets.insert(baseCreatureID);
|
|
|
|
// go through entire upgrade chain and collect all creatures to which baseCreatureID can be upgraded
|
|
for (;;)
|
|
{
|
|
std::set<CreatureID> oldTargets = targets;
|
|
|
|
for (auto const & upgradeSourceID : oldTargets)
|
|
{
|
|
const CCreature * upgradeSource = VLC->creh->objects[upgradeSourceID];
|
|
targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
|
|
}
|
|
|
|
if (oldTargets.size() == targets.size())
|
|
break;
|
|
}
|
|
|
|
for(CreatureID cid : targets)
|
|
{
|
|
const CCreature &specCreature = *VLC->creh->objects[cid];
|
|
int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
|
|
|
|
{
|
|
std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
|
|
bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
|
|
bonus->type = BonusType::STACKS_SPEED;
|
|
bonus->val = 1;
|
|
result.push_back(bonus);
|
|
}
|
|
|
|
{
|
|
std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
|
|
bonus->type = BonusType::PRIMARY_SKILL;
|
|
bonus->subtype = static_cast<int>(PrimarySkill::ATTACK);
|
|
bonus->val = 0;
|
|
bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
|
|
bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
|
|
result.push_back(bonus);
|
|
}
|
|
|
|
{
|
|
std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
|
|
bonus->type = BonusType::PRIMARY_SKILL;
|
|
bonus->subtype = static_cast<int>(PrimarySkill::DEFENSE);
|
|
bonus->val = 0;
|
|
bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
|
|
bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
|
|
result.push_back(bonus);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CHeroHandler::beforeValidate(JsonNode & object)
|
|
{
|
|
//handle "base" specialty info
|
|
JsonNode & specialtyNode = object["specialty"];
|
|
if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
const JsonNode & base = specialtyNode["base"];
|
|
if(!base.isNull())
|
|
{
|
|
if(specialtyNode["bonuses"].isNull())
|
|
{
|
|
logMod->warn("specialty has base without bonuses");
|
|
}
|
|
else
|
|
{
|
|
JsonMap & bonuses = specialtyNode["bonuses"].Struct();
|
|
for(std::pair<std::string, JsonNode> keyValue : bonuses)
|
|
JsonUtils::inherit(bonuses[keyValue.first], base);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::afterLoadFinalization()
|
|
{
|
|
for (auto const & functor : callAfterLoadFinalization)
|
|
functor();
|
|
|
|
callAfterLoadFinalization.clear();
|
|
}
|
|
|
|
void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
|
|
{
|
|
auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
|
|
{
|
|
bonus->duration = BonusDuration::PERMANENT;
|
|
bonus->source = BonusSource::HERO_SPECIAL;
|
|
bonus->sid = hero->getIndex();
|
|
return bonus;
|
|
};
|
|
|
|
//new format, using bonus system
|
|
const JsonNode & specialtyNode = node["specialty"];
|
|
if(specialtyNode.getType() != JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
logMod->error("Unsupported speciality format for hero %s!", hero->getNameTranslated());
|
|
return;
|
|
}
|
|
|
|
//creature specialty - alias for simplicity
|
|
if(!specialtyNode["creature"].isNull())
|
|
{
|
|
JsonNode creatureNode = specialtyNode["creature"];
|
|
|
|
std::function<void()> specialtyLoader = [creatureNode, hero, prepSpec]
|
|
{
|
|
VLC->identifiers()->requestIdentifier("creature", creatureNode, [hero, prepSpec](si32 creature)
|
|
{
|
|
for (const auto & bonus : createCreatureSpecialty(CreatureID(creature)))
|
|
hero->specialty.push_back(prepSpec(bonus));
|
|
});
|
|
};
|
|
|
|
callAfterLoadFinalization.push_back(specialtyLoader);
|
|
}
|
|
|
|
for(const auto & keyValue : specialtyNode["bonuses"].Struct())
|
|
hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
|
|
}
|
|
|
|
void CHeroHandler::loadExperience()
|
|
{
|
|
expPerLevel.push_back(0);
|
|
expPerLevel.push_back(1000);
|
|
expPerLevel.push_back(2000);
|
|
expPerLevel.push_back(3200);
|
|
