mirror of
https://github.com/vcmi/vcmi.git
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373 lines
10 KiB
C++
373 lines
10 KiB
C++
/*
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* MapEditUtils.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapEditUtils.h"
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#include "../filesystem/Filesystem.h"
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#include "../JsonNode.h"
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#include "../TerrainHandler.h"
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#include "CMap.h"
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#include "CMapOperation.h"
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VCMI_LIB_NAMESPACE_BEGIN
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MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
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{
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}
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MapRect::MapRect(const int3 & pos, si32 width, si32 height): x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
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{
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}
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MapRect MapRect::operator&(const MapRect& rect) const
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{
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bool intersect = right() > rect.left() && rect.right() > left()
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&& bottom() > rect.top() && rect.bottom() > top()
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&& z == rect.z;
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if (intersect)
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{
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MapRect ret;
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ret.x = std::max(left(), rect.left());
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ret.y = std::max(top(), rect.top());
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ret.z = rect.z;
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ret.width = std::min(right(), rect.right()) - ret.x;
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ret.height = std::min(bottom(), rect.bottom()) - ret.y;
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return ret;
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}
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else
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{
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return MapRect();
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}
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}
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si32 MapRect::left() const
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{
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return x;
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}
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si32 MapRect::right() const
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{
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return x + width;
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}
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si32 MapRect::top() const
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{
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return y;
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}
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si32 MapRect::bottom() const
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{
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return y + height;
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}
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int3 MapRect::topLeft() const
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{
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return int3(x, y, z);
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}
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int3 MapRect::topRight() const
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{
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return int3(right(), y, z);
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}
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int3 MapRect::bottomLeft() const
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{
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return int3(x, bottom(), z);
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}
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int3 MapRect::bottomRight() const
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{
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return int3(right(), bottom(), z);
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}
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CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
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{
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}
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void CTerrainSelection::selectRange(const MapRect& rect)
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{
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rect.forEach([this](const int3 & pos)
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{
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this->select(pos);
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});
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}
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void CTerrainSelection::deselectRange(const MapRect& rect)
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{
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rect.forEach([this](const int3 & pos)
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{
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this->deselect(pos);
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});
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}
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void CTerrainSelection::setSelection(const std::vector<int3> & vec)
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{
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for (const auto & pos : vec)
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this->select(pos);
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}
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void CTerrainSelection::selectAll()
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{
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selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
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selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
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}
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void CTerrainSelection::clearSelection()
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{
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deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
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deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
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}
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CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
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{
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}
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const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
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const std::string TerrainViewPattern::RULE_DIRT = "D";
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const std::string TerrainViewPattern::RULE_SAND = "S";
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const std::string TerrainViewPattern::RULE_TRANSITION = "T";
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const std::string TerrainViewPattern::RULE_NATIVE = "N";
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const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
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const std::string TerrainViewPattern::RULE_ANY = "?";
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TerrainViewPattern::TerrainViewPattern()
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: diffImages(false)
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, rotationTypesCount(0)
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, minPoints(0)
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, maxPoints(std::numeric_limits<int>::max())
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{
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}
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TerrainViewPattern::WeightedRule::WeightedRule(std::string & Name)
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: points(0)
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, name(Name)
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, standardRule(TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name || TerrainViewPattern::RULE_NATIVE == Name ||
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TerrainViewPattern::RULE_SAND == Name || TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name)
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, anyRule(Name == TerrainViewPattern::RULE_ANY)
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, dirtRule(Name == TerrainViewPattern::RULE_DIRT)
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, sandRule(Name == TerrainViewPattern::RULE_SAND)
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, transitionRule(Name == TerrainViewPattern::RULE_TRANSITION)
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, nativeStrongRule(Name == TerrainViewPattern::RULE_NATIVE_STRONG)
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, nativeRule(Name == TerrainViewPattern::RULE_NATIVE)
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{
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}
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void TerrainViewPattern::WeightedRule::setNative()
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{
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nativeRule = true;
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standardRule = true;
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//TODO: would look better as a bitfield
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dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
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}
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CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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{
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const JsonNode config(JsonPath::builtin("config/terrainViewPatterns.json"));
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static const std::string patternTypes[] = { "terrainView", "terrainType" };
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for (int i = 0; i < std::size(patternTypes); ++i)
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{
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const auto& patternsVec = config[patternTypes[i]].Vector();
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for (const auto& ptrnNode : patternsVec)
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{
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TerrainViewPattern pattern;
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// Read pattern data
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const JsonVector& data = ptrnNode["data"].Vector();
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assert(data.size() == 9);
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for (int j = 0; j < data.size(); ++j)
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{
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std::string cell = data[j].String();
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boost::algorithm::erase_all(cell, " ");
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std::vector<std::string> rules;
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boost::split(rules, cell, boost::is_any_of(","));
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for (const std::string & ruleStr : rules)
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{
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std::vector<std::string> ruleParts;
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boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
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TerrainViewPattern::WeightedRule rule(ruleParts[0]);
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assert(!rule.name.empty());
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if (ruleParts.size() > 1)
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{
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rule.points = boost::lexical_cast<int>(ruleParts[1]);
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}
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pattern.data[j].push_back(rule);
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}
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}
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// Read various properties
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pattern.id = ptrnNode["id"].String();
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assert(!pattern.id.empty());
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pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
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pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
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if (pattern.maxPoints == 0)
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pattern.maxPoints = std::numeric_limits<int>::max();
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// Read mapping
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if (i == 0)
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{
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const auto & mappingStruct = ptrnNode["mapping"].Struct();
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for (const auto & mappingPair : mappingStruct)
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{
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TerrainViewPattern terGroupPattern = pattern;
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auto mappingStr = mappingPair.second.String();
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boost::algorithm::erase_all(mappingStr, " ");
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auto colonIndex = mappingStr.find_first_of(':');
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const auto & flipMode = mappingStr.substr(0, colonIndex);
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terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
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if (terGroupPattern.diffImages)
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{
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terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
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assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
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}
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mappingStr = mappingStr.substr(colonIndex + 1);
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std::vector<std::string> mappings;
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boost::split(mappings, mappingStr, boost::is_any_of(","));
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for (const std::string & mapping : mappings)
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{
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std::vector<std::string> range;
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boost::split(range, mapping, boost::is_any_of("-"));
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terGroupPattern.mapping.emplace_back(std::stoi(range[0]), std::stoi(range.size() > 1 ? range[1] : range[0]));
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}
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// Add pattern to the patterns map
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std::vector<TerrainViewPattern> terrainViewPatternFlips{terGroupPattern};
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for (int i = 1; i < 4; ++i)
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{
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//auto p = terGroupPattern;
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flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
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terrainViewPatternFlips.push_back(terGroupPattern);
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}
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terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);
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}
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}
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else if (i == 1)
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{
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terrainTypePatterns[pattern.id].push_back(pattern);
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for (int i = 1; i < 4; ++i)
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{
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//auto p = pattern;
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flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now
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terrainTypePatterns[pattern.id].push_back(pattern);
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}
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}
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}
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}
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}
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const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TerrainId terrain) const
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{
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auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->getById(terrain)->terrainViewPatterns);
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if (iter == terrainViewPatterns.end())
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return terrainViewPatterns.at("normal");
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return iter->second;
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}
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std::optional<const std::reference_wrapper<const TerrainViewPattern>> CTerrainViewPatternConfig::getTerrainViewPatternById(const std::string & patternId, const std::string & id) const
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{
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auto iter = terrainViewPatterns.find(patternId);
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const auto & groupPatterns = (iter == terrainViewPatterns.end()) ? terrainViewPatterns.at("normal") : iter->second;
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for(const auto & patternFlips : groupPatterns)
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{
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const auto & pattern = patternFlips.front();
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if (id == pattern.id)
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{
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return {std::ref(pattern)};
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}
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}
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return {};
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}
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std::optional<const std::reference_wrapper<const CTerrainViewPatternConfig::TVPVector>> CTerrainViewPatternConfig::getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const
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{
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const auto & groupPatterns = getTerrainViewPatterns(terrain);
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for(const auto & patternFlips : groupPatterns)
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{
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const auto & pattern = patternFlips.front();
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if (id == pattern.id)
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{
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return {std::ref(patternFlips)};
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}
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}
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return {};
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}
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const CTerrainViewPatternConfig::TVPVector* CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string& id) const
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{
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auto it = terrainTypePatterns.find(id);
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assert(it != terrainTypePatterns.end());
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return &(it->second);
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}
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void CTerrainViewPatternConfig::flipPattern(TerrainViewPattern & pattern, int flip) const
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{
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//flip in place to avoid expensive constructor. Seriously.
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if (flip == 0)
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{
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return;
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}
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//always flip horizontal
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for (int i = 0; i < 3; ++i)
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{
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int y = i * 3;
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std::swap(pattern.data[y], pattern.data[y + 2]);
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}
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//flip vertical only at 2nd step
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if (flip == CMapOperation::FLIP_PATTERN_VERTICAL)
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{
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for (int i = 0; i < 3; ++i)
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{
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std::swap(pattern.data[i], pattern.data[6 + i]);
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}
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}
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}
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void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, const int3 & pos)
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{
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logGlobal->debug("Printing detailed info about nearby map tiles of pos '%s'", pos.toString());
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for (int y = pos.y - 2; y <= pos.y + 2; ++y)
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{
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std::string line;
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const int PADDED_LENGTH = 10;
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for (int x = pos.x - 2; x <= pos.x + 2; ++x)
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{
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auto debugPos = int3(x, y, pos.z);
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if (map->isInTheMap(debugPos))
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{
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auto debugTile = map->getTile(debugPos);
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std::string terType = debugTile.terType->shortIdentifier;
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line += terType;
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line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
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}
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else
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{
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line += "X";
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line.insert(line.end(), PADDED_LENGTH - 1, ' ');
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}
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}
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logGlobal->debug(line);
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}
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}
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VCMI_LIB_NAMESPACE_END
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