expPerLevel.push_back(4600);
|
|
expPerLevel.push_back(6200);
|
|
expPerLevel.push_back(8000);
|
|
expPerLevel.push_back(10000);
|
|
expPerLevel.push_back(12200);
|
|
expPerLevel.push_back(14700);
|
|
expPerLevel.push_back(17500);
|
|
expPerLevel.push_back(20600);
|
|
expPerLevel.push_back(24320);
|
|
expPerLevel.push_back(28784);
|
|
expPerLevel.push_back(34140);
|
|
while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
|
|
{
|
|
auto i = expPerLevel.size() - 1;
|
|
auto diff = expPerLevel[i] - expPerLevel[i-1];
|
|
diff += diff / 5;
|
|
expPerLevel.push_back (expPerLevel[i] + diff);
|
|
}
|
|
expPerLevel.pop_back();//last value is broken
|
|
}
|
|
|
|
/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
|
|
static std::string genRefName(std::string input)
|
|
{
|
|
boost::algorithm::replace_all(input, " ", ""); //remove spaces
|
|
input[0] = std::tolower(input[0]); // to camelCase
|
|
return input;
|
|
}
|
|
|
|
std::vector<JsonNode> CHeroHandler::loadLegacyData()
|
|
{
|
|
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO);
|
|
|
|
objects.resize(dataSize);
|
|
std::vector<JsonNode> h3Data;
|
|
h3Data.reserve(dataSize);
|
|
|
|
CLegacyConfigParser specParser(TextPath::builtin("DATA/HEROSPEC.TXT"));
|
|
CLegacyConfigParser bioParser(TextPath::builtin("DATA/HEROBIOS.TXT"));
|
|
CLegacyConfigParser parser(TextPath::builtin("DATA/HOTRAITS.TXT"));
|
|
|
|
parser.endLine(); //ignore header
|
|
parser.endLine();
|
|
|
|
specParser.endLine(); //ignore header
|
|
specParser.endLine();
|
|
|
|
for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
|
|
{
|
|
JsonNode heroData;
|
|
|
|
heroData["texts"]["name"].String() = parser.readString();
|
|
heroData["texts"]["biography"].String() = bioParser.readString();
|
|
heroData["texts"]["specialty"]["name"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["description"].String() = specParser.readString();
|
|
|
|
for(int x=0;x<3;x++)
|
|
{
|
|
JsonNode armySlot;
|
|
armySlot["min"].Float() = parser.readNumber();
|
|
armySlot["max"].Float() = parser.readNumber();
|
|
armySlot["creature"].String() = genRefName(parser.readString());
|
|
|
|
heroData["army"].Vector().push_back(armySlot);
|
|
}
|
|
parser.endLine();
|
|
specParser.endLine();
|
|
bioParser.endLine();
|
|
|
|
h3Data.push_back(heroData);
|
|
}
|
|
return h3Data;
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
|
{
|
|
size_t index = objects.size();
|
|
auto * object = loadFromJson(scope, data, name, index);
|
|
object->imageIndex = static_cast<si32>(index) + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
|
|
|
|
objects.emplace_back(object);
|
|
|
|
registerObject(scope, "hero", name, object->getIndex());
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
|
{
|
|
auto * object = loadFromJson(scope, data, name, index);
|
|
object->imageIndex = static_cast<si32>(index);
|
|
|
|
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
|
objects[index] = object;
|
|
|
|
registerObject(scope, "hero", name, object->getIndex());
|
|
}
|
|
|
|
ui32 CHeroHandler::level (ui64 experience) const
|
|
{
|
|
return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
|
|
}
|
|
|
|
ui64 CHeroHandler::reqExp (ui32 level) const
|
|
{
|
|
if(!level)
|
|
return 0;
|
|
|
|
if (level <= expPerLevel.size())
|
|
{
|
|
return expPerLevel[level-1];
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warn("A hero has reached unsupported amount of experience");
|
|
return expPerLevel[expPerLevel.size()-1];
|
|
}
|
|
}
|
|
|
|
std::vector<bool> CHeroHandler::getDefaultAllowed() const
|
|
{
|
|
// Look Data/HOTRAITS.txt for reference
|
|
std::vector<bool> allowedHeroes;
|
|
allowedHeroes.reserve(size());
|
|
|
|
for(const CHero * hero : objects)
|
|
{
|
|
allowedHeroes.push_back(hero && !hero->special);
|
|
}
|
|
|
|
return allowedHeroes;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|